Add copyright header. Formatting cleanup. Ignore some generated files.

0.6.5-rc1
Jeff Ames 2009-05-05 09:59:15 +00:00
parent 6ae88d129a
commit 8ea12ad6c0
9 changed files with 102 additions and 87 deletions

View File

@ -245,7 +245,7 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager
m_httpServer.AddStreamHandler(new OpenSim.SimStatusHandler());
m_httpServer.AddStreamHandler(new OpenSim.XSimStatusHandler(m_openSim));
if(m_openSim.userStatsURI != String.Empty )
if (m_openSim.userStatsURI != String.Empty )
m_httpServer.AddStreamHandler(new OpenSim.UXSimStatusHandler(m_openSim));
}

View File

@ -413,9 +413,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
private bool getBoolean(Hashtable requestData, string tag, bool defv)
{
// If an access value has been provided, apply it.
if(requestData.Contains(tag))
if (requestData.Contains(tag))
{
switch(((string)requestData[tag]).ToLower())
switch (((string)requestData[tag]).ToLower())
{
case "true" :
case "t" :
@ -670,7 +670,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
{
List<ILandObject> parcels = ((Scene)newscene).LandChannel.AllParcels();
foreach(ILandObject parcel in parcels)
foreach (ILandObject parcel in parcels)
{
parcel.landData.Flags |= (uint) Parcel.ParcelFlags.AllowVoiceChat;
parcel.landData.Flags |= (uint) Parcel.ParcelFlags.UseEstateVoiceChan;
@ -826,7 +826,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
bool enableVoice = getBoolean(requestData, "enable_voice", true);
List<ILandObject> parcels = ((Scene)scene).LandChannel.AllParcels();
foreach(ILandObject parcel in parcels)
foreach (ILandObject parcel in parcels)
{
if (enableVoice)
{

View File

@ -55,7 +55,7 @@ namespace OpenSim.Framework
{
m_creatorId = value;
UUID creatorIdAsUuid;
// For now, all IDs are UUIDs
UUID.TryParse(m_creatorId, out creatorIdAsUuid);
CreatorIdAsUuid = creatorIdAsUuid;
@ -63,7 +63,7 @@ namespace OpenSim.Framework
}
private string m_creatorId = String.Empty;
/// <value>
/// The creator of this item expressed as a UUID
/// </value>
@ -105,7 +105,7 @@ namespace OpenSim.Framework
///
/// </value>
public uint EveryOnePermissions;
/// <value>
///
/// </value>
@ -150,10 +150,10 @@ namespace OpenSim.Framework
///
/// </value>
public int CreationDate = (int)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
public object Clone()
{
return MemberwiseClone();
}
public object Clone()
{
return MemberwiseClone();
}
}
}

View File

@ -210,7 +210,7 @@ namespace OpenSim.Framework
public static T GetDataBlock<T>() where T: new()
{
lock(DataBlocks)
lock (DataBlocks)
{
if (DataBlocks.ContainsKey(typeof(T)) && DataBlocks[typeof(T)].Count > 0)
{

