diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index d0aead5a7c..5dbe5e4966 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -432,11 +432,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer string reason; string version; - if (!m_aScene.SimulationService.QueryAccess(finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason)) + if (!m_aScene.SimulationService.QueryAccess( + finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason)) { - sp.ControllingClient.SendTeleportFailed("Teleport failed: " + reason); + sp.ControllingClient.SendTeleportFailed(reason); ResetFromTransit(sp.UUID); + m_log.DebugFormat( + "[ENTITY TRANSFER MODULE]: {0} was stopped from teleporting from {1} to {2} because {3}", + sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName, reason); + return; } @@ -479,10 +484,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer bool logout = false; if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) { - sp.ControllingClient.SendTeleportFailed( - String.Format("Teleport refused: {0}", reason)); + sp.ControllingClient.SendTeleportFailed(String.Format("Teleport refused: {0}", reason)); ResetFromTransit(sp.UUID); + m_log.DebugFormat( + "[ENTITY TRANSFER MODULE]: Teleport of {0} from {1} to {2} was refused because {3}", + sp.Name, sp.Scene.RegionInfo.RegionName, finalDestination.RegionName, reason); + return; } diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 7d75fad332..555509c34e 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs @@ -450,19 +450,17 @@ namespace OpenSim.Region.CoreModules.World.Permissions } /// - /// Is the given user an administrator (in other words, a god)? + /// Is the user regarded as an administrator? /// /// /// protected bool IsAdministrator(UUID user) { - if (user == UUID.Zero) return false; - - if (m_scene.RegionInfo.EstateSettings.EstateOwner != UUID.Zero) - { - if (m_scene.RegionInfo.EstateSettings.EstateOwner == user && m_RegionOwnerIsGod) - return true; - } + if (user == UUID.Zero) + return false; + + if (m_scene.RegionInfo.EstateSettings.EstateOwner == user && m_RegionOwnerIsGod) + return true; if (IsEstateManager(user) && m_RegionManagerIsGod) return true; diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index ea4fb66b4e..a35127197a 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs @@ -37,6 +37,7 @@ using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.CoreModules.Framework; using OpenSim.Region.CoreModules.Framework.EntityTransfer; using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; +using OpenSim.Region.CoreModules.World.Permissions; using OpenSim.Tests.Common; using OpenSim.Tests.Common.Mock; using System.IO; @@ -161,6 +162,81 @@ namespace OpenSim.Region.Framework.Scenes.Tests // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); } + /// + /// Test teleport procedures when the target simulator returns false when queried about access. + /// + [Test] + public void TestSameSimulatorSeparatedRegionsQueryAccessFails() + { + TestHelpers.InMethod(); +// TestHelpers.EnableLogging(); + + UUID userId = TestHelpers.ParseTail(0x1); + Vector3 preTeleportPosition = new Vector3(30, 31, 32); + + EntityTransferModule etm = new EntityTransferModule(); + LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); + + IConfigSource config = new IniConfigSource(); + config.AddConfig("Modules"); + config.Configs["Modules"].Set("EntityTransferModule", etm.Name); + config.Configs["Modules"].Set("SimulationServices", lscm.Name); + + config.AddConfig("EntityTransfer"); + + // In order to run a single threaded regression test we do not want the entity transfer module waiting + // for a callback from the destination scene before removing its avatar data. + config.Configs["EntityTransfer"].Set("wait_for_callback", false); + + config.AddConfig("Startup"); + config.Configs["Startup"].Set("serverside_object_permissions", true); + + SceneHelpers sh = new SceneHelpers(); + TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); + TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000); + + // We need to set up the permisions module on scene B so that our later use of agent limit to deny + // QueryAccess won't succeed anyway because administrators are always allowed in and the default + // IsAdministrator if no permissions module is present is true. + SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule() }); + + // Shared scene modules + SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, etm, lscm); + + Vector3 teleportPosition = new Vector3(10, 11, 12); + Vector3 teleportLookAt = new Vector3(20, 21, 22); + + ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); + sp.AbsolutePosition = preTeleportPosition; + + // Make sceneB return false on query access + sceneB.RegionInfo.RegionSettings.AgentLimit = 0; + + sceneA.RequestTeleportLocation( + sp.ControllingClient, + sceneB.RegionInfo.RegionHandle, + teleportPosition, + teleportLookAt, + (uint)TeleportFlags.ViaLocation); + +// ((TestClient)sp.ControllingClient).CompleteTeleportClientSide(); + + Assert.That(sceneB.GetScenePresence(userId), Is.Null); + + ScenePresence sceneASp = sceneA.GetScenePresence(userId); + Assert.That(sceneASp, Is.Not.Null); + Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName)); + Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition)); + + // TODO: Add assertions to check correct circuit details in both scenes. + + // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera + // position instead). +// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); + +// TestHelpers.DisableLogging(); + } + [Test] public void TestSameSimulatorNeighbouringRegionsTeleport() { diff --git a/OpenSim/Tests/Common/TestHelpers.cs b/OpenSim/Tests/Common/TestHelpers.cs index 6744fcac97..d38d692ed6 100644 --- a/OpenSim/Tests/Common/TestHelpers.cs +++ b/OpenSim/Tests/Common/TestHelpers.cs @@ -61,7 +61,7 @@ namespace OpenSim.Tests.Common private static Stream DisableLoggingConfigStream = new MemoryStream( Encoding.UTF8.GetBytes( - // ""))); +// "")); //""))); // "")); // ""))); @@ -100,6 +100,12 @@ namespace OpenSim.Tests.Common /// /// Disable logging whilst running the tests. /// + /// + /// Remember, if a regression test throws an exception before completing this will not be invoked if it's at + /// the end of the test. + /// TODO: Always invoke this after every test - probably need to make all test cases inherit from a common + /// TestCase class where this can be done. + /// public static void DisableLogging() { log4net.Config.XmlConfigurator.Configure(DisableLoggingConfigStream);