Merge branch 'master' into varregion

varregion
Robert Adams 2014-01-28 08:50:28 -08:00
commit 8eec717f5f
6 changed files with 109 additions and 45 deletions

View File

@ -124,7 +124,7 @@ namespace OpenSim
else
{
Application.iniFilePath = Path.GetFullPath(
Path.Combine(Util.configDir(), iniFileName));
Path.Combine(Util.configDir(), iniFileName));
if (!File.Exists(Application.iniFilePath))
{
@ -139,12 +139,29 @@ namespace OpenSim
}
}
m_config = new OpenSimConfigSource();
m_config.Source = new IniConfigSource();
m_config.Source.Merge(DefaultConfig());
m_log.Info("[CONFIG]: Reading configuration settings");
for (int i = 0 ; i < sources.Count ; i++)
{
if (ReadConfig(m_config, sources[i]))
{
iniFileExists = true;
AddIncludes(m_config, sources);
}
}
// Override distro settings with contents of inidirectory
string iniDirName = startupConfig.GetString("inidirectory", "config");
string iniDirPath = Path.Combine(Util.configDir(), iniDirName);
if (Directory.Exists(iniDirPath))
{
m_log.InfoFormat("Searching folder {0} for config ini files", iniDirPath);
m_log.InfoFormat("[CONFIG]: Searching folder {0} for config ini files", iniDirPath);
List<string> overrideSources = new List<string>();
string[] fileEntries = Directory.GetFiles(iniDirName);
foreach (string filePath in fileEntries)
@ -152,33 +169,38 @@ namespace OpenSim
if (Path.GetExtension(filePath).ToLower() == ".ini")
{
if (!sources.Contains(Path.GetFullPath(filePath)))
{
overrideSources.Add(Path.GetFullPath(filePath));
// put it in sources too, to avoid circularity
sources.Add(Path.GetFullPath(filePath));
}
}
}
if (overrideSources.Count > 0)
{
OpenSimConfigSource overrideConfig = new OpenSimConfigSource();
overrideConfig.Source = new IniConfigSource();
for (int i = 0 ; i < overrideSources.Count ; i++)
{
if (ReadConfig(overrideConfig, overrideSources[i]))
{
iniFileExists = true;
AddIncludes(overrideConfig, overrideSources);
}
}
m_config.Source.Merge(overrideConfig.Source);
}
}
m_config = new OpenSimConfigSource();
m_config.Source = new IniConfigSource();
m_config.Source.Merge(DefaultConfig());
m_log.Info("[CONFIG]: Reading configuration settings");
if (sources.Count == 0)
{
m_log.FatalFormat("[CONFIG]: Could not load any configuration");
Environment.Exit(1);
}
for (int i = 0 ; i < sources.Count ; i++)
{
if (ReadConfig(sources[i]))
{
iniFileExists = true;
AddIncludes(sources);
}
}
if (!iniFileExists)
}
else if (!iniFileExists)
{
m_log.FatalFormat("[CONFIG]: Could not load any configuration");
m_log.FatalFormat("[CONFIG]: Configuration exists, but there was an error loading it!");
@ -214,10 +236,10 @@ namespace OpenSim
/// Adds the included files as ini configuration files
/// </summary>
/// <param name="sources">List of URL strings or filename strings</param>
private void AddIncludes(List<string> sources)
private void AddIncludes(OpenSimConfigSource configSource, List<string> sources)
{
//loop over config sources
foreach (IConfig config in m_config.Source.Configs)
foreach (IConfig config in configSource.Source.Configs)
{
// Look for Include-* in the key name
string[] keys = config.GetKeys();
@ -284,7 +306,7 @@ namespace OpenSim
/// </summary>
/// <param name="iniPath">Full path to the ini</param>
/// <returns></returns>
private bool ReadConfig(string iniPath)
private bool ReadConfig(OpenSimConfigSource configSource, string iniPath)
{
bool success = false;
@ -292,7 +314,7 @@ namespace OpenSim
{
m_log.InfoFormat("[CONFIG]: Reading configuration file {0}", Path.GetFullPath(iniPath));
m_config.Source.Merge(new IniConfigSource(iniPath));
configSource.Source.Merge(new IniConfigSource(iniPath));
success = true;
}
else
@ -305,7 +327,7 @@ namespace OpenSim
{
XmlReader r = XmlReader.Create(iniPath);
XmlConfigSource cs = new XmlConfigSource(r);
m_config.Source.Merge(cs);
configSource.Source.Merge(cs);
success = true;
}

