lsl test cases, and llregioncorner (thanks Dalien!)
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4177f5c485
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8eb9952e5f
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@ -292,7 +292,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public List<string> llList2ListStrided(List<string> src, int start, int end, int stride)
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{ return new List<string>(); }
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public Axiom.Math.Vector3 llGetRegionCorner()
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{ return new Axiom.Math.Vector3(); }
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{ return new Axiom.Math.Vector3(World.RegionInfo.RegionLocX * 256, World.RegionInfo.RegionLocY * 256, 0); }
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public List<string> llListInsertList(List<string> dest, List<string> src, int start)
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{ return new List<string>(); }
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public int llListFindList(List<string> src, List<string> test) { return 0; }
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@ -1,4 +1,12 @@
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integer touch_count = 0;
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to_integer(float num)
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{
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llSay(0, num + " floor: " + llFloor(num));
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llSay(0, num + " ceiling: " + llCeil(num));
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llSay(0, num + " round: " + llRound(num));
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}
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default {
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state_entry()
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{
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@ -7,6 +15,33 @@ default {
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touch_start(integer total_number)
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{
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float angle45 = PI/4.0; // 45 degrees
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float angle30 = PI/6.0; // 30 degrees
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float sqrt2 = llSqrt(2.0);
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float deltaCos = llCos(angle45) - sqrt2/2.0;
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float deltaSin = llSin(angle30) - 0.5;
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float deltaAtan = llAtan2(1, 1)*4 - PI;
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float deltaTan = llTan(PI);
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llSay(0, "deltaSin: " + deltaSin);
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llShout(0, "deltaCos: " + deltaCos);
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llWhisper(0, "deltaTan: " + deltaTan);
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llWhisper(0, "deltaAtan: " + deltaAtan);
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llSay(0, "Fabs(power(2^16)): " + llFabs(0-llPow(2, 16)));
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llSay(0, "Abs(-1): " + llAbs(-1));
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llSay(0, "One random(100): " + llFrand(100));
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llSay(0, "Two random(100): " + llFrand(100));
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llSay(0, "Three random(100): " + llFrand(100));
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llSay(0, "Four random(100.0): " + llFrand(100.0));
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llWhisper(0, "The unix time is: " + llGetUnixTime());
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to_integer(2.4);
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to_integer(2.5);
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to_integer(2.6);
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to_integer(3.51);
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llSay(0, "Should be 112abd47ceaae1c05a826828650434a6: " + llMD5String("Hello, Avatar!", 0));
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llSay(0, "Should be 9: " +llModPow(2, 16, 37));
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llSay(0, "Region corner: " + (string)llGetRegionCorner());
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llSetText("This is a text", <1,0,0>, 1);
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touch_count++;
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llSay(0, "Object was touched. Touch count: " + touch_count);
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}
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