* Modernized ScriptManager to new interface-based module calls.
* 'remove redundant this qualifier' ftwafrisby
parent
3f6b3f6b59
commit
8f0b03597b
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@ -39,7 +39,6 @@ using Avatar = OpenSim.Region.Environment.Scenes.ScenePresence;
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namespace OpenSim.Region.Environment
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{
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/// <summary>
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/// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings
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/// </summary>
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@ -48,7 +47,7 @@ namespace OpenSim.Region.Environment
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private Scene m_scene;
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private RegionInfo m_regInfo;
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public EstateManager(Scene scene,RegionInfo reginfo)
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public EstateManager(Scene scene, RegionInfo reginfo)
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{
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m_scene = scene;
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m_regInfo = reginfo;
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@ -125,7 +124,8 @@ namespace OpenSim.Region.Environment
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/// <param name="TerrainLowerLimit">Minimum amount terrain can be lowered from previous baking</param>
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/// <param name="UseFixedSun">Use a fixed time of day on the sun?</param>
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/// <param name="SunHour">The offset hour of the day</param>
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public void setRegionSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit, bool UseFixedSun, float SunHour)
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public void setRegionSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit,
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bool UseFixedSun, float SunHour)
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{
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// Water Height
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m_regInfo.estateSettings.waterHeight = WaterHeight;
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@ -144,13 +144,12 @@ namespace OpenSim.Region.Environment
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#region Packet Handlers
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public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client)
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{
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switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
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{
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case "getinfo":
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this.sendRegionInfoPacketToAll();
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sendRegionInfoPacketToAll();
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break;
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case "setregioninfo":
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if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
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@ -193,47 +192,54 @@ namespace OpenSim.Region.Environment
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if (convertParamStringToBool(packet.ParamList[0].Parameter))
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.BlockTerraform;
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
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Simulator.RegionFlags.BlockTerraform;
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}
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if (convertParamStringToBool(packet.ParamList[1].Parameter))
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.NoFly;
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
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Simulator.RegionFlags.NoFly;
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}
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if (convertParamStringToBool(packet.ParamList[2].Parameter))
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.AllowDamage;
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
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Simulator.RegionFlags.AllowDamage;
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}
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if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.BlockLandResell;
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
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Simulator.RegionFlags.BlockLandResell;
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}
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int tempMaxAgents = Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
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m_regInfo.estateSettings.maxAgents = (byte)tempMaxAgents;
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int tempMaxAgents =
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Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
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m_regInfo.estateSettings.maxAgents = (byte) tempMaxAgents;
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float tempObjectBonusFactor = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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float tempObjectBonusFactor =
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(float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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m_regInfo.estateSettings.objectBonusFactor = tempObjectBonusFactor;
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int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
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m_regInfo.estateSettings.simAccess = (Simulator.SimAccess)tempMatureLevel;
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m_regInfo.estateSettings.simAccess = (Simulator.SimAccess) tempMatureLevel;
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if (convertParamStringToBool(packet.ParamList[7].Parameter))
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.RestrictPushObject;
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
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Simulator.RegionFlags.RestrictPushObject;
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}
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if (convertParamStringToBool(packet.ParamList[8].Parameter))
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{
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags | Simulator.RegionFlags.AllowParcelChanges;
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m_regInfo.estateSettings.regionFlags = m_regInfo.estateSettings.regionFlags |
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Simulator.RegionFlags.AllowParcelChanges;
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}
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sendRegionInfoPacketToAll();
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}
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}
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@ -245,11 +251,13 @@ namespace OpenSim.Region.Environment
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}
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else
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{
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float WaterHeight = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
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float TerrainRaiseLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
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float TerrainLowerLimit = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
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bool UseFixedSun = this.convertParamStringToBool(packet.ParamList[4].Parameter);
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float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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float WaterHeight = (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[0].Parameter));
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float TerrainRaiseLimit =
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(float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
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float TerrainLowerLimit =
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(float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
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bool UseFixedSun = convertParamStringToBool(packet.ParamList[4].Parameter);
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float SunHour = (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
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setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour);
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@ -265,10 +273,9 @@ namespace OpenSim.Region.Environment
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string[] splitField = s.Split(' ');
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if (splitField.Length == 3)
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{
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Int16 corner = Convert.ToInt16(splitField[0]);
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float lowValue = (float)Convert.ToDecimal(splitField[1]);
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float highValue = (float)Convert.ToDecimal(splitField[2]);
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float lowValue = (float) Convert.ToDecimal(splitField[1]);
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float highValue = (float) Convert.ToDecimal(splitField[2]);
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setEstateTextureRange(corner, lowValue, highValue);
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}
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@ -279,7 +286,6 @@ namespace OpenSim.Region.Environment
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{
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foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
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{
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string s = Helpers.FieldToUTF8String(block.Parameter);
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string[] splitField = s.Split(' ');
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if (splitField.Length == 2)
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@ -326,12 +332,12 @@ namespace OpenSim.Region.Environment
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public void sendRegionInfoPacketToAll()
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{
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List<Avatar> avatars = m_scene.RequestAvatarList();
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List<Avatar> avatars = m_scene.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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this.sendRegionInfoPacket(avatars[i].ControllingClient);
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}
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for (int i = 0; i < avatars.Count; i++)
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{
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sendRegionInfoPacket(avatars[i].ControllingClient);
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}
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}
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public void sendRegionHandshakeToAll()
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@ -340,7 +346,7 @@ namespace OpenSim.Region.Environment
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for (int i = 0; i < avatars.Count; i++)
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{
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this.sendRegionHandshake(avatars[i].ControllingClient);
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sendRegionHandshake(avatars[i].ControllingClient);
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}
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}
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@ -361,9 +367,9 @@ namespace OpenSim.Region.Environment
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regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.estateSettings.pricePerMeter;
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regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.estateSettings.redirectGridX;
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regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY;
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regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags;
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regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess;
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regionInfoPacket.RegionInfo.SimName = _enc.GetBytes( m_regInfo.RegionName);
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regionInfoPacket.RegionInfo.RegionFlags = (uint) m_regInfo.estateSettings.regionFlags;
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regionInfoPacket.RegionInfo.SimAccess = (byte) m_regInfo.estateSettings.simAccess;
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regionInfoPacket.RegionInfo.SimName = _enc.GetBytes(m_regInfo.RegionName);
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regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour;
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regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit;
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regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.estateSettings.terrainRaiseLimit;
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@ -379,6 +385,5 @@ namespace OpenSim.Region.Environment
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}
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#endregion
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}
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}
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@ -1,6 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using libsecondlife;
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@ -10,8 +7,12 @@ namespace OpenSim.Region.Environment.Interfaces
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{
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void RegisterRender(string handleType, IDynamicTextureRender render);
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void ReturnData(LLUUID id, byte[] data);
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LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams, int updateTimer);
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LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams, int updateTimer);
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LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams,
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int updateTimer);
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LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams,
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int updateTimer);
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}
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public interface IDynamicTextureRender
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@ -1,6 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Interfaces
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@ -26,15 +26,10 @@
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*
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*/
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using libsecondlife;
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using OpenSim.Framework.Types;
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using OpenSim.Region;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.LandManagement;
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Region.Environment.LandManagement;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Interfaces
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{
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@ -1,12 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface IRegionModule
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{
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void Initialise(Scenes.Scene scene);
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void Initialise(Scene scene);
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void PostInitialise();
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void CloseDown();
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string GetName();
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@ -1,6 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Interfaces
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@ -1,6 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Interfaces;
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namespace OpenSim.Region.Environment.Interfaces
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@ -10,7 +7,10 @@ namespace OpenSim.Region.Environment.Interfaces
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bool Tainted();
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bool Tainted(int x, int y);
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void ResetTaint();
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void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, IClientAPI remoteUser);
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void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west,
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IClientAPI remoteUser);
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void CheckHeightValues();
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float[] GetHeights1D();
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float[,] GetHeights2D();
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@ -1,7 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface IXfer
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@ -8,37 +8,40 @@ using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.LandManagement
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{
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#region Parcel Class
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/// <summary>
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/// Keeps track of a specific piece of land's information
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/// </summary>
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public class Land
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{
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#region Member Variables
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public LandData landData = new LandData();
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public List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
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public Scene m_scene;
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private bool[,] landBitmap = new bool[64, 64];
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private bool[,] landBitmap = new bool[64,64];
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#endregion
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#region Constructors
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public Land(LLUUID owner_id, bool is_group_owned, Scene scene)
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{
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m_scene = scene;
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landData.ownerID = owner_id;
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landData.isGroupOwned = is_group_owned;
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}
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#endregion
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#endregion
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#region Member Functions
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#region General Functions
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/// <summary>
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/// Checks to see if this land object contains a point
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/// </summary>
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@ -49,7 +52,7 @@ namespace OpenSim.Region.Environment.LandManagement
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{
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if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
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{
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return (landBitmap[x / 4, y / 4] == true);
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return (landBitmap[x/4, y/4] == true);
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}
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else
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{
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@ -59,10 +62,10 @@ namespace OpenSim.Region.Environment.LandManagement
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public Land Copy()
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{
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Land newLand = new Land(this.landData.ownerID, this.landData.isGroupOwned, m_scene);
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Land newLand = new Land(landData.ownerID, landData.isGroupOwned, m_scene);
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//Place all new variables here!
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newLand.landBitmap = (bool[,])(this.landBitmap.Clone());
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newLand.landBitmap = (bool[,]) (landBitmap.Clone());
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newLand.landData = landData.Copy();
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return newLand;
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@ -70,17 +73,17 @@ namespace OpenSim.Region.Environment.LandManagement
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#endregion
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#region Packet Request Handling
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/// <summary>
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/// Sends land properties as requested
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/// </summary>
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/// <param name="sequence_id">ID sent by client for them to keep track of</param>
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/// <param name="snap_selection">Bool sent by client for them to use</param>
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/// <param name="remote_client">Object representing the client</param>
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public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
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public void sendLandProperties(int sequence_id, bool snap_selection, int request_result,
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IClientAPI remote_client)
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{
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ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
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updatePacket.ParcelData.AABBMax = landData.AABBMax;
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updatePacket.ParcelData.AABBMin = landData.AABBMin;
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updatePacket.ParcelData.Bitmap = landData.landBitmapByteArray;
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updatePacket.ParcelData.Desc = Helpers.StringToField(landData.landDesc);
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updatePacket.ParcelData.Category = (byte)landData.category;
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updatePacket.ParcelData.Category = (byte) landData.category;
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updatePacket.ParcelData.ClaimDate = landData.claimDate;
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updatePacket.ParcelData.ClaimPrice = landData.claimPrice;
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updatePacket.ParcelData.GroupID = landData.groupID;
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updatePacket.ParcelData.GroupPrims = landData.groupPrims;
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updatePacket.ParcelData.IsGroupOwned = landData.isGroupOwned;
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updatePacket.ParcelData.LandingType = (byte)landData.landingType;
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updatePacket.ParcelData.LandingType = (byte) landData.landingType;
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updatePacket.ParcelData.LocalID = landData.localID;
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if (landData.area > 0)
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{
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updatePacket.ParcelData.MaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor)));
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updatePacket.ParcelData.MaxPrims =
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Convert.ToInt32(
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Math.Round((Convert.ToDecimal(landData.area)/Convert.ToDecimal(65536))*15000*
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Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor)));
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}
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else
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{
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@ -123,21 +129,28 @@ namespace OpenSim.Region.Environment.LandManagement
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updatePacket.ParcelData.PassPrice = landData.passPrice;
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updatePacket.ParcelData.PublicCount = 0; //unemplemented
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uint regionFlags = (uint)m_scene.RegionInfo.estateSettings.regionFlags;
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updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint)Simulator.RegionFlags.DenyAnonymous) > 0);
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updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint)Simulator.RegionFlags.DenyIdentified) > 0);
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updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint)Simulator.RegionFlags.DenyTransacted) > 0);
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updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint)Simulator.RegionFlags.RestrictPushObject) > 0);
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uint regionFlags = (uint) m_scene.RegionInfo.estateSettings.regionFlags;
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updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint) Simulator.RegionFlags.DenyAnonymous) >
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0);
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updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint) Simulator.RegionFlags.DenyIdentified) >
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0);
|
||||
updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint) Simulator.RegionFlags.DenyTransacted) >
|
||||
0);
|
||||
updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint) Simulator.RegionFlags.RestrictPushObject) >
|
||||
0);
|
||||
|
||||
updatePacket.ParcelData.RentPrice = 0;
|
||||
updatePacket.ParcelData.RequestResult = request_result;
|
||||
updatePacket.ParcelData.SalePrice = landData.salePrice;
|
||||
updatePacket.ParcelData.SelectedPrims = landData.selectedPrims;
|
||||
updatePacket.ParcelData.SelfCount = 0;//unemplemented
|
||||
updatePacket.ParcelData.SelfCount = 0; //unemplemented
|
||||
updatePacket.ParcelData.SequenceID = sequence_id;
|
||||
if (landData.simwideArea > 0)
|
||||
{
|
||||
updatePacket.ParcelData.SimWideMaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.simwideArea) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor)));
|
||||
updatePacket.ParcelData.SimWideMaxPrims =
|
||||
Convert.ToInt32(
|
||||
Math.Round((Convert.ToDecimal(landData.simwideArea)/Convert.ToDecimal(65536))*15000*
|
||||
Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor)));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -146,11 +159,12 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
updatePacket.ParcelData.SimWideTotalPrims = landData.simwidePrims;
|
||||
updatePacket.ParcelData.SnapSelection = snap_selection;
|
||||
updatePacket.ParcelData.SnapshotID = landData.snapshotID;
|
||||
updatePacket.ParcelData.Status = (byte)landData.landStatus;
|
||||
updatePacket.ParcelData.TotalPrims = landData.ownerPrims + landData.groupPrims + landData.otherPrims + landData.selectedPrims;
|
||||
updatePacket.ParcelData.Status = (byte) landData.landStatus;
|
||||
updatePacket.ParcelData.TotalPrims = landData.ownerPrims + landData.groupPrims + landData.otherPrims +
|
||||
landData.selectedPrims;
|
||||
updatePacket.ParcelData.UserLocation = landData.userLocation;
|
||||
updatePacket.ParcelData.UserLookAt = landData.userLookAt;
|
||||
remote_client.OutPacket((Packet)updatePacket);
|
||||
remote_client.OutPacket((Packet) updatePacket);
|
||||
}
|
||||
|
||||
public void updateLandProperties(ParcelPropertiesUpdatePacket packet, IClientAPI remote_client)
|
||||
|
@ -159,7 +173,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
{
|
||||
//Needs later group support
|
||||
landData.authBuyerID = packet.ParcelData.AuthBuyerID;
|
||||
landData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
|
||||
landData.category = (Parcel.ParcelCategory) packet.ParcelData.Category;
|
||||
landData.landDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
|
||||
landData.groupID = packet.ParcelData.GroupID;
|
||||
landData.landingType = packet.ParcelData.LandingType;
|
||||
|
@ -176,8 +190,6 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
landData.userLocation = packet.ParcelData.UserLocation;
|
||||
landData.userLookAt = packet.ParcelData.UserLookAt;
|
||||
sendLandUpdateToAvatarsOverMe();
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -186,17 +198,20 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
List<ScenePresence> avatars = m_scene.RequestAvatarList();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
Land over = m_scene.LandManager.getLandObject((int)Math.Round(avatars[i].AbsolutePosition.X), (int)Math.Round(avatars[i].AbsolutePosition.Y));
|
||||
if (over.landData.localID == this.landData.localID)
|
||||
Land over =
|
||||
m_scene.LandManager.getLandObject((int) Math.Round(avatars[i].AbsolutePosition.X),
|
||||
(int) Math.Round(avatars[i].AbsolutePosition.Y));
|
||||
if (over.landData.localID == landData.localID)
|
||||
{
|
||||
sendLandProperties(0, false, 0, avatars[i].ControllingClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Update Functions
|
||||
|
||||
/// <summary>
|
||||
/// Updates the AABBMin and AABBMax values after area/shape modification of the land object
|
||||
/// </summary>
|
||||
|
@ -222,8 +237,12 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
}
|
||||
}
|
||||
}
|
||||
landData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_scene.Terrain.GetHeight((min_x * 4), (min_y * 4)));
|
||||
landData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_scene.Terrain.GetHeight((max_x * 4), (max_y * 4)));
|
||||
landData.AABBMin =
|
||||
new LLVector3((float) (min_x*4), (float) (min_y*4),
|
||||
(float) m_scene.Terrain.GetHeight((min_x*4), (min_y*4)));
|
||||
landData.AABBMax =
|
||||
new LLVector3((float) (max_x*4), (float) (max_y*4),
|
||||
(float) m_scene.Terrain.GetHeight((max_x*4), (max_y*4)));
|
||||
landData.area = tempArea;
|
||||
}
|
||||
|
||||
|
@ -237,18 +256,19 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
/// </summary>
|
||||
public void forceUpdateLandInfo()
|
||||
{
|
||||
this.updateAABBAndAreaValues();
|
||||
this.updateLandBitmapByteArray();
|
||||
updateAABBAndAreaValues();
|
||||
updateLandBitmapByteArray();
|
||||
}
|
||||
|
||||
public void setLandBitmapFromByteArray()
|
||||
{
|
||||
landBitmap = convertBytesToLandBitmap();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Land Bitmap Functions
|
||||
|
||||
/// <summary>
|
||||
/// Sets the land's bitmap manually
|
||||
/// </summary>
|
||||
|
@ -265,9 +285,9 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
//Valid: Lets set it
|
||||
landBitmap = bitmap;
|
||||
forceUpdateLandInfo();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the land's bitmap manually
|
||||
/// </summary>
|
||||
|
@ -276,6 +296,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
{
|
||||
return landBitmap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts the land bitmap to a packet friendly byte array
|
||||
/// </summary>
|
||||
|
@ -290,11 +311,11 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
{
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++ % 8));
|
||||
if (i % 8 == 0)
|
||||
tempByte = Convert.ToByte(tempByte | Convert.ToByte(landBitmap[x, y]) << (i++%8));
|
||||
if (i%8 == 0)
|
||||
{
|
||||
tempConvertArr[byteNum] = tempByte;
|
||||
tempByte = (byte)0;
|
||||
tempByte = (byte) 0;
|
||||
i = 0;
|
||||
byteNum++;
|
||||
}
|
||||
|
@ -305,7 +326,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
|
||||
private bool[,] convertBytesToLandBitmap()
|
||||
{
|
||||
bool[,] tempConvertMap = new bool[64, 64];
|
||||
bool[,] tempConvertMap = new bool[64,64];
|
||||
tempConvertMap.Initialize();
|
||||
byte tempByte = 0;
|
||||
int x = 0, y = 0, i = 0, bitNum = 0;
|
||||
|
@ -314,7 +335,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
tempByte = landData.landBitmapByteArray[i];
|
||||
for (bitNum = 0; bitNum < 8; bitNum++)
|
||||
{
|
||||
bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
|
||||
bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1);
|
||||
tempConvertMap[x, y] = bit;
|
||||
x++;
|
||||
if (x > 63)
|
||||
|
@ -322,12 +343,11 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
x = 0;
|
||||
y++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
return tempConvertMap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Full sim land object creation
|
||||
/// </summary>
|
||||
|
@ -347,8 +367,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
/// <returns></returns>
|
||||
public static bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
|
||||
{
|
||||
|
||||
bool[,] tempBitmap = new bool[64, 64];
|
||||
bool[,] tempBitmap = new bool[64,64];
|
||||
tempBitmap.Initialize();
|
||||
|
||||
tempBitmap = modifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
|
||||
|
@ -365,7 +384,8 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
/// <param name="end_y"></param>
|
||||
/// <param name="set_value"></param>
|
||||
/// <returns></returns>
|
||||
public static bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
|
||||
public static bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y,
|
||||
bool set_value)
|
||||
{
|
||||
if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2)
|
||||
{
|
||||
|
@ -378,8 +398,8 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
{
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
if (x >= start_x / 4 && x < end_x / 4
|
||||
&& y >= start_y / 4 && y < end_y / 4)
|
||||
if (x >= start_x/4 && x < end_x/4
|
||||
&& y >= start_y/4 && y < end_y/4)
|
||||
{
|
||||
land_bitmap[x, y] = set_value;
|
||||
}
|
||||
|
@ -387,6 +407,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
}
|
||||
return land_bitmap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Join the true values of 2 bitmaps together
|
||||
/// </summary>
|
||||
|
@ -404,7 +425,6 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
{
|
||||
//Throw an exception - The bitmap is not 64x64
|
||||
throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps");
|
||||
|
||||
}
|
||||
|
||||
int x, y;
|
||||
|
@ -420,9 +440,11 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
}
|
||||
return bitmap_base;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Object Select and Object Owner Listing
|
||||
|
||||
public void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client)
|
||||
{
|
||||
List<uint> resultLocalIDs = new List<uint>();
|
||||
|
@ -430,15 +452,16 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
{
|
||||
if (obj.LocalId > 0)
|
||||
{
|
||||
if (request_type == LandManager.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == this.landData.ownerID)
|
||||
if (request_type == LandManager.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == landData.ownerID)
|
||||
{
|
||||
resultLocalIDs.Add(obj.LocalId);
|
||||
}
|
||||
else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && false) //TODO: change false to group support!
