* A few more fixes to HttpServer.
* http://www.codeplex.com/webserver/WorkItem/View.aspx?WorkItemId=3110 fix erronious call to beginread that caused an exception which was caught and ignored (increase performance) * Pass socket into httpclientcontectImp and call the disconnect + reuse method so the socket can be reused quicker (increase performance) * Ensured that in every error scenario beginAccept is called (stability) * Fixed header casing (standards compliance) * Fixed Connection: close handling (standards compliance)0.6.1-post-fixes
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7a619ad84a
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8f07f2e8b0
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@ -222,6 +222,7 @@ namespace OpenSim.Framework.Servers
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{
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OSHttpRequest req = new OSHttpRequest(context, request);
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OSHttpResponse resp = new OSHttpResponse(new HttpServer.HttpResponse(context, request));
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//resp.KeepAlive = req.KeepAlive;
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//m_log.Info("[Debug BASE HTTP SERVER]: Got Request");
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//HttpServerContextObj objstate= new HttpServerContextObj(req,resp);
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//ThreadPool.QueueUserWorkItem(new WaitCallback(ConvertIHttpClientContextToOSHttp), (object)objstate);
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@ -291,7 +292,7 @@ namespace OpenSim.Framework.Servers
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}
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IRequestHandler requestHandler;
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response.KeepAlive = true;
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//response.KeepAlive = true;
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response.SendChunked = false;
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string path = request.RawUrl;
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@ -1413,7 +1414,9 @@ namespace OpenSim.Framework.Servers
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public void httpServerException(object source, Exception exception)
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{
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m_log.ErrorFormat("[HTTPSERVER]: {0} had an exception {1}", source.ToString(), exception.ToString());
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/*
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if (HTTPDRunning)// && NotSocketErrors > 5)
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{
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Stop();
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@ -1421,6 +1424,7 @@ namespace OpenSim.Framework.Servers
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StartHTTP();
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m_log.Warn("[HTTPSERVER]: Died. Trying to kick.....");
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}
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*/
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}
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public void Stop()
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@ -1551,7 +1555,7 @@ namespace OpenSim.Framework.Servers
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}
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public class HttpServerLogWriter : HttpServer.ILogWriter
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public HttpServerLogWriter()
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{
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@ -1559,6 +1563,8 @@ namespace OpenSim.Framework.Servers
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public void Write(object source, HttpServer.LogPrio priority, string message)
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{
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return;
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/*
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switch (priority)
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{
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case HttpServer.LogPrio.Debug:
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@ -1580,6 +1586,7 @@ namespace OpenSim.Framework.Servers
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break;
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}
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*/
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}
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}
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@ -298,6 +298,7 @@ namespace OpenSim.Framework.Servers
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{
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_httpResponse.Body.Flush();
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_httpResponse.Send();
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}
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}
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}
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