Lower warn logging on not having friends/group module on permissions to debug.
It's a valid configuration not to have these modules, but I think it's still worth logging the fact that certain permissions won't work (always return true)0.7.3-extended
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553ac6335d
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8eb39eb3ac
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@ -347,12 +347,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
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m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
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if (m_friendsModule == null)
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if (m_friendsModule == null)
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m_log.Warn("[PERMISSIONS]: Friends module not found, friend permissions will not work");
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m_log.Debug("[PERMISSIONS]: Friends module not found, friend permissions will not work");
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m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
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m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
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if (m_groupsModule == null)
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if (m_groupsModule == null)
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m_log.Warn("[PERMISSIONS]: Groups module not found, group permissions will not work");
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m_log.Debug("[PERMISSIONS]: Groups module not found, group permissions will not work");
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m_moapModule = m_scene.RequestModuleInterface<IMoapModule>();
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m_moapModule = m_scene.RequestModuleInterface<IMoapModule>();
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