|
||||
else if (request_type == LandManager.LAND_SELECT_OBJECTS_GROUP && false)
|
||||
//TODO: change false to group support!
|
||||
{
|
||||
|
||||
}
|
||||
else if (request_type == LandManager.LAND_SELECT_OBJECTS_OTHER && obj.OwnerID != remote_client.AgentId)
|
||||
else if (request_type == LandManager.LAND_SELECT_OBJECTS_OTHER &&
|
||||
obj.OwnerID != remote_client.AgentId)
|
||||
{
|
||||
resultLocalIDs.Add(obj.LocalId);
|
||||
}
|
||||
|
@ -479,10 +502,10 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
resultLocalIDs.RemoveAt(0);
|
||||
}
|
||||
pack.Data = data;
|
||||
remote_client.OutPacket((Packet)pack);
|
||||
remote_client.OutPacket((Packet) pack);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void sendLandObjectOwners(IClientAPI remote_client)
|
||||
{
|
||||
Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
|
||||
|
@ -496,7 +519,6 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
}
|
||||
if (ownersAndCount.Count > 0)
|
||||
{
|
||||
|
||||
ParcelObjectOwnersReplyPacket.DataBlock[] dataBlock = new ParcelObjectOwnersReplyPacket.DataBlock[32];
|
||||
|
||||
if (ownersAndCount.Count < 32)
|
||||
|
@ -522,19 +544,23 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
remote_client.OutPacket(pack);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Object Returning
|
||||
|
||||
public void returnObject(SceneObjectGroup obj)
|
||||
{
|
||||
}
|
||||
|
||||
public void returnLandObjects(int type, LLUUID owner)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Object Adding/Removing from Parcel
|
||||
|
||||
public void resetLandPrimCounts()
|
||||
{
|
||||
landData.groupPrims = 0;
|
||||
|
@ -566,7 +592,6 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
}
|
||||
|
||||
primsOverMe.Add(obj);
|
||||
|
||||
}
|
||||
|
||||
public void removePrimFromCount(SceneObjectGroup obj)
|
||||
|
@ -592,11 +617,11 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
primsOverMe.Remove(obj);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
|
@ -36,34 +36,34 @@ using OpenSim.Region.Environment.Scenes;
|
|||
namespace OpenSim.Region.Environment.LandManagement
|
||||
{
|
||||
|
||||
|
||||
#region LandManager Class
|
||||
|
||||
/// <summary>
|
||||
/// Handles Land objects and operations requiring information from other Land objects (divide, join, etc)
|
||||
/// </summary>
|
||||
public class LandManager
|
||||
{
|
||||
|
||||
#region Constants
|
||||
|
||||
//Land types set with flags in ParcelOverlay.
|
||||
//Only one of these can be used.
|
||||
public const byte LAND_TYPE_PUBLIC = (byte)0; //Equals 00000000
|
||||
public const byte LAND_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001
|
||||
public const byte LAND_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010
|
||||
public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011
|
||||
public const byte LAND_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100
|
||||
public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101
|
||||
public const byte LAND_TYPE_PUBLIC = (byte) 0; //Equals 00000000
|
||||
public const byte LAND_TYPE_OWNED_BY_OTHER = (byte) 1; //Equals 00000001
|
||||
public const byte LAND_TYPE_OWNED_BY_GROUP = (byte) 2; //Equals 00000010
|
||||
public const byte LAND_TYPE_OWNED_BY_REQUESTER = (byte) 3; //Equals 00000011
|
||||
public const byte LAND_TYPE_IS_FOR_SALE = (byte) 4; //Equals 00000100
|
||||
public const byte LAND_TYPE_IS_BEING_AUCTIONED = (byte) 5; //Equals 00000101
|
||||
|
||||
|
||||
//Flags that when set, a border on the given side will be placed
|
||||
//NOTE: North and East is assumable by the west and south sides (if land to east has a west border, then I have an east border; etc)
|
||||
//This took forever to figure out -- jeesh. /blame LL for even having to send these
|
||||
public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000
|
||||
public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000
|
||||
public const byte LAND_FLAG_PROPERTY_BORDER_WEST = (byte) 64; //Equals 01000000
|
||||
public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = (byte) 128; //Equals 10000000
|
||||
|
||||
//RequestResults (I think these are right, they seem to work):
|
||||
public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land
|
||||
public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land
|
||||
public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land
|
||||
public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land
|
||||
|
||||
//ParcelSelectObjects
|
||||
public const int LAND_SELECT_OBJECTS_OWNER = 2;
|
||||
|
@ -73,12 +73,14 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
|
||||
//These are other constants. Yay!
|
||||
public const int START_LAND_LOCAL_ID = 1;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Member Variables
|
||||
|
||||
public Dictionary<int, Land> landList = new Dictionary<int, Land>();
|
||||
private int lastLandLocalID = START_LAND_LOCAL_ID - 1;
|
||||
private int[,] landIDList = new int[64, 64];
|
||||
private int[,] landIDList = new int[64,64];
|
||||
|
||||
/// <summary>
|
||||
/// Set to true when a prim is moved, created, added. Performs a prim count update
|
||||
|
@ -91,35 +93,37 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
public LandManager(Scene scene, RegionInfo reginfo)
|
||||
{
|
||||
|
||||
m_scene = scene;
|
||||
m_regInfo = reginfo;
|
||||
landIDList.Initialize();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Member Functions
|
||||
|
||||
#region Parcel From Storage Functions
|
||||
|
||||
public void LandFromStorage(LandData data)
|
||||
{
|
||||
Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene);
|
||||
new_land.landData = data.Copy();
|
||||
new_land.setLandBitmapFromByteArray();
|
||||
addLandObject(new_land);
|
||||
|
||||
}
|
||||
|
||||
public void NoLandDataFromStorage()
|
||||
{
|
||||
resetSimLandObjects();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Parcel Add/Remove/Get/Create
|
||||
|
||||
/// <summary>
|
||||
/// Creates a basic Parcel object without an owner (a zeroed key)
|
||||
/// </summary>
|
||||
|
@ -155,8 +159,8 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
landList[lastLandLocalID].forceUpdateLandInfo();
|
||||
|
||||
return new_land;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a land object from the list. Will not remove if local_id is still owning an area in landIDList
|
||||
/// </summary>
|
||||
|
@ -194,6 +198,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
}
|
||||
removeLandObject(slave.landData.localID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the land object at the specified point
|
||||
/// </summary>
|
||||
|
@ -202,8 +207,8 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
/// <returns>Land object at the point supplied</returns>
|
||||
public Land getLandObject(float x_float, float y_float)
|
||||
{
|
||||
int x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / Convert.ToDouble(4.0)));
|
||||
int y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float) / Convert.ToDouble(4.0)));
|
||||
int x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float)/Convert.ToDouble(4.0)));
|
||||
int y = Convert.ToInt32(Math.Floor(Convert.ToDouble(y_float)/Convert.ToDouble(4.0)));
|
||||
|
||||
if (x > 63 || y > 63 || x < 0 || y < 0)
|
||||
{
|
||||
|
@ -211,7 +216,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
}
|
||||
else
|
||||
{
|
||||
// Console.WriteLine("Point (" + x + ", " + y + ") determined from point (" + x_float + ", " + y_float + ")");
|
||||
// Console.WriteLine("Point (" + x + ", " + y + ") determined from point (" + x_float + ", " + y_float + ")");
|
||||
return landList[landIDList[x, y]];
|
||||
}
|
||||
}
|
||||
|
@ -224,12 +229,14 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
}
|
||||
else
|
||||
{
|
||||
return landList[landIDList[x / 4, y / 4]];
|
||||
return landList[landIDList[x/4, y/4]];
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Parcel Modification
|
||||
|
||||
/// <summary>
|
||||
/// Subdivides a piece of land
|
||||
/// </summary>
|
||||
|
@ -241,7 +248,6 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
/// <returns>Returns true if successful</returns>
|
||||
private bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
|
||||
{
|
||||
|
||||
//First, lets loop through the points and make sure they are all in the same peice of land
|
||||
//Get the land object at start
|
||||
Land startLandObject = getLandObject(start_x, start_y);
|
||||
|
@ -284,21 +290,21 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
|
||||
//Now, lets set the subdivision area of the original to false
|
||||
int startLandObjectIndex = startLandObject.landData.localID;
|
||||
landList[startLandObjectIndex].setLandBitmap(Land.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false));
|
||||
landList[startLandObjectIndex].setLandBitmap(
|
||||
Land.modifyLandBitmapSquare(startLandObject.getLandBitmap(), start_x, start_y, end_x, end_y, false));
|
||||
landList[startLandObjectIndex].forceUpdateLandInfo();
|
||||
|
||||
|
||||
this.setPrimsTainted();
|
||||
setPrimsTainted();
|
||||
|
||||
//Now add the new land object
|
||||
Land result = addLandObject(newLand);
|
||||
result.sendLandUpdateToAvatarsOverMe();
|
||||
|
||||
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Join 2 land objects together
|
||||
/// </summary>
|
||||
|
@ -320,7 +326,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
{
|
||||
for (stepXSelected = start_x; stepXSelected <= end_x; stepXSelected += 4)
|
||||
{
|
||||
Land p = getLandObject(stepXSelected,stepYSelected);
|
||||
Land p = getLandObject(stepXSelected, stepYSelected);
|
||||
if (!selectedLandObjects.Contains(p))
|
||||
{
|
||||
selectedLandObjects.Add(p);
|
||||
|
@ -348,23 +354,23 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
}
|
||||
foreach (Land slaveLandObject in selectedLandObjects)
|
||||
{
|
||||
landList[masterLandObject.landData.localID].setLandBitmap(Land.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap()));
|
||||
landList[masterLandObject.landData.localID].setLandBitmap(
|
||||
Land.mergeLandBitmaps(masterLandObject.getLandBitmap(), slaveLandObject.getLandBitmap()));
|
||||
performFinalLandJoin(masterLandObject, slaveLandObject);
|
||||
}
|
||||
|
||||
|
||||
this.setPrimsTainted();
|
||||
setPrimsTainted();
|
||||
|
||||
masterLandObject.sendLandUpdateToAvatarsOverMe();
|
||||
|
||||
return true;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Parcel Updating
|
||||
|
||||
/// <summary>
|
||||
/// Where we send the ParcelOverlay packet to the client
|
||||
/// </summary>
|
||||
|
@ -382,15 +388,17 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
{
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
byte tempByte = (byte)0; //This represents the byte for the current 4x4
|
||||
Land currentParcelBlock = getLandObject(x * 4, y * 4);
|
||||
byte tempByte = (byte) 0; //This represents the byte for the current 4x4
|
||||
Land currentParcelBlock = getLandObject(x*4, y*4);
|
||||
|
||||
if (currentParcelBlock.landData.ownerID == remote_client.AgentId)
|
||||
{
|
||||
//Owner Flag
|
||||
tempByte = Convert.ToByte(tempByte | LAND_TYPE_OWNED_BY_REQUESTER);
|
||||
}
|
||||
else if (currentParcelBlock.landData.salePrice > 0 && (currentParcelBlock.landData.authBuyerID == LLUUID.Zero || currentParcelBlock.landData.authBuyerID == remote_client.AgentId))
|
||||
else if (currentParcelBlock.landData.salePrice > 0 &&
|
||||
(currentParcelBlock.landData.authBuyerID == LLUUID.Zero ||
|
||||
currentParcelBlock.landData.authBuyerID == remote_client.AgentId))
|
||||
{
|
||||
//Sale Flag
|
||||
tempByte = Convert.ToByte(tempByte | LAND_TYPE_IS_FOR_SALE);
|
||||
|
@ -412,7 +420,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
{
|
||||
tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
|
||||
}
|
||||
else if (getLandObject((x - 1) * 4, y * 4) != currentParcelBlock)
|
||||
else if (getLandObject((x - 1)*4, y*4) != currentParcelBlock)
|
||||
{
|
||||
tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_WEST);
|
||||
}
|
||||
|
@ -421,7 +429,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
{
|
||||
tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
|
||||
}
|
||||
else if (getLandObject(x * 4, (y - 1) * 4) != currentParcelBlock)
|
||||
else if (getLandObject(x*4, (y - 1)*4) != currentParcelBlock)
|
||||
{
|
||||
tempByte = Convert.ToByte(tempByte | LAND_FLAG_PROPERTY_BORDER_SOUTH);
|
||||
}
|
||||
|
@ -434,17 +442,16 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
packet = new ParcelOverlayPacket();
|
||||
packet.ParcelData.Data = byteArray;
|
||||
packet.ParcelData.SequenceID = sequenceID;
|
||||
remote_client.OutPacket((Packet)packet);
|
||||
remote_client.OutPacket((Packet) packet);
|
||||
sequenceID++;
|
||||
byteArray = new byte[LAND_BLOCKS_PER_PACKET];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client)
|
||||
public void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id,
|
||||
bool snap_selection, IClientAPI remote_client)
|
||||
{
|
||||
//Get the land objects within the bounds
|
||||
List<Land> temp = new List<Land>();
|
||||
|
@ -486,14 +493,15 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
landList[packet.ParcelData.LocalID].updateLandProperties(packet, remote_client);
|
||||
}
|
||||
}
|
||||
|
||||
public void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client)
|
||||
{
|
||||
subdivide(west, south, east, north, remote_client.AgentId);
|
||||
}
|
||||
|
||||
public void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client)
|
||||
{
|
||||
join(west, south, east, north, remote_client.AgentId);
|
||||
|
||||
}
|
||||
|
||||
public void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client)
|
||||
|
@ -505,6 +513,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
{
|
||||
landList[local_id].sendLandObjectOwners(remote_client);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
|
@ -523,7 +532,6 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
fullSimParcel.landData.ownerID = m_regInfo.MasterAvatarAssignedUUID;
|
||||
|
||||
addLandObject(fullSimParcel);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -532,7 +540,7 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId);
|
||||
if (clientAvatar != null)
|
||||
{
|
||||
Land over = getLandObject(clientAvatar.AbsolutePosition.X,clientAvatar.AbsolutePosition.Y);
|
||||
Land over = getLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y);
|
||||
if (over != null)
|
||||
{
|
||||
over.sendLandProperties(0, false, 0, remote_client);
|
||||
|
@ -547,9 +555,10 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
p.resetLandPrimCounts();
|
||||
}
|
||||
}
|
||||
|
||||
public void setPrimsTainted()
|
||||
{
|
||||
this.landPrimCountTainted = true;
|
||||
landPrimCountTainted = true;
|
||||
}
|
||||
|
||||
public void addPrimToLandPrimCounts(SceneObjectGroup obj)
|
||||
|
@ -573,14 +582,14 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
public void finalizeLandPrimCountUpdate()
|
||||
{
|
||||
//Get Simwide prim count for owner
|
||||
Dictionary<LLUUID, List<Land>> landOwnersAndParcels = new Dictionary<LLUUID,List<Land>>();
|
||||
Dictionary<LLUUID, List<Land>> landOwnersAndParcels = new Dictionary<LLUUID, List<Land>>();
|
||||
foreach (Land p in landList.Values)
|
||||
{
|
||||
if(!landOwnersAndParcels.ContainsKey(p.landData.ownerID))
|
||||
if (!landOwnersAndParcels.ContainsKey(p.landData.ownerID))
|
||||
{
|
||||
List<Land> tempList = new List<Land>();
|
||||
tempList.Add(p);
|
||||
landOwnersAndParcels.Add(p.landData.ownerID,tempList);
|
||||
landOwnersAndParcels.Add(p.landData.ownerID, tempList);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -595,7 +604,8 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
foreach (Land p in landOwnersAndParcels[owner])
|
||||
{
|
||||
simArea += p.landData.area;
|
||||
simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims + p.landData.selectedPrims;
|
||||
simPrims += p.landData.ownerPrims + p.landData.otherPrims + p.landData.groupPrims +
|
||||
p.landData.selectedPrims;
|
||||
}
|
||||
|
||||
foreach (Land p in landOwnersAndParcels[owner])
|
||||
|
@ -604,14 +614,10 @@ namespace OpenSim.Region.Environment.LandManagement
|
|||
p.landData.simwidePrims = simPrims;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
|
@ -1,17 +1,15 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Modules;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment
|
||||
{
|
||||
public class ModuleLoader
|
||||
{
|
||||
|
||||
public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
|
||||
|
||||
public List<IRegionModule> LoadedModules = new List<IRegionModule>();
|
||||
|
@ -19,7 +17,6 @@ namespace OpenSim.Region.Environment
|
|||
|
||||
public ModuleLoader()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -28,7 +25,7 @@ namespace OpenSim.Region.Environment
|
|||
/// <param name="scene"></param>
|
||||
public void CreateDefaultModules(Scene scene, string exceptModules)
|
||||
{
|
||||
IRegionModule module = new XferModule();
|
||||
IRegionModule module = new XferModule();
|
||||
InitialiseModule(module, scene);
|
||||
|
||||
module = new ChatModule();
|
||||
|
@ -37,23 +34,22 @@ namespace OpenSim.Region.Environment
|
|||
module = new AvatarProfilesModule();
|
||||
InitialiseModule(module, scene);
|
||||
|
||||
this.LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
|
||||
|
||||
string lslPath = System.IO.Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
|
||||
this.LoadRegionModule(lslPath, "LSLScriptingModule", scene);
|
||||
LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
|
||||
|
||||
string lslPath = Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
|
||||
LoadRegionModule(lslPath, "LSLScriptingModule", scene);
|
||||
}
|
||||
|
||||
|
||||
public void LoadDefaultSharedModules(string exceptModules)
|
||||
{
|
||||
DynamicTextureModule dynamicModule = new DynamicTextureModule();
|
||||
this.LoadedSharedModules.Add(dynamicModule.GetName(), dynamicModule);
|
||||
LoadedSharedModules.Add(dynamicModule.GetName(), dynamicModule);
|
||||
}
|
||||
|
||||
public void InitialiseSharedModules(Scene scene)
|
||||
{
|
||||
foreach (IRegionModule module in this.LoadedSharedModules.Values)
|
||||
foreach (IRegionModule module in LoadedSharedModules.Values)
|
||||
{
|
||||
module.Initialise(scene);
|
||||
scene.AddModule(module.GetName(), module); //should be doing this?
