Fix prim locking to behave like SL
parent
c78cb96c62
commit
8e9d6c6c56
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@ -3488,8 +3488,8 @@ namespace OpenSim.Region.Framework.Scenes
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part.ClonePermissions(RootPart);
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});
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uint lockMask = ~(uint)PermissionMask.Move;
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uint lockBit = RootPart.OwnerMask & (uint)PermissionMask.Move;
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uint lockMask = ~(uint)(PermissionMask.Move | PermissionMask.Modify);
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uint lockBit = RootPart.OwnerMask & (uint)(PermissionMask.Move | PermissionMask.Modify);
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RootPart.OwnerMask = (RootPart.OwnerMask & lockBit) | ((newOwnerMask | foldedPerms) & lockMask);
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RootPart.ScheduleFullUpdate();
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}
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