Merge branch 'master' into varregion
commit
8eec717f5f
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@ -124,7 +124,7 @@ namespace OpenSim
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else
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{
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Application.iniFilePath = Path.GetFullPath(
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Path.Combine(Util.configDir(), iniFileName));
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Path.Combine(Util.configDir(), iniFileName));
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if (!File.Exists(Application.iniFilePath))
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{
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@ -139,12 +139,29 @@ namespace OpenSim
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}
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}
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m_config = new OpenSimConfigSource();
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m_config.Source = new IniConfigSource();
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m_config.Source.Merge(DefaultConfig());
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m_log.Info("[CONFIG]: Reading configuration settings");
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for (int i = 0 ; i < sources.Count ; i++)
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{
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if (ReadConfig(m_config, sources[i]))
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{
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iniFileExists = true;
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AddIncludes(m_config, sources);
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}
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}
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// Override distro settings with contents of inidirectory
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string iniDirName = startupConfig.GetString("inidirectory", "config");
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string iniDirPath = Path.Combine(Util.configDir(), iniDirName);
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if (Directory.Exists(iniDirPath))
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{
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m_log.InfoFormat("Searching folder {0} for config ini files", iniDirPath);
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m_log.InfoFormat("[CONFIG]: Searching folder {0} for config ini files", iniDirPath);
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List<string> overrideSources = new List<string>();
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string[] fileEntries = Directory.GetFiles(iniDirName);
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foreach (string filePath in fileEntries)
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@ -152,33 +169,38 @@ namespace OpenSim
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if (Path.GetExtension(filePath).ToLower() == ".ini")
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{
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if (!sources.Contains(Path.GetFullPath(filePath)))
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{
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overrideSources.Add(Path.GetFullPath(filePath));
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// put it in sources too, to avoid circularity
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sources.Add(Path.GetFullPath(filePath));
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}
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}
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}
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if (overrideSources.Count > 0)
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{
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OpenSimConfigSource overrideConfig = new OpenSimConfigSource();
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overrideConfig.Source = new IniConfigSource();
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for (int i = 0 ; i < overrideSources.Count ; i++)
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{
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if (ReadConfig(overrideConfig, overrideSources[i]))
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{
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iniFileExists = true;
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AddIncludes(overrideConfig, overrideSources);
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}
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}
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m_config.Source.Merge(overrideConfig.Source);
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}
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}
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m_config = new OpenSimConfigSource();
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m_config.Source = new IniConfigSource();
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m_config.Source.Merge(DefaultConfig());
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m_log.Info("[CONFIG]: Reading configuration settings");
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if (sources.Count == 0)
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{
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m_log.FatalFormat("[CONFIG]: Could not load any configuration");
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Environment.Exit(1);
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}
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for (int i = 0 ; i < sources.Count ; i++)
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{
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if (ReadConfig(sources[i]))
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{
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iniFileExists = true;
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AddIncludes(sources);
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}
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}
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if (!iniFileExists)
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}
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else if (!iniFileExists)
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{
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m_log.FatalFormat("[CONFIG]: Could not load any configuration");
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m_log.FatalFormat("[CONFIG]: Configuration exists, but there was an error loading it!");
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@ -214,10 +236,10 @@ namespace OpenSim
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/// Adds the included files as ini configuration files
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/// </summary>
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/// <param name="sources">List of URL strings or filename strings</param>
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private void AddIncludes(List<string> sources)
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private void AddIncludes(OpenSimConfigSource configSource, List<string> sources)
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{
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//loop over config sources
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foreach (IConfig config in m_config.Source.Configs)
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foreach (IConfig config in configSource.Source.Configs)
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{
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// Look for Include-* in the key name
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string[] keys = config.GetKeys();
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@ -284,7 +306,7 @@ namespace OpenSim
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/// </summary>
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/// <param name="iniPath">Full path to the ini</param>
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/// <returns></returns>
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private bool ReadConfig(string iniPath)
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private bool ReadConfig(OpenSimConfigSource configSource, string iniPath)
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{
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bool success = false;
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@ -292,7 +314,7 @@ namespace OpenSim
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{
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m_log.InfoFormat("[CONFIG]: Reading configuration file {0}", Path.GetFullPath(iniPath));
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m_config.Source.Merge(new IniConfigSource(iniPath));
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configSource.Source.Merge(new IniConfigSource(iniPath));
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success = true;
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}
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else
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@ -305,7 +327,7 @@ namespace OpenSim
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{
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XmlReader r = XmlReader.Create(iniPath);
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XmlConfigSource cs = new XmlConfigSource(r);
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m_config.Source.Merge(cs);
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configSource.Source.Merge(cs);
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success = true;
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}
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@ -1193,22 +1193,36 @@ namespace OpenSim.Region.Framework.Scenes
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// and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently
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// be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are
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// not transporting the required data.