View File

@ -1193,22 +1193,36 @@ namespace OpenSim.Region.Framework.Scenes
// and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently
// be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are
// not transporting the required data.
lock (m_attachments)
{
if (HasAttachments())
{
m_log.DebugFormat(
"[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
//
// We need to restart scripts here so that they receive the correct changed events (CHANGED_TELEPORT
// and CHANGED_REGION) when the attachments have been rezzed in the new region. This cannot currently
// be done in AttachmentsModule.CopyAttachments(AgentData ad, IScenePresence sp) itself since we are
// not transporting the required data.
//
// We must take a copy of the attachments list here (rather than locking) to avoid a deadlock where a script in one of
// the attachments may start processing an event (which locks ScriptInstance.m_Script) that then calls a method here
// which needs to lock m_attachments. ResumeScripts() needs to take a ScriptInstance.m_Script lock to try to unset the Suspend status.
//
// FIXME: In theory, this deadlock should not arise since scripts should not be processing events until ResumeScripts().
// But XEngine starts all scripts unsuspended. Starting them suspended will not currently work because script rezzing
// is placed in an asynchronous queue in XEngine and so the ResumeScripts() call will almost certainly execute before the
// script is rezzed. This means the ResumeScripts() does absolutely nothing when using XEngine.
//
// One cannot simply iterate over attachments in a fire and forget thread because this would no longer
// be locked, allowing race conditions if other code changes the attachments list.
List<SceneObjectGroup> attachments = GetAttachments();
// Resume scripts
Util.FireAndForget(delegate(object x) {
foreach (SceneObjectGroup sog in m_attachments)
{
sog.ScheduleGroupForFullUpdate();
sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
sog.ResumeScripts();
}
});
if (attachments.Count > 0)
{
m_log.DebugFormat(
"[SCENE PRESENCE]: Restarting scripts in attachments for {0} in {1}", Name, Scene.Name);
// Resume scripts
foreach (SceneObjectGroup sog in attachments)
{
sog.ScheduleGroupForFullUpdate();
sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource());
sog.ResumeScripts();
}
}
}
@ -2912,7 +2926,6 @@ namespace OpenSim.Region.Framework.Scenes
Rotation = newRot;
// ParentPosition = part.AbsolutePosition;
part.ParentGroup.AddAvatar(UUID);
}
else
{
@ -2921,13 +2934,13 @@ namespace OpenSim.Region.Framework.Scenes
m_pos -= part.GroupPosition;
// ParentPosition = part.AbsolutePosition;
part.ParentGroup.AddAvatar(UUID);
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Sitting {0} at position {1} ({2} + {3}) on part {4} {5} without sit target",
// Name, part.AbsolutePosition, m_pos, ParentPosition, part.Name, part.LocalId);
}
part.ParentGroup.AddAvatar(UUID);
ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID);
ParentID = m_requestedSitTargetID;
m_AngularVelocity = Vector3.Zero;
@ -3231,6 +3244,8 @@ namespace OpenSim.Region.Framework.Scenes
// again here... this comes after the cached appearance check because the avatars
// appearance goes into the avatar update packet
SendAvatarDataToAllAgents();
// This invocation always shows up in the viewer logs as an error. Is it needed?
SendAppearanceToAgent(this);
// If we are using the the cached appearance then send it out to everyone

View File

@ -110,8 +110,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
// ScenePresence.SendInitialData() to reset our entire appearance.
m_scene.AssetService.Store(AssetHelpers.CreateNotecardAsset(originalFace8TextureId));
/*
m_afMod.SetAppearance(sp, originalTe, null);
m_afMod.SetAppearance(sp, originalTe, null, null);
UUID npcId = m_npcMod.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, sp.Appearance);
@ -126,7 +125,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
// Have to account for both SP and NPC.
Assert.That(m_scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(2));
*/
}
[Test]

View File

@ -2927,6 +2927,29 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return ret;
}
public LSL_Vector osGetRegionSize()
{
CheckThreatLevel(ThreatLevel.None, "osGetRegionSize");
m_host.AddScriptLPS(1);
bool isMegaregion;
IRegionCombinerModule rcMod = World.RequestModuleInterface<IRegionCombinerModule>();
if (rcMod != null)
isMegaregion = rcMod.IsRootForMegaregion(World.RegionInfo.RegionID);
else
isMegaregion = false;
if (isMegaregion)
{
Vector2 size = rcMod.GetSizeOfMegaregion(World.RegionInfo.RegionID);
return new LSL_Vector(size.X, size.Y, Constants.RegionHeight);
}
else
{
return new LSL_Vector((float)Constants.RegionSize, (float)Constants.RegionSize, Constants.RegionHeight);
}
}
public int osGetSimulatorMemory()
{
CheckThreatLevel(ThreatLevel.Moderate, "osGetSimulatorMemory");

View File

@ -337,6 +337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
key osGetMapTexture();
key osGetRegionMapTexture(string regionName);
LSL_List osGetRegionStats();
vector osGetRegionSize();
int osGetSimulatorMemory();
void osKickAvatar(string FirstName,string SurName,string alert);

View File

@ -865,6 +865,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_OSSL_Functions.osGetRegionStats();
}
public vector osGetRegionSize()
{
return m_OSSL_Functions.osGetRegionSize();
}
/// <summary>
/// Returns the amount of memory in use by the Simulator Daemon.
/// Amount in bytes - if >= 4GB, returns 4GB. (LSL is not 64-bit aware)