|
||||
|
@ -75,19 +71,19 @@ namespace OpenSim.Region.Environment
|
|||
/// <param name="scene"></param>
|
||||
public void LoadSharedModule(string dllName, string moduleName)
|
||||
{
|
||||
IRegionModule module = this.LoadModule(dllName, moduleName);
|
||||
IRegionModule module = LoadModule(dllName, moduleName);
|
||||
if (module != null)
|
||||
{
|
||||
this.LoadedSharedModules.Add(module.GetName(), module);
|
||||
LoadedSharedModules.Add(module.GetName(), module);
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadRegionModule(string dllName, string moduleName, Scene scene)
|
||||
{
|
||||
IRegionModule module = this.LoadModule(dllName, moduleName);
|
||||
IRegionModule module = LoadModule(dllName, moduleName);
|
||||
if (module != null)
|
||||
{
|
||||
this.InitialiseModule(module, scene);
|
||||
InitialiseModule(module, scene);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -107,7 +103,7 @@ namespace OpenSim.Region.Environment
|
|||
else
|
||||
{
|
||||
pluginAssembly = Assembly.LoadFrom(dllName);
|
||||
this.LoadedAssemblys.Add(dllName, pluginAssembly);
|
||||
LoadedAssemblys.Add(dllName, pluginAssembly);
|
||||
}
|
||||
|
||||
IRegionModule module = null;
|
||||
|
@ -121,7 +117,8 @@ namespace OpenSim.Region.Environment
|
|||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
module = (IRegionModule)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
module =
|
||||
(IRegionModule) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
break;
|
||||
}
|
||||
typeInterface = null;
|
||||
|
@ -130,23 +127,22 @@ namespace OpenSim.Region.Environment
|
|||
}
|
||||
pluginAssembly = null;
|
||||
|
||||
if ((module != null ) || (module.GetName() == moduleName))
|
||||
if ((module != null) || (module.GetName() == moduleName))
|
||||
{
|
||||
return module;
|
||||
}
|
||||
|
||||
return null;
|
||||
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
foreach (IRegionModule module in this.LoadedSharedModules.Values)
|
||||
foreach (IRegionModule module in LoadedSharedModules.Values)
|
||||
{
|
||||
module.PostInitialise();
|
||||
}
|
||||
|
||||
foreach (IRegionModule module in this.LoadedModules)
|
||||
foreach (IRegionModule module in LoadedModules)
|
||||
{
|
||||
module.PostInitialise();
|
||||
}
|
||||
|
@ -154,7 +150,7 @@ namespace OpenSim.Region.Environment
|
|||
|
||||
public void ClearCache()
|
||||
{
|
||||
this.LoadedAssemblys.Clear();
|
||||
LoadedAssemblys.Clear();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,11 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
|
@ -15,7 +10,6 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
public AssetDownloadModule()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
|
@ -26,7 +20,6 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
|
|
|
@ -1,21 +1,16 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class AvatarProfilesModule :IRegionModule
|
||||
public class AvatarProfilesModule : IRegionModule
|
||||
{
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
public AvatarProfilesModule()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
|
@ -26,12 +21,10 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
|
@ -65,7 +58,8 @@ namespace OpenSim.Region.Environment.Modules
|
|||
string bornOn = "Before now";
|
||||
string flAbout = "First life? What is one of those? OpenSim is my life!";
|
||||
LLUUID partner = new LLUUID("11111111-1111-0000-0000-000100bba000");
|
||||
remoteClient.SendAvatarProperties(avatarID, about, bornOn, "", flAbout, 0, LLUUID.Zero, LLUUID.Zero, "", partner);
|
||||
remoteClient.SendAvatarProperties(avatarID, about, bornOn, "", flAbout, 0, LLUUID.Zero, LLUUID.Zero, "",
|
||||
partner);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,16 +1,12 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Net;
|
||||
using System.IO;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
|
@ -20,18 +16,18 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
private string m_server = "irc2.choopa.net";
|
||||
|
||||
// private int m_port = 6668;
|
||||
// private int m_port = 6668;
|
||||
//private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
|
||||
private string m_nick = "OSimBot";
|
||||
private string m_channel = "#opensim";
|
||||
|
||||
// private NetworkStream m_stream;
|
||||
private TcpClient m_irc;
|
||||
// private NetworkStream m_stream;
|
||||
private TcpClient m_irc;
|
||||
private StreamWriter m_ircWriter;
|
||||
private StreamReader m_ircReader;
|
||||
private StreamReader m_ircReader;
|
||||
|
||||
// private Thread pingSender;
|
||||
// private Thread listener;
|
||||
// private Thread pingSender;
|
||||
// private Thread listener;
|
||||
|
||||
private bool connected = false;
|
||||
|
||||
|
@ -127,16 +123,18 @@ namespace OpenSim.Region.Environment.Modules
|
|||
{
|
||||
string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
presence.ControllingClient.SendChatMessage(Helpers.StringToField(mess), 255, pos, "IRC:",
|
||||
LLUUID.Zero);
|
||||
});
|
||||
{
|
||||
presence.ControllingClient.SendChatMessage(
|
||||
Helpers.StringToField(mess), 255, pos, "IRC:",
|
||||
LLUUID.Zero);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
|
||||
public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName,
|
||||
LLUUID fromAgentID)
|
||||
{
|
||||
ScenePresence avatar = null;
|
||||
avatar = m_scene.RequestAvatar(fromAgentID);
|
||||
|
|
|
@ -1,23 +1,20 @@
|
|||
using System.Text;
|
||||
using System.Net;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using System.IO;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class DynamicTextureModule :IRegionModule, IDynamicTextureManager
|
||||
public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
|
||||
{
|
||||
private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
|
||||
private Dictionary<string, IDynamicTextureRender> RenderPlugins= new Dictionary<string, IDynamicTextureRender>();
|
||||
|
||||
private Dictionary<string, IDynamicTextureRender> RenderPlugins =
|
||||
new Dictionary<string, IDynamicTextureRender>();
|
||||
|
||||
private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>();
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
|
@ -31,7 +28,6 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
|
@ -69,10 +65,11 @@ namespace OpenSim.Region.Environment.Modules
|
|||
}
|
||||
}
|
||||
|
||||
public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url, string extraParams, int updateTimer)
|
||||
public LLUUID AddDynamicTextureURL(LLUUID simID, LLUUID primID, string contentType, string url,
|
||||
string extraParams, int updateTimer)
|
||||
{
|
||||
System.Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType);
|
||||
if (this.RenderPlugins.ContainsKey(contentType))
|
||||
Console.WriteLine("dynamic texture being created: " + url + " of type " + contentType);
|
||||
if (RenderPlugins.ContainsKey(contentType))
|
||||
{
|
||||
DynamicTextureUpdater updater = new DynamicTextureUpdater();
|
||||
updater.SimUUID = simID;
|
||||
|
@ -83,7 +80,7 @@ namespace OpenSim.Region.Environment.Modules
|
|||
updater.UpdaterID = LLUUID.Random();
|
||||
updater.Params = extraParams;
|
||||
|
||||
if (!this.Updaters.ContainsKey(updater.UpdaterID))
|
||||
if (!Updaters.ContainsKey(updater.UpdaterID))
|
||||
{
|
||||
Updaters.Add(updater.UpdaterID, updater);
|
||||
}
|
||||
|
@ -94,9 +91,10 @@ namespace OpenSim.Region.Environment.Modules
|
|||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data, string extraParams, int updateTimer)
|
||||
public LLUUID AddDynamicTextureData(LLUUID simID, LLUUID primID, string contentType, string data,
|
||||
string extraParams, int updateTimer)
|
||||
{
|
||||
if (this.RenderPlugins.ContainsKey(contentType))
|
||||
if (RenderPlugins.ContainsKey(contentType))
|
||||
{
|
||||
DynamicTextureUpdater updater = new DynamicTextureUpdater();
|
||||
updater.SimUUID = simID;
|
||||
|
@ -107,7 +105,7 @@ namespace OpenSim.Region.Environment.Modules
|
|||
updater.UpdaterID = LLUUID.Random();
|
||||
updater.Params = extraParams;
|
||||
|
||||
if (!this.Updaters.ContainsKey(updater.UpdaterID))
|
||||
if (!Updaters.ContainsKey(updater.UpdaterID))
|
||||
{
|
||||
Updaters.Add(updater.UpdaterID, updater);
|
||||
}
|
||||
|
@ -148,7 +146,7 @@ namespace OpenSim.Region.Environment.Modules
|
|||
asset.Type = 0;
|
||||
scene.commsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
this.LastAssetID = asset.FullID;
|
||||
LastAssetID = asset.FullID;
|
||||
|
||||
SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
|
||||
part.Shape.TextureEntry = new LLObject.TextureEntry(asset.FullID).ToBytes();
|
||||
|
|
|
@ -1,10 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
class EmailModule
|
||||
internal class EmailModule
|
||||
{
|
||||
}
|
||||
}
|
|
@ -1,11 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
|
@ -20,7 +14,6 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
|
|
|
@ -1,10 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
|
@ -19,7 +14,6 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
|
@ -37,4 +31,3 @@ namespace OpenSim.Region.Environment.Modules
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,15 +1,9 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class InstantMessageModule :IRegionModule
|
||||
public class InstantMessageModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
|
@ -20,7 +14,6 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
|
|
|
@ -1,15 +1,9 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class InventoryModule :IRegionModule
|
||||
public class InventoryModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
|
@ -20,7 +14,6 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
|
|
|
@ -1,10 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
class ScriptsHttpRequests
|
||||
internal class ScriptsHttpRequests
|
||||
{
|
||||
}
|
||||
}
|
|
@ -1,10 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
class TeleportModule
|
||||
internal class TeleportModule
|
||||
{
|
||||
}
|
||||
}
|
|
@ -1,20 +1,16 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
public class TextureDownloadModule :IRegionModule
|
||||
public class TextureDownloadModule : IRegionModule
|
||||
{
|
||||
private Scene m_scene;
|
||||
|
||||
public TextureDownloadModule()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
|
@ -25,7 +21,6 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
|
@ -48,7 +43,6 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
public void TextureAssetCallback(LLUUID texture, byte[] data)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,12 +1,9 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Modules
|
||||
{
|
||||
|
@ -19,7 +16,6 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
public XferModule()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
|
@ -32,12 +28,10 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
public void PostInitialise()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void CloseDown()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
|
@ -82,7 +76,7 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
public void AckPacket(IClientAPI remoteClient, ulong xferID, uint packet)
|
||||
{
|
||||
if (this.Transfers.ContainsKey(xferID))
|
||||
if (Transfers.ContainsKey(xferID))
|
||||
{
|
||||
Transfers[xferID].AckPacket(packet);
|
||||
}
|
||||
|
@ -126,7 +120,6 @@ namespace OpenSim.Region.Environment.Modules
|
|||
|
||||
public XferDownLoad()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void StartSend()
|
||||
|
@ -142,10 +135,10 @@ namespace OpenSim.Region.Environment.Modules
|
|||
}
|
||||
else
|
||||
{
|
||||
byte[] transferData = new byte[1000 +4];
|
||||
byte[] transferData = new byte[1000 + 4];
|
||||
Array.Copy(Helpers.IntToBytes(Data.Length), 0, transferData, 0, 4);
|
||||
Array.Copy(Data, 0, transferData, 4, 1000);
|
||||
Client.SendXferPacket(XferID, 0 , transferData);
|
||||
Client.SendXferPacket(XferID, 0, transferData);
|
||||
Packet++;
|
||||
DataPointer = 1000;
|
||||
}
|
||||
|
@ -167,7 +160,7 @@ namespace OpenSim.Region.Environment.Modules
|
|||
{
|
||||
byte[] transferData = new byte[Data.Length - DataPointer];
|
||||
Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer);
|
||||
uint endPacket = Packet |= (uint)0x80000000;
|
||||
uint endPacket = Packet |= (uint) 0x80000000;
|
||||
Client.SendXferPacket(XferID, endPacket, transferData);
|
||||
Packet++;
|
||||
DataPointer += (Data.Length - DataPointer);
|
||||
|
|
|
@ -1,13 +1,6 @@
|
|||
using System.Collections.Generic;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.Capabilities;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.LandManagement;
|
||||
|
||||
using libsecondlife;
|
||||
using OpenSim.Region.Environment.LandManagement;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment
|
||||
{
|
||||
|
@ -20,6 +13,7 @@ namespace OpenSim.Region.Environment
|
|||
// TODO: Change this to false when permissions are a desired default
|
||||
// TODO: Move to configuration option.
|
||||
private bool m_bypassPermissions = true;
|
||||
|
||||
public bool BypassPermissions
|
||||
{
|
||||
get { return m_bypassPermissions; }
|
||||
|
@ -104,7 +98,7 @@ namespace OpenSim.Region.Environment
|
|||
// Default: deny
|
||||
bool permission = false;
|
||||
|
||||
if( !m_scene.Entities.ContainsKey( objId ))
|
||||
if (!m_scene.Entities.ContainsKey(objId))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@ -115,7 +109,7 @@ namespace OpenSim.Region.Environment
|
|||
return false;
|
||||
}
|
||||
|
||||
SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objId];
|
||||
SceneObjectGroup task = (SceneObjectGroup) m_scene.Entities[objId];
|
||||
LLUUID taskOwner = null;
|
||||
|
||||
// Object owners should be able to edit their own content
|
||||
|
@ -123,7 +117,8 @@ namespace OpenSim.Region.Environment
|
|||
permission = true;
|
||||
|
||||
// Users should be able to edit what is over their land.
|
||||
if (m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y).landData.ownerID == user)
|
||||
if (m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y).landData.ownerID ==
|
||||
user)
|
||||
permission = true;
|
||||
|
||||
// Estate users should be able to edit anything in the sim
|
||||
|
@ -270,7 +265,7 @@ namespace OpenSim.Region.Environment
|
|||
// TODO: Need to do some extra checks here. Requires group code.