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lock (m_attachments)
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{
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if (HasAttachments())
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{
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m_log.DebugFormat(
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"[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
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//
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// We need to restart scripts here so that they receive the correct changed events (CHANGED_TELEPORT
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// and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently
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// be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are
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// not transporting the required data.
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//
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// We must take a copy of the attachments list here (rather than locking) to avoid a deadlock where a script in one of
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// the attachments may start processing an event (which locks ScriptInstance.m_Script) that then calls a method here
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// which needs to lock m_attachments. ResumeScripts() needs to take a ScriptInstance.m_Script lock to try to unset the Suspend status.
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//
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// FIXME: In theory, this deadlock should not arise since scripts should not be processing events until ResumeScripts().
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// But XEngine starts all scripts unsuspended. Starting them suspended will not currently work because script rezzing
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// is placed in an asynchronous queue in XEngine and so the ResumeScripts() call will almost certainly execute before the
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// script is rezzed. This means the ResumeScripts() does absolutely nothing when using XEngine.
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//
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// One cannot simply iterate over attachments in a fire and forget thread because this would no longer
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// be locked, allowing race conditions if other code changes the attachments list.
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List<SceneObjectGroup> attachments = GetAttachments();
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// Resume scripts
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Util.FireAndForget(delegate(object x) {
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foreach (SceneObjectGroup sog in m_attachments)
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{
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sog.ScheduleGroupForFullUpdate();
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sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
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sog.ResumeScripts();
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}
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});
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if (attachments.Count > 0)
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{
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m_log.DebugFormat(
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"[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
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// Resume scripts
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foreach (SceneObjectGroup sog in attachments)
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{
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sog.ScheduleGroupForFullUpdate();
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sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
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sog.ResumeScripts();
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}
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}
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}
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@ -2912,7 +2926,6 @@ namespace OpenSim.Region.Framework.Scenes
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Rotation = newRot;
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// ParentPosition = part.AbsolutePosition;
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part.ParentGroup.AddAvatar(UUID);
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}
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else
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{
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@ -2921,13 +2934,13 @@ namespace OpenSim.Region.Framework.Scenes
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m_pos -= part.GroupPosition;
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// ParentPosition = part.AbsolutePosition;
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part.ParentGroup.AddAvatar(UUID);
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target",
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// Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId);
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}
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part.ParentGroup.AddAvatar(UUID);
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ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
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ParentID = m_requestedSitTargetID;
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m_AngularVelocity = Vector3.Zero;
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@ -3231,6 +3244,8 @@ namespace OpenSim.Region.Framework.Scenes
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// again here... this comes after the cached appearance check because the avatars
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// appearance goes into the avatar update packet
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SendAvatarDataToAllAgents();
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// This invocation always shows up in the viewer logs as an error. Is it needed?
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SendAppearanceToAgent(this);
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// If we are using the the cached appearance then send it out to everyone
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@ -110,8 +110,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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// ScenePresence.SendInitialData() to reset our entire appearance.
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m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
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/*
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m_afMod.SetAppearance(sp, originalTe, null);
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m_afMod.SetAppearance(sp, originalTe, null, null);
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UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
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@ -126,7 +125,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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// Have to account for both SP and NPC.
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Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(2));
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*/
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}
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[Test]
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@ -2927,6 +2927,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return ret;
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}
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public LSL_Vector osGetRegionSize()
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{
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CheckThreatLevel(ThreatLevel.None, "osGetRegionSize");
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m_host.AddScriptLPS(1);
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bool isMegaregion;
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IRegionCombinerModule rcMod = World.RequestModuleInterface<IRegionCombinerModule>();
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if (rcMod != null)
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isMegaregion = rcMod.IsRootForMegaregion(World.RegionInfo.RegionID);
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else
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isMegaregion = false;
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if (isMegaregion)
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{
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Vector2 size = rcMod.GetSizeOfMegaregion(World.RegionInfo.RegionID);
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return new LSL_Vector(size.X, size.Y, Constants.RegionHeight);
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}
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else
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{
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return new LSL_Vector((float)Constants.RegionSize, (float)Constants.RegionSize, Constants.RegionHeight);
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}
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}
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public int osGetSimulatorMemory()
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{
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CheckThreatLevel(ThreatLevel.Moderate, "osGetSimulatorMemory");
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@ -337,6 +337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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key osGetMapTexture();
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key osGetRegionMapTexture(string regionName);
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LSL_List osGetRegionStats();
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vector osGetRegionSize();
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int osGetSimulatorMemory();
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void osKickAvatar(string FirstName,string SurName,string alert);
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@ -865,6 +865,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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return m_OSSL_Functions.osGetRegionStats();
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}
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public vector osGetRegionSize()
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{
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return m_OSSL_Functions.osGetRegionSize();
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}
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/// <summary>
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/// Returns the amount of memory in use by the Simulator Daemon.
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/// Amount in bytes - if >= 4GB, returns 4GB. (LSL is not 64-bit aware)
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