View File

@ -36,13 +36,13 @@ using System.Reflection;
namespace OpenSim.Region.ClientStack.LindenUDP
{
/// <summary>
/// We use this class to store image data and associated request data and attributes
/// </summary>
/// <summary>
/// We use this class to store image data and associated request data and attributes
/// </summary>
public class J2KImage
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public double m_designatedPriorityKey;
public double m_requestedPriority = 0.0d;
public uint m_lastSequence = 0;
@ -55,7 +55,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public AssetBase m_MissingSubstitute = null;
public bool m_decoded = false;
public bool m_completedSendAtCurrentDiscardLevel;
private sbyte m_discardLevel=-1;
private uint m_packetNumber;
private bool m_decoderequested = false;
@ -135,6 +135,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
return ((bytePosition - cFirstPacketSize + cImagePacketSize - 1) / cImagePacketSize) + 1;
}
public int LastPacketSize()
{
if (m_packetNumber == 1)
@ -146,8 +147,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
lastsize = cImagePacketSize;
}
return lastsize;
}
}
public int CurrentBytePosition()
{
@ -215,7 +215,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
complete = true;
}
}
// It's concievable that the client might request packet one
// from a one packet image, which is really packet 0,
// which would leave us with a negative imagePacketSize..
@ -234,7 +234,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//Send the packet
client.SendImageNextPart((ushort)(m_packetNumber-1), m_requestedUUID, imageData);
}
if (complete)
{
@ -257,7 +256,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
if (m_packetNumber <= m_stopPacket)
{
bool SendMore = true;
if (!m_sentinfo || (m_packetNumber == 0))
{
@ -273,8 +271,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
m_packetNumber = 2;
}
int count=0;
int count = 0;
while (SendMore && count < 5 && m_packetNumber <= m_stopPacket)
{
count++;
@ -284,13 +282,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (m_packetNumber > m_stopPacket)
{
return true;
}
}
}
return false;
}
@ -343,12 +337,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
//discardLevel of -1 means just update the priority
if (m_requestedDiscardLevel != -1)
{
//Evaluate the discard level
//First, is it positive?
if (m_requestedDiscardLevel >= 0)
@ -361,7 +352,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
m_discardLevel = m_requestedDiscardLevel;
}
//Calculate the m_stopPacket
if (Layers.Length > 0)
{
@ -382,18 +373,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
m_packetNumber = m_requestedPacketNumber;
}
if (m_packetNumber <= m_stopPacket)
{
m_completedSendAtCurrentDiscardLevel = false;
}
}
}
}
}
}
}
}

View File

@ -248,7 +248,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void Cancel(uint sequence)
{
while(contents.Remove(sequence))
while (contents.Remove(sequence))
;
}

View File

@ -47,7 +47,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
public class InventoryArchiveWriteRequest
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <value>
/// Used to select all inventory nodes in a folder but not the folder itself
/// </value>
@ -58,12 +58,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
private string m_invPath;
protected TarArchiveWriter m_archive;
protected UuidGatherer m_assetGatherer;
/// <value>
/// Used to collect the uuids of the assets that we need to save into the archive
/// </value>
protected Dictionary<UUID, int> m_assetUuids = new Dictionary<UUID, int>();
/// <value>
/// Used to collect the uuids of the users that we need to save into the archive
/// </value>
@ -125,16 +125,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
protected void SaveInvItem(InventoryItemBase inventoryItem, string path)
{
string filename = string.Format("{0}{1}_{2}.xml", path, inventoryItem.Name, inventoryItem.ID);
// Record the creator of this item for user record purposes (which might go away soon)
m_userUuids[inventoryItem.CreatorIdAsUuid] = 1;
InventoryItemBase saveItem = (InventoryItemBase)inventoryItem.Clone();
saveItem.CreatorId = OspResolver.MakeOspa(saveItem.CreatorIdAsUuid, m_module.CommsManager);
string serialization = UserInventoryItemSerializer.Serialize(saveItem);
m_archive.WriteFile(filename, serialization);
m_assetGatherer.GatherAssetUuids(saveItem.AssetID, (AssetType)saveItem.AssetType, m_assetUuids);
}
@ -154,7 +154,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
inventoryFolder.Name,
ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR,
inventoryFolder.ID);
// We need to make sure that we record empty folders
m_archive.WriteDir(path);
}
@ -225,12 +225,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
}
bool foundStar = false;
// Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl
// itself (possibly at a small loss in efficiency).
string[] components
= m_invPath.Split(new string[] { InventoryFolderImpl.PATH_DELIMITER }, StringSplitOptions.RemoveEmptyEntries);
int maxComponentIndex = components.Length - 1;
// If the path terminates with a STAR then later on we want to archive all nodes in the folder but not the
@ -240,7 +240,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
foundStar = true;
maxComponentIndex--;
}
m_invPath = String.Empty;
for (int i = 0; i <= maxComponentIndex; i++)
{
@ -296,24 +296,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
//recurse through all dirs getting dirs and files
SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !foundStar);
}
SaveUsers();
new AssetsRequest(m_assetUuids.Keys, m_module.CommsManager.AssetCache, ReceivedAllAssets).Execute();
}
/// <summary>
/// Save information for the users that we've collected.
/// </summary>
protected void SaveUsers()
{
m_log.InfoFormat("[INVENTORY ARCHIVER]: Saving user information for {0} users", m_userUuids.Count);
foreach (UUID creatorId in m_userUuids.Keys)
{
// Record the creator of this item
CachedUserInfo creator
= m_module.CommsManager.UserProfileCacheService.GetUserDetails(creatorId);
if (creator != null)
{
m_archive.WriteFile(