|
||||
}
|
||||
|
||||
if(IsEstateManager(user))
|
||||
if (IsEstateManager(user))
|
||||
permission = true;
|
||||
|
||||
if (IsAdministrator(user))
|
||||
|
@ -300,6 +295,5 @@ namespace OpenSim.Region.Environment
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
|
@ -1,34 +1,3 @@
|
|||
using System.Collections.Generic;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.Capabilities;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.LandManagement;
|
||||
|
||||
namespace OpenSim.Region.Environment
|
||||
{
|
||||
public delegate TResult ModuleAPIMethod1<TResult, TParam0>(TParam0 param0);
|
||||
public delegate TResult ModuleAPIMethod2<TResult, TParam0, TParam1>(TParam0 param0, TParam1 param1);
|
||||
|
||||
public class RegionManager
|
||||
{
|
||||
protected AgentCircuitManager authenticateHandler;
|
||||
protected RegionCommsListener regionCommsHost;
|
||||
protected CommunicationsManager commsManager;
|
||||
protected List<Caps> capsHandlers = new List<Caps>();
|
||||
protected BaseHttpServer httpListener;
|
||||
|
||||
protected Scene m_Scene;
|
||||
|
||||
public LandManager LandManager;
|
||||
public EstateManager estateManager;
|
||||
|
||||
public RegionManager()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,7 +1,6 @@
|
|||
using System.Collections.Generic;
|
||||
using Axiom.Math;
|
||||
using libsecondlife;
|
||||
using OpenSim.Region.Environment.Scenes.Scripting;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
|
@ -12,19 +11,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
protected Scene m_scene;
|
||||
|
||||
public LLUUID m_uuid;
|
||||
|
||||
public virtual LLUUID UUID
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_uuid;
|
||||
}
|
||||
set
|
||||
{
|
||||
m_uuid = value;
|
||||
}
|
||||
get { return m_uuid; }
|
||||
set { m_uuid = value; }
|
||||
}
|
||||
|
||||
protected string m_name;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -35,6 +30,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
protected LLVector3 m_pos;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -45,6 +41,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
public LLVector3 m_velocity;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -55,6 +52,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
protected Quaternion m_rotation = new Quaternion(0, 0, 1, 0);
|
||||
|
||||
public virtual Quaternion Rotation
|
||||
{
|
||||
get { return m_rotation; }
|
||||
|
@ -62,6 +60,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
protected uint m_localId;
|
||||
|
||||
public virtual uint LocalId
|
||||
{
|
||||
get { return m_localId; }
|
||||
|
@ -125,5 +124,5 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
public abstract void SetText(string text, Vector3 color, double alpha);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,12 +1,10 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using Axiom.Math;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Communications.Caches;
|
||||
using OpenSim.Framework.Data;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
|
||||
|
@ -19,9 +17,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void AddInventoryItem(LLUUID userID, InventoryItemBase item)
|
||||
{
|
||||
if (this.Avatars.ContainsKey(userID))
|
||||
if (Avatars.ContainsKey(userID))
|
||||
{
|
||||
this.AddInventoryItem(this.Avatars[userID].ControllingClient, item);
|
||||
AddInventoryItem(Avatars[userID].ControllingClient, item);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -37,9 +35,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public LLUUID CapsUpdateInventoryItemAsset(LLUUID userID, LLUUID itemID, byte[] data)
|
||||
{
|
||||
if (this.Avatars.ContainsKey(userID))
|
||||
if (Avatars.ContainsKey(userID))
|
||||
{
|
||||
return this.CapsUpdateInventoryItemAsset(this.Avatars[userID].ControllingClient, itemID, data);
|
||||
return CapsUpdateInventoryItemAsset(Avatars[userID].ControllingClient, itemID, data);
|
||||
}
|
||||
return LLUUID.Zero;
|
||||
}
|
||||
|
@ -57,8 +55,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
AssetBase asset;
|
||||
asset = new AssetBase();
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Type = (sbyte)item.assetType;
|
||||
asset.InvType = (sbyte)item.invType;
|
||||
asset.Type = (sbyte) item.assetType;
|
||||
asset.InvType = (sbyte) item.invType;
|
||||
asset.Name = item.inventoryName;
|
||||
asset.Data = data;
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
|
@ -83,7 +81,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID, LLUUID itemID)
|
||||
public void UDPUpdateInventoryItemAsset(IClientAPI remoteClient, LLUUID transactionID, LLUUID assetID,
|
||||
LLUUID itemID)
|
||||
{
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
|
@ -93,7 +92,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
InventoryItemBase item = userInfo.RootFolder.HasItem(itemID);
|
||||
if (item != null)
|
||||
{
|
||||
AgentAssetTransactions transactions = commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
|
||||
AgentAssetTransactions transactions =
|
||||
commsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId);
|
||||
if (transactions != null)
|
||||
{
|
||||
AssetBase asset = null;
|
||||
|
@ -112,8 +112,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
asset.Name = item.inventoryName;
|
||||
asset.Description = item.inventoryDescription;
|
||||
asset.InvType = (sbyte)item.invType;
|
||||
asset.Type = (sbyte)item.assetType;
|
||||
asset.InvType = (sbyte) item.invType;
|
||||
asset.Type = (sbyte) item.assetType;
|
||||
item.assetID = asset.FullID;
|
||||
|
||||
if (addToCache)
|
||||
|
@ -143,7 +143,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="type"></param>
|
||||
/// <param name="wearableType"></param>
|
||||
/// <param name="nextOwnerMask"></param>
|
||||
public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID, uint callbackID, string description, string name, sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask)
|
||||
public void CreateNewInventoryItem(IClientAPI remoteClient, LLUUID transActionID, LLUUID folderID,
|
||||
uint callbackID, string description, string name, sbyte invType, sbyte type,
|
||||
byte wearableType, uint nextOwnerMask)
|
||||
{
|
||||
if (transActionID == LLUUID.Zero)
|
||||
{
|
||||
|
@ -157,7 +159,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
asset.Type = type;
|
||||
asset.FullID = LLUUID.Random();
|
||||
asset.Data = new byte[1];
|
||||
this.commsManager.AssetCache.AddAsset(asset);
|
||||
commsManager.AssetCache.AddAsset(asset);
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.avatarID = remoteClient.AgentId;
|
||||
|
@ -178,7 +180,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID, callbackID, description, name, invType, type, wearableType, nextOwnerMask);
|
||||
commsManager.TransactionsManager.HandleInventoryFromTransaction(remoteClient, transActionID, folderID,
|
||||
callbackID, description, name, invType,
|
||||
type, wearableType, nextOwnerMask);
|
||||
//System.Console.WriteLine("request to create inventory item from transaction " + transActionID);
|
||||
}
|
||||
}
|
||||
|
@ -195,15 +199,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
bool fileChange = ((SceneObjectGroup)ent).GetPartInventoryFileName(remoteClient, primLocalID);
|
||||
bool fileChange = ((SceneObjectGroup) ent).GetPartInventoryFileName(remoteClient, primLocalID);
|
||||
if (fileChange)
|
||||
{
|
||||
if (this.XferManager != null)
|
||||
if (XferManager != null)
|
||||
{
|
||||
((SceneObjectGroup)ent).RequestInventoryFile(primLocalID, XferManager);
|
||||
((SceneObjectGroup) ent).RequestInventoryFile(primLocalID, XferManager);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -219,14 +223,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
int type = ((SceneObjectGroup)ent).RemoveInventoryItem(remoteClient, localID, itemID);
|
||||
((SceneObjectGroup)ent).GetProperites(remoteClient);
|
||||
int type = ((SceneObjectGroup) ent).RemoveInventoryItem(remoteClient, localID, itemID);
|
||||
((SceneObjectGroup) ent).GetProperites(remoteClient);
|
||||
if (type == 10)
|
||||
{
|
||||
this.EventManager.TriggerRemoveScript(localID, itemID);
|
||||
EventManager.TriggerRemoveScript(localID, itemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -255,7 +259,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
string script = Util.FieldToString(rezAsset.Data);
|
||||
//Console.WriteLine("rez script "+script);
|
||||
this.EventManager.TriggerRezScript(localID, copyID, script);
|
||||
EventManager.TriggerRezScript(localID, copyID, script);
|
||||
rezzed = true;
|
||||
}
|
||||
else
|
||||
|
@ -266,7 +270,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
string script = Util.FieldToString(rezAsset.Data);
|
||||
// Console.WriteLine("rez script " + script);
|
||||
this.EventManager.TriggerRezScript(localID, copyID, script);
|
||||
EventManager.TriggerRezScript(localID, copyID, script);
|
||||
rezzed = true;
|
||||
}
|
||||
}
|
||||
|
@ -278,12 +282,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
|
||||
bool added = ((SceneObjectGroup)ent).AddInventoryItem(remoteClient, localID, item, copyID);
|
||||
((SceneObjectGroup)ent).GetProperites(remoteClient);
|
||||
bool added =
|
||||
((SceneObjectGroup) ent).AddInventoryItem(remoteClient, localID, item,
|
||||
copyID);
|
||||
((SceneObjectGroup) ent).GetProperites(remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -300,7 +305,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="simClient"></param>
|
||||
public void DeRezObject(Packet packet, IClientAPI remoteClient)
|
||||
{
|
||||
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
|
||||
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket) packet;
|
||||
|
||||
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
|
||||
{
|
||||
|
@ -312,7 +317,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
EntityBase selectedEnt = null;
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
||||
foreach (EntityBase ent in this.Entities.Values)
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent.LocalId == Data.ObjectLocalID)
|
||||
{
|
||||
|
@ -322,15 +327,16 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
if (selectedEnt != null)
|
||||
{
|
||||
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup)selectedEnt).UUID))
|
||||
if (PermissionsMngr.CanDeRezObject(remoteClient.AgentId, ((SceneObjectGroup) selectedEnt).UUID))
|
||||
{
|
||||
string sceneObjectXml = ((SceneObjectGroup)selectedEnt).ToXmlString();
|
||||
string sceneObjectXml = ((SceneObjectGroup) selectedEnt).ToXmlString();
|
||||
CachedUserInfo userInfo = commsManager.UserProfiles.GetUserDetails(remoteClient.AgentId);
|
||||
if (userInfo != null)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = ((SceneObjectGroup)selectedEnt).GetPartName(selectedEnt.LocalId);
|
||||
asset.Description = ((SceneObjectGroup)selectedEnt).GetPartDescription(selectedEnt.LocalId);
|
||||
asset.Name = ((SceneObjectGroup) selectedEnt).GetPartName(selectedEnt.LocalId);
|
||||
asset.Description =
|
||||
((SceneObjectGroup) selectedEnt).GetPartDescription(selectedEnt.LocalId);
|
||||
asset.InvType = 6;
|
||||
asset.Type = 6;
|
||||
asset.FullID = LLUUID.Random();
|
||||
|
@ -355,21 +361,23 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
remoteClient.SendInventoryItemUpdate(item);
|
||||
}
|
||||
|
||||
SceneObjectPart rootPart = ((SceneObjectGroup)selectedEnt).GetChildPart(((SceneObjectGroup)selectedEnt).UUID);
|
||||
SceneObjectPart rootPart =
|
||||
((SceneObjectGroup) selectedEnt).GetChildPart(((SceneObjectGroup) selectedEnt).UUID);
|
||||
if (rootPart.PhysActor != null)
|
||||
{
|
||||
this.phyScene.RemovePrim(rootPart.PhysActor);
|
||||
phyScene.RemovePrim(rootPart.PhysActor);
|
||||
rootPart.PhysActor = null;
|
||||
}
|
||||
|
||||
storageManager.DataStore.RemoveObject(((SceneObjectGroup)selectedEnt).UUID, m_regInfo.SimUUID);
|
||||
((SceneObjectGroup)selectedEnt).DeleteGroup();
|
||||
storageManager.DataStore.RemoveObject(((SceneObjectGroup) selectedEnt).UUID,
|
||||
m_regInfo.SimUUID);
|
||||
((SceneObjectGroup) selectedEnt).DeleteGroup();
|
||||
|
||||
lock (Entities)
|
||||
{
|
||||
Entities.Remove(((SceneObjectGroup)selectedEnt).UUID);
|
||||
Entities.Remove(((SceneObjectGroup) selectedEnt).UUID);
|
||||
}
|
||||
((SceneObjectGroup)selectedEnt).DeleteParts();
|
||||
((SceneObjectGroup) selectedEnt).DeleteParts();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -389,7 +397,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
AssetBase rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||
userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendRemoveInventoryItem(itemID);
|
||||
}
|
||||
|
@ -399,7 +407,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
rezAsset = commsManager.AssetCache.GetAsset(item.assetID, false);
|
||||
if (rezAsset != null)
|
||||
{
|
||||
this.AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||
AddRezObject(Util.FieldToString(rezAsset.Data), pos);
|
||||
userInfo.DeleteItem(remoteClient.AgentId, item);
|
||||
remoteClient.SendRemoveInventoryItem(itemID);
|
||||
}
|
||||
|
@ -411,17 +419,17 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
private void AddRezObject(string xmlData, LLVector3 pos)
|
||||
{
|
||||
SceneObjectGroup group = new SceneObjectGroup(this, this.m_regionHandle, xmlData);
|
||||
this.AddEntity(group);
|
||||
SceneObjectGroup group = new SceneObjectGroup(this, m_regionHandle, xmlData);
|
||||
AddEntity(group);
|
||||
group.AbsolutePosition = pos;
|
||||
SceneObjectPart rootPart = group.GetChildPart(group.UUID);
|
||||
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
|
||||
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
|
||||
rootPart.PhysActor = phyScene.AddPrim(
|
||||
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z),
|
||||
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
|
||||
rootPart.AbsolutePosition.Z),
|
||||
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
|
||||
new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
|
||||
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
|
||||
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
|
||||
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -25,17 +25,11 @@
|
|||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Communications.Caches;
|
||||
using OpenSim.Framework.Data;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
|
@ -50,7 +44,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="action">The action to be performed</param>
|
||||
/// <param name="north">Distance from the north border where the cursor is located</param>
|
||||
/// <param name="west">Distance from the west border where the cursor is located</param>
|
||||
public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, IClientAPI remoteUser)
|
||||
public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west,
|
||||
IClientAPI remoteUser)
|
||||
{
|
||||
// Do a permissions check before allowing terraforming.
