minor: Allow "script *" console commands to take multiple script item ids

0.7.5-pf-bulletsim
Justin Clark-Casey (justincc) 2013-01-09 00:01:48 +00:00
parent 17d54a7c37
commit 8ee078c86b
1 changed files with 32 additions and 30 deletions

View File

@ -324,40 +324,40 @@ namespace OpenSim.Region.ScriptEngine.XEngine
HandleShowStatus); HandleShowStatus);
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts show", "scripts show [<script-item-uuid>]", "Show script information", "Scripts", false, "scripts show", "scripts show [<script-item-uuid>+]", "Show script information",
"Show information on all scripts known to the script engine.\n" "Show information on all scripts known to the script engine.\n"
+ "If a <script-item-uuid> is given then only information on that script will be shown.", + "If one or more <script-item-uuid>s are given then only information on that script will be shown.",
HandleShowScripts); HandleShowScripts);
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "show scripts", "show scripts [<script-item-uuid>]", "Show script information", "Scripts", false, "show scripts", "show scripts [<script-item-uuid>+]", "Show script information",
"Synonym for scripts show command", HandleShowScripts); "Synonym for scripts show command", HandleShowScripts);
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>]", "Suspends all running scripts", "Scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>+]", "Suspends all running scripts",
"Suspends all currently running scripts. This only suspends event delivery, it will not suspend a" "Suspends all currently running scripts. This only suspends event delivery, it will not suspend a"
+ " script that is currently processing an event.\n" + " script that is currently processing an event.\n"
+ "Suspended scripts will continue to accumulate events but won't process them.\n" + "Suspended scripts will continue to accumulate events but won't process them.\n"
+ "If a <script-item-uuid> is given then only that script will be suspended. Otherwise, all suitable scripts are suspended.", + "If one or more <script-item-uuid>s are given then only that script will be suspended. Otherwise, all suitable scripts are suspended.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleSuspendScript)); (module, cmdparams) => HandleScriptsAction(cmdparams, HandleSuspendScript));
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>]", "Resumes all suspended scripts", "Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>+]", "Resumes all suspended scripts",
"Resumes all currently suspended scripts.\n" "Resumes all currently suspended scripts.\n"
+ "Resumed scripts will process all events accumulated whilst suspended.\n" + "Resumed scripts will process all events accumulated whilst suspended.\n"
+ "If a <script-item-uuid> is given then only that script will be resumed. Otherwise, all suitable scripts are resumed.", + "If one or more <script-item-uuid>s are given then only that script will be resumed. Otherwise, all suitable scripts are resumed.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript)); (module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript));
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>]", "Stops all running scripts", "Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>+]", "Stops all running scripts",
"Stops all running scripts.\n" "Stops all running scripts.\n"
+ "If a <script-item-uuid> is given then only that script will be stopped. Otherwise, all suitable scripts are stopped.", + "If one or more <script-item-uuid>s are given then only that script will be stopped. Otherwise, all suitable scripts are stopped.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript)); (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript));
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts start", "scripts start [<script-item-uuid>]", "Starts all stopped scripts", "Scripts", false, "scripts start", "scripts start [<script-item-uuid>+]", "Starts all stopped scripts",
"Starts all stopped scripts.\n" "Starts all stopped scripts.\n"
+ "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.", + "If one or more <script-item-uuid>s are given then only that script will be started. Otherwise, all suitable scripts are started.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript)); (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
@ -478,29 +478,31 @@ namespace OpenSim.Region.ScriptEngine.XEngine
return; return;
} }
rawItemId = cmdparams[2]; for (int i = 2; i < cmdparams.Length; i++)
if (!UUID.TryParse(rawItemId, out itemId))
{ {
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId); rawItemId = cmdparams[i];
return;
}
if (itemId != UUID.Zero) if (!UUID.TryParse(rawItemId, out itemId))
{
IScriptInstance instance = GetInstance(itemId);
if (instance == null)
{ {
// Commented out for now since this will cause false reports on simulators with more than MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId);
// one scene where the current command line set region is 'root' (which causes commands to continue;
// go to both regions... (sigh)
// MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
return;
} }
else
if (itemId != UUID.Zero)
{ {
action(instance); IScriptInstance instance = GetInstance(itemId);
return; if (instance == null)
{
// Commented out for now since this will cause false reports on simulators with more than
// one scene where the current command line set region is 'root' (which causes commands to
// go to both regions... (sigh)
// MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
continue;
}
else
{
action(instance);
}
} }
} }
} }