View File

@ -1861,7 +1861,7 @@ namespace OpenSim.Region.Framework.Scenes
{
bool welcome = true;
if(m_regInfo.EstateSettings.IsBanned(client.AgentId) && (!Permissions.IsGod(client.AgentId)))
if (m_regInfo.EstateSettings.IsBanned(client.AgentId) && (!Permissions.IsGod(client.AgentId)))
{
m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
client.AgentId, client.FirstName, client.LastName, RegionInfo.RegionName);
@ -1876,7 +1876,7 @@ namespace OpenSim.Region.Framework.Scenes
welcome = false;
}
if(!welcome)
if (!welcome)
{
try
{
@ -1899,46 +1899,46 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
SubscribeToClientEvents(client);
ScenePresence presence;
SubscribeToClientEvents(client);
ScenePresence presence;
if (m_restorePresences.ContainsKey(client.AgentId))
{
m_log.DebugFormat("[SCENE]: Restoring agent {0} {1} in {2}", client.Name, client.AgentId, RegionInfo.RegionName);
if (m_restorePresences.ContainsKey(client.AgentId))
{
m_log.DebugFormat("[SCENE]: Restoring agent {0} {1} in {2}", client.Name, client.AgentId, RegionInfo.RegionName);
presence = m_restorePresences[client.AgentId];
m_restorePresences.Remove(client.AgentId);
presence = m_restorePresences[client.AgentId];
m_restorePresences.Remove(client.AgentId);
// This is one of two paths to create avatars that are
// used. This tends to get called more in standalone
// than grid, not really sure why, but as such needs
// an explicity appearance lookup here.
AvatarAppearance appearance = null;
GetAvatarAppearance(client, out appearance);
presence.Appearance = appearance;
// This is one of two paths to create avatars that are
// used. This tends to get called more in standalone
// than grid, not really sure why, but as such needs
// an explicity appearance lookup here.
AvatarAppearance appearance = null;
GetAvatarAppearance(client, out appearance);
presence.Appearance = appearance;
presence.initializeScenePresence(client, RegionInfo, this);
presence.initializeScenePresence(client, RegionInfo, this);
m_sceneGraph.AddScenePresence(presence);
m_sceneGraph.AddScenePresence(presence);
lock (m_restorePresences)
{
Monitor.PulseAll(m_restorePresences);
}
}
else
{
m_log.DebugFormat(
"[SCENE]: Adding new child agent for {0} in {1}",
client.Name, RegionInfo.RegionName);
lock (m_restorePresences)
{
Monitor.PulseAll(m_restorePresences);
}
}
else
{
m_log.DebugFormat(
"[SCENE]: Adding new child agent for {0} in {1}",
client.Name, RegionInfo.RegionName);
CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
CreateAndAddScenePresence(client);
}
CreateAndAddScenePresence(client);
}
m_LastLogin = Environment.TickCount;
EventManager.TriggerOnNewClient(client);
m_LastLogin = Environment.TickCount;
EventManager.TriggerOnNewClient(client);
}
}

View File

@ -1,3 +1,30 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace OpenSim.Services.Interfaces
{
public interface IUserService