|
||||
// random users are now no longer allowed to terraform
|
||||
|
@ -71,17 +66,19 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="timestamp"></param>
|
||||
/// <param name="fromAgentName"></param>
|
||||
/// <param name="message"></param>
|
||||
public void InstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID, uint timestamp, string fromAgentName, string message, byte dialog)
|
||||
public void InstantMessage(LLUUID fromAgentID, LLUUID fromAgentSession, LLUUID toAgentID, LLUUID imSessionID,
|
||||
uint timestamp, string fromAgentName, string message, byte dialog)
|
||||
{
|
||||
if (this.Avatars.ContainsKey(toAgentID))
|
||||
if (Avatars.ContainsKey(toAgentID))
|
||||
{
|
||||
if (this.Avatars.ContainsKey(fromAgentID))
|
||||
if (Avatars.ContainsKey(fromAgentID))
|
||||
{
|
||||
// Local sim message
|
||||
ScenePresence fromAvatar = this.Avatars[fromAgentID];
|
||||
ScenePresence toAvatar = this.Avatars[toAgentID];
|
||||
ScenePresence fromAvatar = Avatars[fromAgentID];
|
||||
ScenePresence toAvatar = Avatars[toAgentID];
|
||||
string fromName = fromAvatar.Firstname + " " + fromAvatar.Lastname;
|
||||
toAvatar.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromName, dialog, timestamp);
|
||||
toAvatar.ControllingClient.SendInstantMessage(fromAgentID, fromAgentSession, message, toAgentID,
|
||||
imSessionID, fromName, dialog, timestamp);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -102,7 +99,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="fromPos"></param>
|
||||
/// <param name="fromName"></param>
|
||||
/// <param name="fromAgentID"></param>
|
||||
public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
|
||||
public void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName,
|
||||
LLUUID fromAgentID)
|
||||
{
|
||||
if (m_simChatModule != null)
|
||||
{
|
||||
|
@ -123,9 +121,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup)ent).LocalId == originalPrim)
|
||||
if (((SceneObjectGroup) ent).LocalId == originalPrim)
|
||||
{
|
||||
originPrim = (SceneObjectGroup)ent;
|
||||
originPrim = (SceneObjectGroup) ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -135,7 +133,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
SceneObjectGroup copy = originPrim.Copy();
|
||||
copy.AbsolutePosition = copy.AbsolutePosition + offset;
|
||||
this.Entities.Add(copy.UUID, copy);
|
||||
Entities.Add(copy.UUID, copy);
|
||||
|
||||
copy.ScheduleGroupForFullUpdate();
|
||||
/* List<ScenePresence> avatars = this.RequestAvatarList();
|
||||
|
@ -143,13 +141,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
// copy.SendAllChildPrimsToClient(avatars[i].ControllingClient);
|
||||
}*/
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
OpenSim.Framework.Console.MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim");
|
||||
MainLog.Instance.Warn("client", "Attempted to duplicate nonexistant prim");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -164,9 +160,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup)ent).LocalId == parentPrim)
|
||||
if (((SceneObjectGroup) ent).LocalId == parentPrim)
|
||||
{
|
||||
parenPrim = (SceneObjectGroup)ent;
|
||||
parenPrim = (SceneObjectGroup) ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -181,9 +177,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup)ent).LocalId == childPrims[i])
|
||||
if (((SceneObjectGroup) ent).LocalId == childPrims[i])
|
||||
{
|
||||
children.Add((SceneObjectGroup)ent);
|
||||
children.Add((SceneObjectGroup) ent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -208,10 +204,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
((SceneObjectGroup)ent).UpdateShape(shapeBlock, primLocalID);
|
||||
((SceneObjectGroup) ent).UpdateShape(shapeBlock, primLocalID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -225,10 +221,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
((SceneObjectGroup)ent).UpdateExtraParam(primLocalID, type, inUse, data);
|
||||
((SceneObjectGroup) ent).UpdateExtraParam(primLocalID, type, inUse, data);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -246,11 +242,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup)ent).LocalId == primLocalID)
|
||||
if (((SceneObjectGroup) ent).LocalId == primLocalID)
|
||||
{
|
||||
((SceneObjectGroup)ent).GetProperites(remoteClient);
|
||||
((SceneObjectGroup)ent).IsSelected = true;
|
||||
this.LandManager.setPrimsTainted();
|
||||
((SceneObjectGroup) ent).GetProperites(remoteClient);
|
||||
((SceneObjectGroup) ent).IsSelected = true;
|
||||
LandManager.setPrimsTainted();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -268,10 +264,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup)ent).LocalId == primLocalID)
|
||||
if (((SceneObjectGroup) ent).LocalId == primLocalID)
|
||||
{
|
||||
((SceneObjectGroup)ent).IsSelected = false;
|
||||
this.LandManager.setPrimsTainted();
|
||||
((SceneObjectGroup) ent).IsSelected = false;
|
||||
LandManager.setPrimsTainted();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -290,10 +286,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
((SceneObjectGroup)ent).SetPartDescription(description, primLocalID);
|
||||
((SceneObjectGroup) ent).SetPartDescription(description, primLocalID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -312,10 +308,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(primLocalID);
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(primLocalID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
((SceneObjectGroup)ent).SetPartName(name, primLocalID);
|
||||
((SceneObjectGroup) ent).SetPartName(name, primLocalID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -331,10 +327,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(objectID);
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(objectID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
((SceneObjectGroup)ent).GrabMovement(offset, pos, remoteClient);
|
||||
((SceneObjectGroup) ent).GrabMovement(offset, pos, remoteClient);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -350,7 +346,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="remoteClient"></param>
|
||||
public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -366,10 +361,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
((SceneObjectGroup)ent).UpdateTextureEntry(localID, texture);
|
||||
((SceneObjectGroup) ent).UpdateTextureEntry(localID, texture);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -389,10 +384,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
((SceneObjectGroup)ent).UpdateGroupPosition(pos);
|
||||
((SceneObjectGroup) ent).UpdateGroupPosition(pos);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -406,10 +401,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
((SceneObjectGroup)ent).UpdateSinglePosition(pos, localID);
|
||||
((SceneObjectGroup) ent).UpdateSinglePosition(pos, localID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -430,10 +425,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
((SceneObjectGroup)ent).UpdateGroupRotation(pos, rot);
|
||||
((SceneObjectGroup) ent).UpdateGroupRotation(pos, rot);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -453,10 +448,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
((SceneObjectGroup)ent).UpdateGroupRotation(rot);
|
||||
((SceneObjectGroup) ent).UpdateGroupRotation(rot);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -476,10 +471,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
((SceneObjectGroup)ent).UpdateSingleRotation(rot, localID);
|
||||
((SceneObjectGroup) ent).UpdateSingleRotation(rot, localID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -499,10 +494,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
((SceneObjectGroup)ent).Resize(scale, localID);
|
||||
((SceneObjectGroup) ent).Resize(scale, localID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -511,7 +506,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void StartAnimation(IClientAPI client, LLUUID animID, int seq)
|
||||
{
|
||||
List<ScenePresence> avatars = this.RequestAvatarList();
|
||||
List<ScenePresence> avatars = RequestAvatarList();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
avatars[i].ControllingClient.SendAnimation(animID, seq, client.AgentId);
|
||||
|
@ -520,7 +515,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
|
||||
{
|
||||
this.EventManager.TriggerObjectGrab(localID, offsetPos, remoteClient);
|
||||
EventManager.TriggerObjectGrab(localID, offsetPos, remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -27,28 +27,28 @@
|
|||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Timers;
|
||||
using System.IO;
|
||||
using System.Xml;
|
||||
using Axiom.Math;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Communications.Caches;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Framework.Communications.Caches;
|
||||
using OpenSim.Region.Environment.LandManagement;
|
||||
using OpenSim.Region.Environment;
|
||||
using OpenSim.Region.Capabilities;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.LandManagement;
|
||||
using OpenSim.Region.Environment.Scenes.Scripting;
|
||||
using OpenSim.Region.Environment.Types;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.Terrain;
|
||||
using OpenSim.Framework.Data;
|
||||
using Caps = OpenSim.Region.Capabilities.Caps;
|
||||
using Timer = System.Timers.Timer;
|
||||
using Timer=System.Timers.Timer;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
|
@ -61,8 +61,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
protected Timer m_heartbeatTimer = new Timer();
|
||||
protected Dictionary<LLUUID, ScenePresence> Avatars;
|
||||
protected Dictionary<LLUUID, SceneObjectGroup> Prims;
|
||||
public PhysicsScene phyScene; /// publicized so it can be accessed from SceneObjectGroup.
|
||||
public PhysicsScene phyScene;
|
||||
|
||||
/// publicized so it can be accessed from SceneObjectGroup.
|
||||
protected float timeStep = 0.1f;
|
||||
|
||||
private Random Rand = new Random();
|
||||
private uint _primCount = 702000;
|
||||
private Mutex _primAllocateMutex = new Mutex(false);
|
||||
|
@ -102,8 +105,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public AgentCircuitManager AuthenticateHandler
|
||||
{
|
||||
get { return this.authenticateHandler; }
|
||||
get { return authenticateHandler; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -141,7 +145,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public int TimePhase
|
||||
{
|
||||
get { return this.m_timePhase; }
|
||||
get { return m_timePhase; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -155,7 +159,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="regionHandle">Region Handle for this region</param>
|
||||
/// <param name="regionName">Region Name for this region</param>
|
||||
public Scene(RegionInfo regInfo, AgentCircuitManager authen, CommunicationsManager commsMan,
|
||||
AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer, ModuleLoader moduleLoader)
|
||||
AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
|
||||
ModuleLoader moduleLoader)
|
||||
{
|
||||
updateLock = new Mutex(false);
|
||||
|
||||
|
@ -190,22 +195,21 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
Prims = new Dictionary<LLUUID, SceneObjectGroup>();
|
||||
|
||||
MainLog.Instance.Verbose("Creating LandMap");
|
||||
Terrain = new TerrainEngine((int)this.RegionInfo.RegionLocX, (int)this.RegionInfo.RegionLocY);
|
||||
Terrain = new TerrainEngine((int) RegionInfo.RegionLocX, (int) RegionInfo.RegionLocY);
|
||||
|
||||
ScenePresence.LoadAnims();
|
||||
|
||||
httpListener = httpServer;
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void SetModuleInterfaces()
|
||||
{
|
||||
m_simChatModule = this.RequestModuleInterface<ISimChat>();
|
||||
m_httpRequestModule = this.RequestModuleInterface<IHttpRequests>();
|
||||
m_simChatModule = RequestModuleInterface<ISimChat>();
|
||||
m_httpRequestModule = RequestModuleInterface<IHttpRequests>();
|
||||
|
||||
XferManager = this.RequestModuleInterface<IXfer>();
|
||||
XferManager = RequestModuleInterface<IXfer>();
|
||||
}
|
||||
|
||||
#region Script Handling Methods
|
||||
|
@ -249,7 +253,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (phyScene.IsThreaded)
|
||||
{
|
||||
phyScene.GetResults(); /// no engines implement this, and what does it have to do with threading? possible DEAD CODE
|
||||
phyScene.GetResults();
|
||||
/// no engines implement this, and what does it have to do with threading? possible DEAD CODE
|
||||
}
|
||||
|
||||
List<EntityBase> moveEntities = new List<EntityBase>(Entities.Values);
|
||||
|
@ -308,9 +313,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
for (int y = 0; y < 16; y++)
|
||||
{
|
||||
if (Terrain.Tainted(x * 16, y * 16))
|
||||
if (Terrain.Tainted(x*16, y*16))
|
||||
{
|
||||
SendLayerData(x, y, presence.ControllingClient, terData);
|
||||
SendLayerData(x, y, presence.ControllingClient,
|
||||
terData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -340,7 +346,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_timeUpdateCount++;
|
||||
if (m_timeUpdateCount > 600)
|
||||
{
|
||||
List<ScenePresence> Avatars = this.RequestAvatarList();
|
||||
List<ScenePresence> Avatars = RequestAvatarList();
|
||||
foreach (ScenePresence avatar in Avatars)
|
||||
{
|
||||
if (!avatar.childAgent)
|
||||
|
@ -398,10 +404,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
|
||||
|
||||
ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
SendLayerData(presence.ControllingClient);
|
||||
});
|
||||
ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence.ControllingClient); });
|
||||
|
||||
foreach (LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
|
@ -429,10 +432,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
|
||||
|
||||
ForEachScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
SendLayerData(presence.ControllingClient);
|
||||
});
|
||||
ForEachScenePresence(delegate(ScenePresence presence) { SendLayerData(presence.ControllingClient); });
|
||||
|
||||
foreach (LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
|
@ -521,23 +521,23 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void LoadPrimsFromStorage()
|
||||
{
|
||||
MainLog.Instance.Verbose("Loading objects from datastore");
|
||||
List<SceneObjectGroup> PrimsFromDB = storageManager.DataStore.LoadObjects(this.m_regInfo.SimUUID);
|
||||
List<SceneObjectGroup> PrimsFromDB = storageManager.DataStore.LoadObjects(m_regInfo.SimUUID);
|
||||
foreach (SceneObjectGroup prim in PrimsFromDB)
|
||||
{
|
||||
AddEntityFromStorage(prim);
|
||||
SceneObjectPart rootPart = prim.GetChildPart(prim.UUID);
|
||||
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
|
||||
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
|
||||
rootPart.PhysActor = phyScene.AddPrim(
|
||||
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z),
|
||||
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
|
||||
rootPart.AbsolutePosition.Z),
|
||||
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
|
||||
new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
|
||||
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
|
||||
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
|
||||
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
|
||||
}
|
||||
MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Returns a new unallocated primitive ID
|
||||
/// </summary>
|
||||
|
@ -561,20 +561,23 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="ownerID"></param>
|
||||
public void AddNewPrim(LLUUID ownerID, LLVector3 pos, PrimitiveBaseShape shape)
|
||||
{
|
||||
if (this.PermissionsMngr.CanRezObject(ownerID, pos))
|
||||
if (PermissionsMngr.CanRezObject(ownerID, pos))
|
||||
{
|
||||
SceneObjectGroup sceneOb = new SceneObjectGroup(this, this.m_regionHandle, ownerID, PrimIDAllocate(), pos, shape);
|
||||
SceneObjectGroup sceneOb =
|
||||
new SceneObjectGroup(this, m_regionHandle, ownerID, PrimIDAllocate(), pos, shape);
|
||||
AddEntity(sceneOb);
|
||||
SceneObjectPart rootPart = sceneOb.GetChildPart(sceneOb.UUID);
|
||||
// if grass or tree, make phantom
|
||||
if ((rootPart.Shape.PCode==95) || (rootPart.Shape.PCode==255))
|
||||
if ((rootPart.Shape.PCode == 95) || (rootPart.Shape.PCode == 255))
|
||||
{
|
||||
rootPart.ObjectFlags += (uint)LLObject.ObjectFlags.Phantom;
|
||||
rootPart.ObjectFlags += (uint) LLObject.ObjectFlags.Phantom;
|
||||
}
|
||||
// if not phantom, add to physics
|
||||
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
|
||||
rootPart.PhysActor = phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z), new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
|
||||
new Axiom.Math.Quaternion());
|
||||
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
|
||||
rootPart.PhysActor =
|
||||
phyScene.AddPrim(new PhysicsVector(pos.X, pos.Y, pos.Z),
|
||||
new PhysicsVector(shape.Scale.X, shape.Scale.Y, shape.Scale.Z),
|
||||
new Quaternion());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -584,9 +587,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (obj is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup)obj).LocalId == localID)
|
||||
if (((SceneObjectGroup) obj).LocalId == localID)
|
||||
{
|
||||
RemoveEntity((SceneObjectGroup)obj);
|
||||
RemoveEntity((SceneObjectGroup) obj);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -595,21 +598,21 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void AddEntityFromStorage(SceneObjectGroup sceneObject)
|
||||
{
|
||||
sceneObject.RegionHandle = this.m_regionHandle;
|
||||
sceneObject.RegionHandle = m_regionHandle;
|
||||
sceneObject.SetScene(this);
|
||||
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
||||
{
|
||||
part.LocalID = this.PrimIDAllocate();
|
||||
part.LocalID = PrimIDAllocate();
|
||||
}
|
||||
sceneObject.UpdateParentIDs();
|
||||
this.AddEntity(sceneObject);
|
||||
AddEntity(sceneObject);
|
||||
}
|
||||
|
||||
public void AddEntity(SceneObjectGroup sceneObject)
|
||||
{
|
||||
if (!Entities.ContainsKey(sceneObject.UUID))
|
||||
{
|
||||
// QuadTree.AddObject(sceneObject);
|
||||
// QuadTree.AddObject(sceneObject);
|
||||
Entities.Add(sceneObject.UUID, sceneObject);
|
||||
}
|
||||
}
|
||||
|
@ -648,18 +651,19 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
foreach (XmlNode aPrimNode in rootNode.ChildNodes)
|
||||
{
|
||||
SceneObjectGroup obj = new SceneObjectGroup(this,
|
||||
this.m_regionHandle, aPrimNode.OuterXml);
|
||||
m_regionHandle, aPrimNode.OuterXml);
|
||||
//if we want this to be a import method then we need new uuids for the object to avoid any clashes
|
||||
//obj.RegenerateFullIDs();
|
||||
AddEntity(obj);
|
||||
|
||||
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
|
||||
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
|
||||
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
|
||||
rootPart.PhysActor = phyScene.AddPrim(
|
||||
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y, rootPart.AbsolutePosition.Z),
|
||||
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
|
||||
new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
|
||||
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
|
||||
new PhysicsVector(rootPart.AbsolutePosition.X, rootPart.AbsolutePosition.Y,
|
||||
rootPart.AbsolutePosition.Z),
|
||||
new PhysicsVector(rootPart.Scale.X, rootPart.Scale.Y, rootPart.Scale.Z),
|
||||
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
|
||||
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
|
||||
primCount++;
|
||||
}
|
||||
}
|
||||
|
@ -679,7 +683,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
stream.WriteLine(((SceneObjectGroup)ent).ToXmlString());
|
||||
stream.WriteLine(((SceneObjectGroup) ent).ToXmlString());
|
||||
primCount++;
|
||||
}
|
||||
}
|
||||
|
@ -688,7 +692,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
file.Close();
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region Add/Remove Avatar Methods
|
||||
|
@ -703,7 +706,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
SubscribeToClientEvents(client);
|
||||
m_estateManager.sendRegionHandshake(client);
|
||||
CreateAndAddScenePresence(client, child );
|
||||
CreateAndAddScenePresence(client, child);
|
||||
m_LandManager.sendParcelOverlay(client);
|
||||
commsManager.UserProfiles.AddNewUser(client.AgentId);
|
||||
commsManager.TransactionsManager.AddUser(client.AgentId);
|
||||
|
@ -744,9 +747,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_LandManager.handleParcelPropertiesRequest);
|
||||
client.OnParcelDivideRequest += new ParcelDivideRequest(m_LandManager.handleParcelDivideRequest);
|
||||
client.OnParcelJoinRequest += new ParcelJoinRequest(m_LandManager.handleParcelJoinRequest);
|
||||
client.OnParcelPropertiesUpdateRequest += new ParcelPropertiesUpdateRequest(m_LandManager.handleParcelPropertiesUpdateRequest);
|
||||
client.OnParcelPropertiesUpdateRequest +=
|
||||
new ParcelPropertiesUpdateRequest(m_LandManager.handleParcelPropertiesUpdateRequest);
|
||||
client.OnParcelSelectObjects += new ParcelSelectObjects(m_LandManager.handleParcelSelectObjectsRequest);
|
||||
client.OnParcelObjectOwnerRequest += new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest);
|
||||
client.OnParcelObjectOwnerRequest +=
|
||||
new ParcelObjectOwnerRequest(m_LandManager.handleParcelObjectOwnersRequest);
|
||||
|
||||
client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
|
||||
|
||||
|
@ -768,7 +773,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
EventManager.TriggerOnNewClient(client);
|
||||
}
|
||||
|
||||
protected ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child )
|
||||
protected ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child)
|
||||
{
|
||||
ScenePresence newAvatar = null;
|
||||
|
||||
|
@ -777,16 +782,18 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (child)
|
||||
{
|
||||
MainLog.Instance.Verbose(this.RegionInfo.RegionName + ": Creating new child agent.");
|
||||
MainLog.Instance.Verbose(RegionInfo.RegionName + ": Creating new child agent.");
|
||||
}
|
||||
else
|
||||
{
|
||||
newAvatar.OnSignificantClientMovement += m_LandManager.handleSignificantClientMovement;
|
||||
|
||||
MainLog.Instance.Verbose(this.RegionInfo.RegionName + ": Creating new root agent.");
|
||||
MainLog.Instance.Verbose(this.RegionInfo.RegionName + ": Adding Physical agent.");
|
||||
MainLog.Instance.Verbose(RegionInfo.RegionName + ": Creating new root agent.");
|
||||
MainLog.Instance.Verbose(RegionInfo.RegionName + ": Adding Physical agent.");
|
||||
|
||||
PhysicsVector pVec = new PhysicsVector(newAvatar.AbsolutePosition.X, newAvatar.AbsolutePosition.Y, newAvatar.AbsolutePosition.Z);
|
||||
PhysicsVector pVec =
|
||||
new PhysicsVector(newAvatar.AbsolutePosition.X, newAvatar.AbsolutePosition.Y,
|
||||
newAvatar.AbsolutePosition.Z);
|
||||
lock (m_syncRoot)
|
||||
{
|
||||
newAvatar.PhysActor = phyScene.AddAvatar(pVec);
|
||||
|
@ -832,14 +839,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
ForEachScenePresence(
|
||||
delegate(ScenePresence presence)
|
||||
{
|
||||
presence.CoarseLocationChange(avatar);
|
||||
presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
|
||||
if (presence.PhysActor != null)
|
||||
{
|
||||
phyScene.RemoveAvatar(presence.PhysActor);
|
||||
}
|
||||
});
|
||||
presence.CoarseLocationChange(avatar);
|
||||
presence.ControllingClient.SendKillObject(avatar.RegionHandle, avatar.LocalId);
|
||||
if (presence.PhysActor != null)
|
||||
{
|
||||
phyScene.RemoveAvatar(presence.PhysActor);
|
||||
}
|
||||
});
|
||||
|
||||
lock (Avatars)
|
||||
{
|
||||
|
@ -943,7 +950,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (Entities.ContainsKey(entID))
|
||||
{
|
||||
Entities.Remove(entID);
|
||||
storageManager.DataStore.RemoveObject(entID, this.m_regInfo.SimUUID);
|
||||
storageManager.DataStore.RemoveObject(entID, m_regInfo.SimUUID);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -951,10 +958,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void SendKillObject(uint localID)
|
||||
{
|
||||
List<ScenePresence> avatars = this.RequestAvatarList();
|
||||
List<ScenePresence> avatars = RequestAvatarList();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
avatars[i].ControllingClient.SendKillObject(this.m_regionHandle, localID);
|
||||
avatars[i].ControllingClient.SendKillObject(m_regionHandle, localID);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -964,8 +971,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
// ((SceneObjectGroup)ent).SendFullUpdateToClient(client);
|
||||
((SceneObjectGroup)ent).ScheduleFullUpdateToAvatar(presence);
|
||||
// ((SceneObjectGroup)ent).SendFullUpdateToClient(client);
|
||||
((SceneObjectGroup) ent).ScheduleFullUpdateToAvatar(presence);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -999,15 +1006,19 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (agent.CapsPath != "")
|
||||
{
|
||||
//Console.WriteLine("new user, so creating caps handler for it");
|
||||
Caps cap = new Caps(commsManager.AssetCache, httpListener, m_regInfo.ExternalHostName, httpListener.Port, agent.CapsPath, agent.AgentID);
|
||||
Util.SetCapsURL(agent.AgentID, "http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() + "/CAPS/" + agent.CapsPath + "0000/");
|
||||
Caps cap =
|
||||
new Caps(commsManager.AssetCache, httpListener, m_regInfo.ExternalHostName, httpListener.Port,
|
||||
agent.CapsPath, agent.AgentID);
|
||||
Util.SetCapsURL(agent.AgentID,
|
||||
"http://" + m_regInfo.ExternalHostName + ":" + httpListener.Port.ToString() +
|
||||
"/CAPS/" + agent.CapsPath + "0000/");
|
||||
cap.RegisterHandlers();
|
||||
cap.AddNewInventoryItem = this.AddInventoryItem;
|
||||
cap.ItemUpdatedCall = this.CapsUpdateInventoryItemAsset;
|
||||
cap.AddNewInventoryItem = AddInventoryItem;
|
||||
cap.ItemUpdatedCall = CapsUpdateInventoryItemAsset;
|
||||
if (capsHandlers.ContainsKey(agent.AgentID))
|
||||
{
|
||||
MainLog.Instance.Warn("client", "Adding duplicate CAPS entry for user " +
|
||||
agent.AgentID.ToStringHyphenated());
|
||||
agent.AgentID.ToStringHyphenated());
|
||||
capsHandlers[agent.AgentID] = cap;
|
||||
}
|
||||
else
|
||||
|
@ -1142,43 +1153,25 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void AddModule(string name, IRegionModule module)
|
||||
{
|
||||
if (!this.Modules.ContainsKey(name))
|
||||
if (!Modules.ContainsKey(name))
|
||||
{
|
||||
Modules.Add(name, module);
|
||||
}
|
||||
}
|
||||
|
||||
//following delegate methods will be removed, so use the interface methods (below these)
|
||||
public void RegisterAPIMethod(string name, object method)
|
||||
{
|
||||
if (!this.ModuleAPIMethods.ContainsKey(name))
|
||||
{
|
||||
this.ModuleAPIMethods.Add(name, method);
|
||||
}
|
||||
}
|
||||
|
||||
public object RequestAPIMethod(string name)
|
||||
{
|
||||
if (this.ModuleAPIMethods.ContainsKey(name))
|
||||
{
|
||||
return ModuleAPIMethods[name];
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void RegisterModuleInterface<M>(M mod)
|
||||
{
|
||||
if (!this.ModuleInterfaces.ContainsKey(typeof(M)))
|
||||
if (!ModuleInterfaces.ContainsKey(typeof (M)))
|
||||
{
|
||||
ModuleInterfaces.Add(typeof(M), mod);
|
||||
ModuleInterfaces.Add(typeof (M), mod);
|
||||
}
|
||||
}
|
||||
|
||||
public T RequestModuleInterface<T>()
|
||||
{
|
||||
if (ModuleInterfaces.ContainsKey(typeof(T)))
|
||||
if (ModuleInterfaces.ContainsKey(typeof (T)))
|
||||
{
|
||||
return (T)ModuleInterfaces[typeof(T)];
|
||||
return (T) ModuleInterfaces[typeof (T)];
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1191,7 +1184,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_timePhase = phase;
|
||||
}
|
||||
|
||||
public void SendUrlToUser(LLUUID avatarID, string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned, string message, string url)
|
||||
public void SendUrlToUser(LLUUID avatarID, string objectname, LLUUID objectID, LLUUID ownerID, bool groupOwned,
|
||||
string message, string url)
|
||||
{
|
||||
if (Avatars.ContainsKey(avatarID))
|
||||
{
|
||||
|
@ -1201,7 +1195,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
#region Alert Methods
|
||||
|
||||
void SendPermissionAlert(LLUUID user, string reason)
|
||||
private void SendPermissionAlert(LLUUID user, string reason)
|
||||
{
|
||||
SendAlertToUser(user, reason, false);
|
||||
}
|
||||
|
@ -1209,7 +1203,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void SendGeneralAlert(string message)
|
||||
{
|
||||
foreach (ScenePresence presence in this.Avatars.Values)
|
||||
foreach (ScenePresence presence in Avatars.Values)
|
||||
{
|
||||
presence.ControllingClient.SendAlertMessage(message);
|
||||
}
|
||||
|
@ -1217,15 +1211,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void SendAlertToUser(LLUUID agentID, string message, bool modal)
|
||||
{
|
||||
if (this.Avatars.ContainsKey(agentID))
|
||||
if (Avatars.ContainsKey(agentID))
|
||||
{
|
||||
this.Avatars[agentID].ControllingClient.SendAgentAlertMessage(message, modal);
|
||||
Avatars[agentID].ControllingClient.SendAgentAlertMessage(message, modal);
|
||||
}
|
||||
}
|
||||
|
||||
public void SendAlertToUser(string firstName, string lastName, string message, bool modal)
|
||||
{
|
||||
foreach (ScenePresence presence in this.Avatars.Values)
|
||||
foreach (ScenePresence presence in Avatars.Values)
|
||||
{
|
||||
if ((presence.Firstname == firstName) && (presence.Lastname == lastName))
|
||||
{
|
||||
|
@ -1239,13 +1233,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (commandParams[0] == "general")
|
||||
{
|
||||
string message = this.CombineParams(commandParams, 1);
|
||||
this.SendGeneralAlert(message);
|
||||
string message = CombineParams(commandParams, 1);
|
||||
SendGeneralAlert(message);
|
||||
}
|
||||
else
|
||||
{
|
||||
string message = this.CombineParams(commandParams, 2);
|
||||
this.SendAlertToUser(commandParams[0], commandParams[1], message, false);
|
||||
string message = CombineParams(commandParams, 2);
|
||||
SendAlertToUser(commandParams[0], commandParams[1], message, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1258,15 +1252,16 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void ForceClientUpdate()
|
||||
{
|
||||
foreach (EntityBase ent in this.Entities.Values)
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
((SceneObjectGroup)ent).ScheduleGroupForFullUpdate();
|
||||
((SceneObjectGroup) ent).ScheduleGroupForFullUpdate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1274,20 +1269,22 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void HandleEditCommand(string[] cmmdparams)
|
||||
{
|
||||
Console.WriteLine("Searching for Primitive: '" + cmmdparams[0] + "'");
|
||||
foreach (EntityBase ent in this.Entities.Values)
|
||||
foreach (EntityBase ent in Entities.Values)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID);
|
||||
if (part != null)
|
||||
{
|
||||
if (part.Name == cmmdparams[0])
|
||||
{
|
||||
part.Resize( new LLVector3(Convert.ToSingle(cmmdparams[1]), Convert.ToSingle(cmmdparams[2]), Convert.ToSingle(cmmdparams[3])));
|
||||
SceneObjectPart part = ((SceneObjectGroup) ent).GetChildPart(((SceneObjectGroup) ent).UUID);
|
||||
if (part != null)
|
||||
{
|
||||
if (part.Name == cmmdparams[0])
|
||||
{
|
||||
part.Resize(
|
||||
new LLVector3(Convert.ToSingle(cmmdparams[1]), Convert.ToSingle(cmmdparams[2]),
|
||||
Convert.ToSingle(cmmdparams[3])));
|
||||
|
||||
Console.WriteLine("Edited scale of Primitive: " + part.Name);
|
||||
}
|
||||
}
|
||||
Console.WriteLine("Edited scale of Primitive: " + part.Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1298,7 +1295,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
case "users":
|
||||
MainLog.Instance.Error("Current Region: " + RegionInfo.RegionName);
|
||||
MainLog.Instance.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
|
||||
MainLog.Instance.Error(
|
||||
String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname",
|
||||
"Agent ID", "Session ID", "Circuit", "IP", "World"));
|
||||
|
||||
foreach (EntityBase entity in Entities.Values)
|
||||
{
|
||||
|
@ -1321,8 +1320,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
break;
|
||||
case "modules":
|
||||
MainLog.Instance.Error("The currently loaded modules in " + this.RegionInfo.RegionName + " are:");
|
||||
foreach (OpenSim.Region.Environment.Interfaces.IRegionModule module in this.Modules.Values)
|
||||
MainLog.Instance.Error("The currently loaded modules in " + RegionInfo.RegionName + " are:");
|
||||
foreach (IRegionModule module in Modules.Values)
|
||||
{
|
||||
if (!module.IsSharedModule())
|
||||
{
|
||||
|
@ -1337,19 +1336,22 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (m_httpRequestModule != null)
|
||||
{
|
||||
return m_httpRequestModule.MakeHttpRequest(url, type, body);
|
||||
return m_httpRequestModule.MakeHttpRequest(url, type, body);
|
||||
}
|
||||
return LLUUID.Zero;
|
||||
}
|
||||
|
||||
#region Script Engine
|
||||
private List<OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface> ScriptEngines = new List<OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface>();
|
||||
public void AddScriptEngine(OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine, LogBase m_logger)
|
||||
|
||||
private List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>();
|
||||
|
||||
public void AddScriptEngine(ScriptEngineInterface ScriptEngine, LogBase m_logger)
|
||||
{
|
||||
ScriptEngines.Add(ScriptEngine);
|
||||
|
||||
ScriptEngine.InitializeEngine(this, m_logger);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public LLUUID ConvertLocalIDToFullID(uint localID)
|
||||
|
@ -1359,10 +1361,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
return ((SceneObjectGroup)ent).GetPartsFullID(localID);
|
||||
return ((SceneObjectGroup) ent).GetPartsFullID(localID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1376,10 +1378,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(localID);
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(localID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
return ((SceneObjectGroup)ent).GetChildPart(localID);
|
||||
return ((SceneObjectGroup) ent).GetChildPart(localID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1393,10 +1395,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
hasPrim = ((SceneObjectGroup)ent).HasChildPrim(fullID);
|
||||
hasPrim = ((SceneObjectGroup) ent).HasChildPrim(fullID);
|
||||
if (hasPrim != false)
|
||||
{
|
||||
return ((SceneObjectGroup)ent).GetChildPart(fullID);
|
||||
return ((SceneObjectGroup) ent).GetChildPart(fullID);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,15 +27,12 @@
|
|||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Communications.Caches;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Communications.Caches;
|
||||
using OpenSim.Region.Terrain;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
|
@ -67,6 +64,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
protected AssetCache assetCache;
|
||||
|
||||
#region Update Methods
|
||||
|
||||
/// <summary>
|
||||
/// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
|
||||
/// </summary>
|
||||
|
@ -104,6 +102,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
#endregion
|
||||
|
||||
#region Add/Remove Agent/Avatar
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -126,7 +125,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <returns></returns>
|
||||
public virtual RegionInfo RegionInfo
|
||||
{
|
||||
get { return this.m_regInfo; }
|
||||
get { return m_regInfo; }
|
||||
}
|
||||
|
||||
public object SyncRoot
|
||||
|
@ -140,6 +139,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
#region Shutdown
|
||||
|
||||
/// <summary>
|
||||
/// Tidy before shutdown
|
||||
/// </summary>
|
||||
|
@ -147,7 +147,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
try
|
||||
{
|
||||
this.EventManager.TriggerShutdown();
|
||||
EventManager.TriggerShutdown();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -156,7 +156,5 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
|
@ -9,41 +10,54 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public class EventManager
|
||||
{
|
||||
public delegate void OnFrameDelegate();
|
||||
|
||||
public event OnFrameDelegate OnFrame;
|
||||
|
||||
public delegate void OnBackupDelegate(Interfaces.IRegionDataStore datastore);
|
||||
public delegate void OnBackupDelegate(IRegionDataStore datastore);
|
||||
|
||||
public event OnBackupDelegate OnBackup;
|
||||
|
||||
public delegate void OnNewClientDelegate(IClientAPI client);
|
||||
|
||||
public event OnNewClientDelegate OnNewClient;
|
||||
|
||||
public delegate void OnNewPresenceDelegate(ScenePresence presence);
|
||||
|
||||
public event OnNewPresenceDelegate OnNewPresence;
|
||||
|
||||
public delegate void OnRemovePresenceDelegate(LLUUID uuid);
|
||||
|
||||
public event OnRemovePresenceDelegate OnRemovePresence;
|
||||
|
||||
public delegate void OnParcelPrimCountUpdateDelegate();
|
||||
|
||||
public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
|
||||
|
||||
public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
|
||||
|
||||
public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
|
||||
|
||||
public delegate void OnScriptConsoleDelegate(string[] args);
|
||||
|
||||
public event OnScriptConsoleDelegate OnScriptConsole;
|
||||
|
||||
public delegate void OnShutdownDelegate();
|
||||
|
||||
public event OnShutdownDelegate OnShutdown;
|
||||
|
||||
public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
|
||||
|
||||
public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
|
||||
|
||||
public event ObjectGrabDelegate OnObjectGrab;
|
||||
public event OnPermissionErrorDelegate OnPermissionError;
|
||||
|
||||
public delegate void NewRezScript(uint localID, LLUUID itemID, string script);
|
||||
|
||||
public event NewRezScript OnRezScript;
|
||||
|
||||
public delegate void RemoveScript(uint localID, LLUUID itemID);
|
||||
|
||||
public event RemoveScript OnRemoveScript;
|
||||
|
||||
public void TriggerPermissionError(LLUUID user, string reason)
|
||||
|
@ -86,7 +100,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void TriggerOnBackup(Interfaces.IRegionDataStore dstore)
|
||||
public void TriggerOnBackup(IRegionDataStore dstore)
|
||||
{
|
||||
if (OnBackup != null)
|
||||
{
|
||||
|
@ -101,6 +115,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
OnParcelPrimCountUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
|
||||
{
|
||||
if (OnParcelPrimCountAdd != null)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
|
@ -9,12 +9,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
private readonly List<Scene> m_localScenes;
|
||||
private Scene m_currentScene = null;
|
||||
|
||||
public Scene CurrentScene
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_currentScene;
|
||||
}
|
||||
get { return m_currentScene; }
|
||||
}
|
||||
|
||||
private Scene CurrentOrFirstScene
|
||||
|
@ -83,18 +81,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void SendCommandToScripts(string[] cmdparams)
|
||||
{
|
||||
ForEach(delegate(Scene scene)
|
||||
{
|
||||
scene.SendCommandToScripts(cmdparams);
|
||||
});
|
||||
ForEach(delegate(Scene scene) { scene.SendCommandToScripts(cmdparams); });
|
||||
}
|
||||
|
||||
public void BypassPermissions(bool bypassPermissions)
|
||||
{
|
||||
ForEach(delegate(Scene scene)
|
||||
{
|
||||
scene.PermissionsMngr.BypassPermissions = bypassPermissions;
|
||||
});
|
||||
ForEach(delegate(Scene scene) { scene.PermissionsMngr.BypassPermissions = bypassPermissions; });
|
||||
}
|
||||
|
||||
private void ForEach(Action<Scene> func)
|
||||
|
@ -111,18 +103,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void Backup()
|
||||
{
|
||||
ForEach(delegate(Scene scene)
|
||||
{
|
||||
scene.Backup();
|
||||
});
|
||||
ForEach(delegate(Scene scene) { scene.Backup(); });
|
||||
}
|
||||
|
||||
public void HandleAlertCommand(string[] cmdparams)
|
||||
{
|
||||
ForEach(delegate(Scene scene)
|
||||
{
|
||||
scene.HandleAlertCommand(cmdparams);
|
||||
});
|
||||
ForEach(delegate(Scene scene) { scene.HandleAlertCommand(cmdparams); });
|
||||
}
|
||||
|
||||
public bool TrySetCurrentRegion(string regionName)
|
||||
|
@ -161,8 +147,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (!scenePrescence.childAgent)
|
||||
{
|
||||
log.Error(String.Format("Packet debug for {0} {1} set to {2}",
|
||||
scenePrescence.Firstname, scenePrescence.Lastname,
|
||||
newDebug));
|
||||
scenePrescence.Firstname, scenePrescence.Lastname,
|
||||
newDebug));
|
||||
|
||||
scenePrescence.ControllingClient.SetDebug(newDebug);
|
||||
}
|
||||
|
@ -219,18 +205,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public void ForceClientUpdate()
|
||||
{
|
||||
ForEach(delegate(Scene scene)
|
||||
{
|
||||
scene.ForceClientUpdate();
|
||||
});
|
||||
ForEach(delegate(Scene scene) { scene.ForceClientUpdate(); });
|
||||
}
|
||||
|
||||
public void HandleEditCommand(string[] cmdparams)
|
||||
{
|
||||
ForEach(delegate(Scene scene)
|
||||
{
|
||||
scene.HandleEditCommand(cmdparams);
|
||||
});
|
||||
ForEach(delegate(Scene scene) { scene.HandleEditCommand(cmdparams); });
|
||||
}
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
|
@ -1,23 +1,19 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
using System.IO;
|
||||
using System;
|
||||
using Axiom.Math;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Region.Environment.Scenes.Scripting;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes.Scripting;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
|
||||
public class SceneObjectPart : IScriptHost
|
||||
{
|
||||
private const uint FULL_MASK_PERMISSIONS = 2147483647;
|
||||
|
@ -25,8 +21,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
private string m_inventoryFileName = "";
|
||||
private LLUUID m_folderID = LLUUID.Zero;
|
||||
|
||||
[XmlIgnore]
|
||||
public PhysicsActor PhysActor = null;
|
||||
[XmlIgnore] public PhysicsActor PhysActor = null;
|
||||
|
||||
protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>();
|
||||
|
||||
|
@ -57,19 +52,25 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
#region Properties
|
||||
|
||||
public LLUUID CreatorID;
|
||||
public LLUUID ObjectCreator { get { return CreatorID; } }
|
||||
|
||||
public LLUUID ObjectCreator
|
||||
{
|
||||
get { return CreatorID; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serial count for inventory file , used to tell if inventory has changed
|
||||
/// no need for this to be part of Database backup
|
||||
/// </summary>
|
||||
protected uint m_inventorySerial = 0;
|
||||
|
||||
public uint InventorySerial
|
||||
{
|
||||
get { return m_inventorySerial; }
|
||||
}
|
||||
|
||||
protected LLUUID m_uuid;
|
||||
|
||||
public LLUUID UUID
|
||||
{
|
||||
get { return m_uuid; }
|
||||
|
@ -77,6 +78,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
protected uint m_localID;
|
||||
|
||||
public uint LocalID
|
||||
{
|
||||
get { return m_localID; }
|
||||
|
@ -84,6 +86,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
protected string m_name;
|
||||
|
||||
public virtual string Name
|
||||
{
|
||||
get { return m_name; }
|
||||
|
@ -91,20 +94,23 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
protected LLObject.ObjectFlags m_flags;
|
||||
|
||||
public uint ObjectFlags
|
||||
{
|
||||
get { return (uint)m_flags; }
|
||||
set { m_flags = (LLObject.ObjectFlags)value; }
|
||||
get { return (uint) m_flags; }
|
||||
set { m_flags = (LLObject.ObjectFlags) value; }
|
||||
}
|
||||
|
||||
protected LLObject.MaterialType m_material;
|
||||
|
||||
public byte Material
|
||||
{
|
||||
get { return (byte)m_material; }
|
||||
set { m_material = (LLObject.MaterialType)value; }
|
||||
get { return (byte) m_material; }
|
||||
set { m_material = (LLObject.MaterialType) value; }
|
||||
}
|
||||
|
||||
protected ulong m_regionHandle;
|
||||
|
||||
public ulong RegionHandle
|
||||
{
|
||||
get { return m_regionHandle; }
|
||||
|
@ -113,6 +119,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
//unkown if this will be kept, added as a way of removing the group position from the group class
|
||||
protected LLVector3 m_groupPosition;
|
||||
|
||||
public LLVector3 GroupPosition
|
||||
{
|
||||
get { return m_groupPosition; }
|
||||
|
@ -120,6 +127,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
protected LLVector3 m_offsetPosition;
|
||||
|
||||
public LLVector3 OffsetPosition
|
||||
{
|
||||
get { return m_offsetPosition; }
|
||||
|
@ -132,6 +140,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
protected LLQuaternion m_rotationOffset;
|
||||
|
||||
public LLQuaternion RotationOffset
|
||||
{
|
||||
get { return m_rotationOffset; }
|
||||
|
@ -139,6 +148,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
protected LLVector3 m_velocity;
|
||||
|
||||
/// <summary></summary>
|
||||
public LLVector3 Velocity
|
||||
{
|
||||
|
@ -147,6 +157,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
protected LLVector3 m_angularVelocity;
|
||||
|
||||
/// <summary></summary>
|
||||
public LLVector3 AngularVelocity
|
||||
{
|
||||
|
@ -155,6 +166,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
protected LLVector3 m_acceleration;
|
||||
|
||||
/// <summary></summary>
|
||||
public LLVector3 Acceleration
|
||||
{
|
||||
|
@ -163,13 +175,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
private string m_description = "";
|
||||
|
||||
public string Description
|
||||
{
|
||||
get { return this.m_description; }
|
||||
set { this.m_description = value; }
|
||||
get { return m_description; }
|
||||
set { m_description = value; }
|
||||
}
|
||||
|
||||
private string m_text = "";
|
||||
|
||||
public string Text
|
||||
{
|
||||
get { return m_text; }
|
||||
|
@ -181,6 +195,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
private string m_sitName = "";
|
||||
|
||||
public string SitName
|
||||
{
|
||||
get { return m_sitName; }
|
||||
|
@ -188,6 +203,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
private string m_touchName = "";
|
||||
|
||||
public string TouchName
|
||||
{
|
||||
get { return m_touchName; }
|
||||
|
@ -195,17 +211,19 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
protected PrimitiveBaseShape m_shape;
|
||||
|
||||
public PrimitiveBaseShape Shape
|
||||
{
|
||||
get { return this.m_shape; }
|
||||
get { return m_shape; }
|
||||
set { m_shape = value; }
|
||||
}
|
||||
|
||||
public LLVector3 Scale
|
||||
{
|
||||
set { this.m_shape.Scale = value; }
|
||||
get { return this.m_shape.Scale; }
|
||||
set { m_shape.Scale = value; }
|
||||
get { return m_shape.Scale; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public LLUUID ObjectOwner
|
||||
|
@ -219,12 +237,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
#region Constructors
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public SceneObjectPart()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -236,39 +254,40 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="localID"></param>
|
||||
/// <param name="shape"></param>
|
||||
/// <param name="position"></param>
|
||||
public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
|
||||
public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
|
||||
PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
|
||||
{
|
||||
this.m_name = "Primitive";
|
||||
this.m_regionHandle = regionHandle;
|
||||
this.m_parentGroup = parent;
|
||||
m_name = "Primitive";
|
||||
m_regionHandle = regionHandle;
|
||||
m_parentGroup = parent;
|
||||
|
||||
this.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
this.OwnerID = ownerID;
|
||||
this.CreatorID = this.OwnerID;
|
||||
this.LastOwnerID = LLUUID.Zero;
|
||||
this.UUID = LLUUID.Random();
|
||||
this.LocalID = (uint)(localID);
|
||||
this.Shape = shape;
|
||||
CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
OwnerID = ownerID;
|
||||
CreatorID = OwnerID;
|
||||
LastOwnerID = LLUUID.Zero;
|
||||
UUID = LLUUID.Random();
|
||||
LocalID = (uint) (localID);
|
||||
Shape = shape;
|
||||
|
||||
this.GroupPosition = groupPosition;
|
||||
this.OffsetPosition = offsetPosition;
|
||||
this.RotationOffset = LLQuaternion.Identity;
|
||||
this.Velocity = new LLVector3(0, 0, 0);
|
||||
this.AngularVelocity = new LLVector3(0, 0, 0);
|
||||
this.Acceleration = new LLVector3(0, 0, 0);
|
||||
GroupPosition = groupPosition;
|
||||
OffsetPosition = offsetPosition;
|
||||
RotationOffset = LLQuaternion.Identity;
|
||||
Velocity = new LLVector3(0, 0, 0);
|
||||
AngularVelocity = new LLVector3(0, 0, 0);
|
||||
Acceleration = new LLVector3(0, 0, 0);
|
||||
|
||||
m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString();
|
||||
m_folderID = LLUUID.Random();
|
||||
|
||||
m_flags = 0;
|
||||
m_flags |= LLObject.ObjectFlags.ObjectModify |
|
||||
LLObject.ObjectFlags.ObjectCopy |
|
||||
LLObject.ObjectFlags.ObjectYouOwner |
|
||||
LLObject.ObjectFlags.Touch |
|
||||
LLObject.ObjectFlags.ObjectMove |
|
||||
LLObject.ObjectFlags.AllowInventoryDrop |
|
||||
LLObject.ObjectFlags.ObjectTransfer |
|
||||
LLObject.ObjectFlags.ObjectOwnerModify;
|
||||
m_flags |= LLObject.ObjectFlags.ObjectModify |
|
||||
LLObject.ObjectFlags.ObjectCopy |
|
||||
LLObject.ObjectFlags.ObjectYouOwner |
|
||||
LLObject.ObjectFlags.Touch |
|
||||
LLObject.ObjectFlags.ObjectMove |
|
||||
LLObject.ObjectFlags.AllowInventoryDrop |
|
||||
LLObject.ObjectFlags.ObjectTransfer |
|
||||
LLObject.ObjectFlags.ObjectOwnerModify;
|
||||
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
@ -283,23 +302,26 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="localID"></param>
|
||||
/// <param name="shape"></param>
|
||||
/// <param name="position"></param>
|
||||
public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, LLUUID ownerID, LLUUID creatorID, LLUUID lastOwnerID, uint localID, PrimitiveBaseShape shape, LLVector3 position, LLQuaternion rotation, uint flags)
|
||||
public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, LLUUID ownerID,
|
||||
LLUUID creatorID, LLUUID lastOwnerID, uint localID, PrimitiveBaseShape shape,
|
||||
LLVector3 position, LLQuaternion rotation, uint flags)
|
||||
{
|
||||
this.m_regionHandle = regionHandle;
|
||||
this.m_parentGroup = parent;
|
||||
m_regionHandle = regionHandle;
|
||||
m_parentGroup = parent;
|
||||
|
||||
this.CreationDate = creationDate;
|
||||
this.OwnerID = ownerID;
|
||||
this.CreatorID = creatorID;
|
||||
this.LastOwnerID = lastOwnerID;
|
||||
this.UUID = LLUUID.Random();
|
||||
this.LocalID = (uint)(localID);
|
||||
this.Shape = shape;
|
||||
CreationDate = creationDate;
|
||||
OwnerID = ownerID;
|
||||
CreatorID = creatorID;
|
||||
LastOwnerID = lastOwnerID;
|
||||
UUID = LLUUID.Random();
|
||||
LocalID = (uint) (localID);
|
||||
Shape = shape;
|
||||
|
||||
this.OffsetPosition = position;
|
||||
this.RotationOffset = rotation;
|
||||
this.ObjectFlags = flags;
|
||||
OffsetPosition = position;
|
||||
RotationOffset = rotation;
|
||||
ObjectFlags = flags;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
|
@ -309,8 +331,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <returns></returns>
|
||||
public static SceneObjectPart FromXml(XmlReader xmlReader)
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(typeof(SceneObjectPart));
|
||||
return (SceneObjectPart)serializer.Deserialize(xmlReader);
|
||||
XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
|
||||
return (SceneObjectPart) serializer.Deserialize(xmlReader);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -319,7 +341,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="xmlWriter"></param>
|
||||
public void ToXml(XmlWriter xmlWriter)
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(typeof(SceneObjectPart));
|
||||
XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
|
||||
serializer.Serialize(xmlWriter, this);
|
||||
}
|
||||
|
||||
|
@ -329,7 +351,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void SetParent(SceneObjectGroup parent)
|
||||
{
|
||||
m_parentGroup = parent;
|
||||
|
||||
}
|
||||
|
||||
public LLUUID GetRootPartUUID()
|
||||
|
@ -342,34 +363,38 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
#region Copying
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public SceneObjectPart Copy(uint localID)
|
||||
{
|
||||
SceneObjectPart dupe = (SceneObjectPart)this.MemberwiseClone();
|
||||
SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone();
|
||||
dupe.m_shape = m_shape.Copy();
|
||||
dupe.m_regionHandle = m_regionHandle;
|
||||
dupe.UUID = LLUUID.Random();
|
||||
dupe.LocalID = localID;
|
||||
dupe.GroupPosition = new LLVector3(GroupPosition.X, GroupPosition.Y, GroupPosition.Z);
|
||||
dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z);
|
||||
dupe.RotationOffset = new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W);
|
||||
dupe.RotationOffset =
|
||||
new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W);
|
||||
dupe.Velocity = new LLVector3(0, 0, 0);
|
||||
dupe.Acceleration = new LLVector3(0, 0, 0);
|
||||
dupe.AngularVelocity = new LLVector3(0, 0, 0);
|
||||
dupe.ObjectFlags = this.ObjectFlags;
|
||||
dupe.ObjectFlags = ObjectFlags;
|
||||
|
||||
byte[] extraP = new byte[this.Shape.ExtraParams.Length];
|
||||
Array.Copy(this.Shape.ExtraParams, extraP, extraP.Length);
|
||||
byte[] extraP = new byte[Shape.ExtraParams.Length];
|
||||
Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
|
||||
dupe.Shape.ExtraParams = extraP;
|
||||
|
||||
return dupe;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Update Scheduling
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -387,7 +412,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_parentGroup.HasChanged = true;
|
||||
}
|
||||
this.TimeStampFull =(uint) Util.UnixTimeSinceEpoch();
|
||||
TimeStampFull = (uint) Util.UnixTimeSinceEpoch();
|
||||
m_updateFlag = 2;
|
||||
}
|
||||
|
||||
|
@ -402,7 +427,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_parentGroup.HasChanged = true;
|
||||
}
|
||||
this.TimeStampTerse = (uint)Util.UnixTimeSinceEpoch();
|
||||
TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
|
||||
m_updateFlag = 1;
|
||||
}
|
||||
}
|
||||
|
@ -426,56 +451,60 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Shape
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="shapeBlock"></param>
|
||||
public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
|
||||
{
|
||||
this.m_shape.PathBegin = shapeBlock.PathBegin;
|
||||
this.m_shape.PathEnd = shapeBlock.PathEnd;
|
||||
this.m_shape.PathScaleX = shapeBlock.PathScaleX;
|
||||
this.m_shape.PathScaleY = shapeBlock.PathScaleY;
|
||||
this.m_shape.PathShearX = shapeBlock.PathShearX;
|
||||
this.m_shape.PathShearY = shapeBlock.PathShearY;
|
||||
this.m_shape.PathSkew = shapeBlock.PathSkew;
|
||||
this.m_shape.ProfileBegin = shapeBlock.ProfileBegin;
|
||||
this.m_shape.ProfileEnd = shapeBlock.ProfileEnd;
|
||||
this.m_shape.PathCurve = shapeBlock.PathCurve;
|
||||
this.m_shape.ProfileCurve = shapeBlock.ProfileCurve;
|
||||
this.m_shape.ProfileHollow = shapeBlock.ProfileHollow;
|
||||
this.m_shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
|
||||
this.m_shape.PathRevolutions = shapeBlock.PathRevolutions;
|
||||
this.m_shape.PathTaperX = shapeBlock.PathTaperX;
|
||||
this.m_shape.PathTaperY = shapeBlock.PathTaperY;
|
||||
this.m_shape.PathTwist = shapeBlock.PathTwist;
|
||||
this.m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
|
||||
m_shape.PathBegin = shapeBlock.PathBegin;
|
||||
m_shape.PathEnd = shapeBlock.PathEnd;
|
||||
m_shape.PathScaleX = shapeBlock.PathScaleX;
|
||||
m_shape.PathScaleY = shapeBlock.PathScaleY;
|
||||
m_shape.PathShearX = shapeBlock.PathShearX;
|
||||
m_shape.PathShearY = shapeBlock.PathShearY;
|
||||
m_shape.PathSkew = shapeBlock.PathSkew;
|
||||
m_shape.ProfileBegin = shapeBlock.ProfileBegin;
|
||||
m_shape.ProfileEnd = shapeBlock.ProfileEnd;
|
||||
m_shape.PathCurve = shapeBlock.PathCurve;
|
||||
m_shape.ProfileCurve = shapeBlock.ProfileCurve;
|
||||
m_shape.ProfileHollow = shapeBlock.ProfileHollow;
|
||||
m_shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
|
||||
m_shape.PathRevolutions = shapeBlock.PathRevolutions;
|
||||
m_shape.PathTaperX = shapeBlock.PathTaperX;
|
||||
m_shape.PathTaperY = shapeBlock.PathTaperY;
|
||||
m_shape.PathTwist = shapeBlock.PathTwist;
|
||||
m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Inventory
|
||||
|
||||
public void AddInventoryItem(TaskInventoryItem item)
|
||||
{
|
||||
item.parent_id = m_folderID;
|
||||
item.creation_date = 1000;
|
||||
item.ParentPartID = this.UUID;
|
||||
this.TaskInventory.Add(item.item_id, item);
|
||||
this.m_inventorySerial++;
|
||||
item.ParentPartID = UUID;
|
||||
TaskInventory.Add(item.item_id, item);
|
||||
m_inventorySerial++;
|
||||
}
|
||||
|
||||
public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID)
|
||||
{
|
||||
if (localID == this.LocalID)
|
||||
if (localID == LocalID)
|
||||
{
|
||||
if (this.TaskInventory.ContainsKey(itemID))
|
||||
if (TaskInventory.ContainsKey(itemID))
|
||||
{
|
||||
string type = TaskInventory[itemID].inv_type;
|
||||
this.TaskInventory.Remove(itemID);
|
||||
this.m_inventorySerial++;
|
||||
TaskInventory.Remove(itemID);
|
||||
m_inventorySerial++;
|
||||
if (type == "lsltext")
|
||||
{
|
||||
return 10;
|
||||
|
@ -496,16 +525,17 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="localID"></param>
|
||||
public bool GetInventoryFileName(IClientAPI client, uint localID)
|
||||
{
|
||||
if (localID == this.m_localID)
|
||||
if (localID == m_localID)
|
||||
{
|
||||
if (this.m_inventorySerial > 0)
|
||||
if (m_inventorySerial > 0)
|
||||
{
|
||||
client.SendTaskInventory(this.m_uuid, (short)m_inventorySerial, Helpers.StringToField(m_inventoryFileName));
|
||||
client.SendTaskInventory(m_uuid, (short) m_inventorySerial,
|
||||
Helpers.StringToField(m_inventoryFileName));
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
client.SendTaskInventory(this.m_uuid, 0, new byte[0]);
|
||||
client.SendTaskInventory(m_uuid, 0, new byte[0]);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
@ -515,8 +545,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public string RequestInventoryFile(IXfer xferManager)
|
||||
{
|
||||
byte[] fileData = new byte[0];
|
||||
InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, this.UUID);
|
||||
foreach (TaskInventoryItem item in this.TaskInventory.Values)
|
||||
InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, UUID);
|
||||
foreach (TaskInventoryItem item in TaskInventory.Values)
|
||||
{
|
||||
invString.AddItemStart();
|
||||
invString.AddNameValueLine("item_id", item.item_id.ToStringHyphenated());
|
||||
|
@ -550,49 +580,56 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ExtraParams
|
||||
|
||||
public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
|
||||
{
|
||||
this.m_shape.ExtraParams = new byte[data.Length + 7];
|
||||
m_shape.ExtraParams = new byte[data.Length + 7];
|
||||
int i = 0;
|
||||
uint length = (uint)data.Length;
|
||||
this.m_shape.ExtraParams[i++] = 1;
|
||||
this.m_shape.ExtraParams[i++] = (byte)(type % 256);
|
||||
this.m_shape.ExtraParams[i++] = (byte)((type >> 8) % 256);
|
||||
uint length = (uint) data.Length;
|
||||
m_shape.ExtraParams[i++] = 1;
|
||||
m_shape.ExtraParams[i++] = (byte) (type%256);
|
||||
m_shape.ExtraParams[i++] = (byte) ((type >> 8)%256);
|
||||
|
||||
this.m_shape.ExtraParams[i++] = (byte)(length % 256);
|
||||
this.m_shape.ExtraParams[i++] = (byte)((length >> 8) % 256);
|
||||
this.m_shape.ExtraParams[i++] = (byte)((length >> 16) % 256);
|
||||
this.m_shape.ExtraParams[i++] = (byte)((length >> 24) % 256);
|
||||
Array.Copy(data, 0, this.m_shape.ExtraParams, i, data.Length);
|
||||
|
||||
this.ScheduleFullUpdate();
|
||||
m_shape.ExtraParams[i++] = (byte) (length%256);
|
||||
m_shape.ExtraParams[i++] = (byte) ((length >> 8)%256);
|
||||
m_shape.ExtraParams[i++] = (byte) ((length >> 16)%256);
|
||||
m_shape.ExtraParams[i++] = (byte) ((length >> 24)%256);
|
||||
Array.Copy(data, 0, m_shape.ExtraParams, i, data.Length);
|
||||
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Texture
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="textureEntry"></param>
|
||||
public void UpdateTextureEntry(byte[] textureEntry)
|
||||
{
|
||||
this.m_shape.TextureEntry = textureEntry;
|
||||
m_shape.TextureEntry = textureEntry;
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region ParticleSystem
|
||||
public void AddNewParticleSystem(libsecondlife.Primitive.ParticleSystem pSystem)
|
||||
|
||||
public void AddNewParticleSystem(Primitive.ParticleSystem pSystem)
|
||||
{
|
||||
this.m_particleSystem = pSystem.GetBytes();
|
||||
m_particleSystem = pSystem.GetBytes();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Position
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -600,46 +637,52 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void UpdateOffSet(LLVector3 pos)
|
||||
{
|
||||
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
|
||||
this.OffsetPosition = newPos;
|
||||
OffsetPosition = newPos;
|
||||
ScheduleTerseUpdate();
|
||||
}
|
||||
|
||||
public void UpdateGroupPosition(LLVector3 pos)
|
||||
{
|
||||
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
|
||||
this.GroupPosition = newPos;
|
||||
GroupPosition = newPos;
|
||||
ScheduleTerseUpdate();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region rotation
|
||||
|
||||
public void UpdateRotation(LLQuaternion rot)
|
||||
{
|
||||
this.RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
|
||||
RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
|
||||
ScheduleTerseUpdate();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Resizing/Scale
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="scale"></param>
|
||||
public void Resize(LLVector3 scale)
|
||||
{
|
||||
this.m_shape.Scale = scale;
|
||||
m_shape.Scale = scale;
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Client Update Methods
|
||||
|
||||
public void AddFullUpdateToAllAvatars()
|
||||
{
|
||||
List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars();
|
||||
List<ScenePresence> avatars = m_parentGroup.RequestSceneAvatars();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
avatars[i].AddFullPart(this);
|
||||
// avatars[i].QueuePartForUpdate(this);
|
||||
// avatars[i].QueuePartForUpdate(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -654,7 +697,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public void SendFullUpdateToAllClients()
|
||||
{
|
||||
List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars();
|
||||
List<ScenePresence> avatars = m_parentGroup.RequestSceneAvatars();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this);
|
||||
|
@ -691,26 +734,26 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
LLQuaternion lRot;
|
||||
lRot = RotationOffset;
|
||||
|
||||
remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, this.ObjectFlags, m_uuid, OwnerID,
|
||||
m_text, ParentID, this.m_particleSystem, lRot);
|
||||
remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, ObjectFlags, m_uuid,
|
||||
OwnerID,
|
||||
m_text, ParentID, m_particleSystem, lRot);
|
||||
}
|
||||
|
||||
/// Terse updates
|
||||
|
||||
public void AddTerseUpdateToAllAvatars()
|
||||
{
|
||||
List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
avatars[i].AddTersePart(this);
|
||||
List<ScenePresence> avatars = m_parentGroup.RequestSceneAvatars();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
avatars[i].AddTersePart(this);
|
||||
// avatars[i].QueuePartForUpdate(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AddTerseUpdateToAvatar(ScenePresence presence)
|
||||
{
|
||||
presence.AddTersePart(this);
|
||||
// presence.QueuePartForUpdate(this);
|
||||
// presence.QueuePartForUpdate(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -718,7 +761,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public void SendTerseUpdateToAllClients()
|
||||
{
|
||||
List<ScenePresence> avatars = this.m_parentGroup.RequestSceneAvatars();
|
||||
List<ScenePresence> avatars = m_parentGroup.RequestSceneAvatars();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this);
|
||||
|
@ -741,8 +784,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void SendTerseUpdateToClient(IClientAPI remoteClient)
|
||||
{
|
||||
LLVector3 lPos;
|
||||
lPos = this.OffsetPosition;
|
||||
LLQuaternion mRot = this.RotationOffset;
|
||||
lPos = OffsetPosition;
|
||||
LLQuaternion mRot = RotationOffset;
|
||||
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
|
||||
}
|
||||
|
||||
|
@ -753,9 +796,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="lPos"></param>
|
||||
public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos)
|
||||
{
|
||||
LLQuaternion mRot = this.RotationOffset;
|
||||
LLQuaternion mRot = RotationOffset;
|
||||
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public virtual void UpdateMovement()
|
||||
|
@ -778,11 +822,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public InventoryStringBuilder(LLUUID folderID, LLUUID parentID)
|
||||
{
|
||||
BuildString += "\tinv_object\t0\n\t{\n";
|
||||
this.AddNameValueLine("obj_id", folderID.ToStringHyphenated());
|
||||
this.AddNameValueLine("parent_id", parentID.ToStringHyphenated());
|
||||
this.AddNameValueLine("type", "category");
|
||||
this.AddNameValueLine("name", "Contents");
|
||||
this.AddSectionEnd();
|
||||
AddNameValueLine("obj_id", folderID.ToStringHyphenated());
|
||||
AddNameValueLine("parent_id", parentID.ToStringHyphenated());
|
||||
AddNameValueLine("type", "category");
|
||||
AddNameValueLine("name", "Contents");
|
||||
AddSectionEnd();
|
||||
}
|
||||
|
||||
public void AddItemStart()
|
||||
|
@ -866,4 +910,3 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -35,7 +35,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
public class AvatarAnimations
|
||||
{
|
||||
|
||||
public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
|
||||
public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
|
||||
|
||||
|
@ -52,12 +51,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
doc.Load(reader);
|
||||
foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
|
||||
{
|
||||
|
||||
if (nod.Attributes["name"] != null)
|
||||
{
|
||||
AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
reader.Close();
|
||||
|
|
|
@ -37,7 +37,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
public Avatar()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
|
||||
|
@ -61,7 +60,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
public ChildAgent()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void processMovement(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
|
||||
|
@ -81,5 +79,4 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -27,7 +27,6 @@
|
|||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Axiom.Math;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
|
@ -72,7 +71,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
private IScenePresenceBody m_body;
|
||||
|
||||
private Vector3[] Dir_Vectors = new Vector3[6];
|
||||
private libsecondlife.LLVector3 lastPhysPos = new libsecondlife.LLVector3();
|
||||
private LLVector3 lastPhysPos = new LLVector3();
|
||||
|
||||
private enum Dir_ControlFlags
|
||||
{
|
||||
DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS,
|
||||
|
@ -82,48 +82,39 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS,
|
||||
DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Position at which a significant movement was made
|
||||
/// </summary>
|
||||
private LLVector3 posLastSignificantMove = new LLVector3();
|
||||
|
||||
public delegate void SignificantClientMovement(IClientAPI remote_client);
|
||||
|
||||
public event SignificantClientMovement OnSignificantClientMovement;
|
||||
|
||||
//public List<SceneObjectGroup> InterestList = new List<SceneObjectGroup>();
|
||||
|
||||
// private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>();
|
||||
// private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>();
|
||||
// private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>();
|
||||
// private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>();
|
||||
|
||||
private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>();
|
||||
private Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>();
|
||||
|
||||
#region Properties
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public PhysicsActor PhysActor
|
||||
{
|
||||
set
|
||||
{
|
||||
this._physActor = value;
|
||||
}
|
||||
get
|
||||
{
|
||||
return _physActor;
|
||||
}
|
||||
set { _physActor = value; }
|
||||
get { return _physActor; }
|
||||
}
|
||||
|
||||
public bool Updated
|
||||
{
|
||||
set
|
||||
{
|
||||
this.updateflag = value;
|
||||
}
|
||||
get
|
||||
{
|
||||
return this.updateflag;
|
||||
}
|
||||
set { updateflag = value; }
|
||||
get { return updateflag; }
|
||||
}
|
||||
|
||||
public ulong RegionHandle
|
||||
|
@ -132,12 +123,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
private string m_firstname;
|
||||
|
||||
public string Firstname
|
||||
{
|
||||
get { return m_firstname; }
|
||||
}
|
||||
|
||||
private string m_lastname;
|
||||
|
||||
public string Lastname
|
||||
{
|
||||
get { return m_lastname; }
|
||||
|
@ -146,6 +139,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
#endregion
|
||||
|
||||
#region Constructor(s)
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -155,16 +149,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="regionDat"></param>
|
||||
public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo)
|
||||
{
|
||||
|
||||
m_scene = world;
|
||||
this.m_uuid = theClient.AgentId;
|
||||
m_uuid = theClient.AgentId;
|
||||
|
||||
m_regionInfo = reginfo;
|
||||
m_regionHandle = reginfo.RegionHandle;
|
||||
MainLog.Instance.Verbose("Avatar.cs ");
|
||||
ControllingClient = theClient;
|
||||
this.m_firstname = ControllingClient.FirstName;
|
||||
this.m_lastname = ControllingClient.LastName;
|
||||
m_firstname = ControllingClient.FirstName;
|
||||
m_lastname = ControllingClient.LastName;
|
||||
m_localId = m_scene.NextLocalId;
|
||||
AbsolutePosition = ControllingClient.StartPos;
|
||||
|
||||
|
@ -175,37 +168,37 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
Wearables = AvatarWearable.DefaultWearables;
|
||||
Animations = new ScenePresence.AvatarAnimations();
|
||||
Animations = new AvatarAnimations();
|
||||
Animations.LoadAnims();
|
||||
|
||||
//register for events
|
||||
ControllingClient.OnRequestWearables += this.SendOurAppearance;
|
||||
ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
|
||||
ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement;
|
||||
ControllingClient.OnCompleteMovementToRegion += this.SendInitialData;
|
||||
ControllingClient.OnAgentUpdate += this.HandleAgentUpdate;
|
||||
ControllingClient.OnRequestWearables += SendOurAppearance;
|
||||
ControllingClient.OnSetAppearance += new SetAppearance(SetAppearance);
|
||||
ControllingClient.OnCompleteMovementToRegion += CompleteMovement;
|
||||
ControllingClient.OnCompleteMovementToRegion += SendInitialData;
|
||||
ControllingClient.OnAgentUpdate += HandleAgentUpdate;
|
||||
// ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
|
||||
// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
|
||||
//ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
|
||||
|
||||
Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD
|
||||
Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD
|
||||
Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK
|
||||
Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT
|
||||
Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT
|
||||
Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT
|
||||
Dir_Vectors[4] = new Vector3(0, 0, 1); //UP
|
||||
Dir_Vectors[4] = new Vector3(0, 0, 1); //UP
|
||||
Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN
|
||||
|
||||
this.m_textureEntry = new LLObject.TextureEntry(DefaultTexture, 0, DefaultTexture.Length);
|
||||
m_textureEntry = new LLObject.TextureEntry(DefaultTexture, 0, DefaultTexture.Length);
|
||||
|
||||
//temporary until we move some code into the body classes
|
||||
this.m_body = new ChildAgent();
|
||||
m_body = new ChildAgent();
|
||||
|
||||
if (newAvatar)
|
||||
{
|
||||
//do we need to use newAvatar? not sure so have added this to kill the compile warning
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void AddTersePart(SceneObjectPart part)
|
||||
|
@ -228,10 +221,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
while (terse)
|
||||
{
|
||||
SceneObjectPart part = m_tersePartUpdates.Dequeue();
|
||||
part.SendTerseUpdate(this.ControllingClient);
|
||||
part.SendTerseUpdate(ControllingClient);
|
||||
terseCount++;
|
||||
|
||||
if ((m_tersePartUpdates.Count < 1) |(terseCount > 30))
|
||||
if ((m_tersePartUpdates.Count < 1) | (terseCount > 30))
|
||||
{
|
||||
terse = false;
|
||||
}
|
||||
|
@ -245,31 +238,30 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
while (full)
|
||||
{
|
||||
SceneObjectPart part = m_fullPartUpdates.Dequeue();
|
||||
part.SendFullUpdate(this.ControllingClient);
|
||||
part.SendFullUpdate(ControllingClient);
|
||||
fullCount++;
|
||||
if ((m_fullPartUpdates.Count < 1) | (fullCount > 40))
|
||||
{
|
||||
full = false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Status Methods
|
||||
|
||||
/// <summary>
|
||||
/// Not Used, most likely can be deleted
|
||||
/// </summary>
|
||||
/// <param name="status"></param>
|
||||
public void ChildStatusChange(bool status)
|
||||
{
|
||||
this.childAgent = status;
|
||||
childAgent = status;
|
||||
|
||||
if (this.childAgent == true)
|
||||
if (childAgent == true)
|
||||
{
|
||||
this.Velocity = new LLVector3(0, 0, 0);
|
||||
this.AbsolutePosition = new LLVector3(128, 128, 70);
|
||||
|
||||
Velocity = new LLVector3(0, 0, 0);
|
||||
AbsolutePosition = new LLVector3(128, 128, 70);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -280,17 +272,17 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void MakeAvatar(LLVector3 pos, bool isFlying)
|
||||
{
|
||||
//this.childAvatar = false;
|
||||
this.AbsolutePosition = pos;
|
||||
this._physActor.Flying = isFlying;
|
||||
this.newAvatar = true;
|
||||
this.childAgent = false;
|
||||
this.m_scene.SendAllSceneObjectsToClient(this);
|
||||
AbsolutePosition = pos;
|
||||
_physActor.Flying = isFlying;
|
||||
newAvatar = true;
|
||||
childAgent = false;
|
||||
m_scene.SendAllSceneObjectsToClient(this);
|
||||
}
|
||||
|
||||
protected void MakeChildAgent()
|
||||
{
|
||||
this.Velocity = new LLVector3(0, 0, 0);
|
||||
this.childAgent = true;
|
||||
Velocity = new LLVector3(0, 0, 0);
|
||||
childAgent = true;
|
||||
//this.Pos = new LLVector3(128, 128, 70);
|
||||
}
|
||||
|
||||
|
@ -300,8 +292,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="pos"></param>
|
||||
public void Teleport(LLVector3 pos)
|
||||
{
|
||||
this.AbsolutePosition = pos;
|
||||
this.SendTerseUpdateToALLClients();
|
||||
AbsolutePosition = pos;
|
||||
SendTerseUpdateToALLClients();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -309,11 +301,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public void StopMovement()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Event Handlers
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
|
@ -322,14 +315,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
|
||||
{
|
||||
LLObject.TextureEntry textureEnt = new LLObject.TextureEntry(texture, 0, texture.Length);
|
||||
this.m_textureEntry = textureEnt;
|
||||
m_textureEntry = textureEnt;
|
||||
|
||||
for (int i = 0; i < visualParam.Length; i++)
|
||||
{
|
||||
this.visualParams[i] = visualParam[i].ParamValue;
|
||||
visualParams[i] = visualParam[i].ParamValue;
|
||||
}
|
||||
|
||||
this.SendArrearanceToAllOtherAgents();
|
||||
SendArrearanceToAllOtherAgents();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -337,15 +330,15 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public void CompleteMovement()
|
||||
{
|
||||
LLVector3 look = this.Velocity;
|
||||
LLVector3 look = Velocity;
|
||||
if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
|
||||
{
|
||||
look = new LLVector3(0.99f, 0.042f, 0);
|
||||
}
|
||||
this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
|
||||
if (this.childAgent)
|
||||
ControllingClient.MoveAgentIntoRegion(m_regionInfo, AbsolutePosition, look);
|
||||
if (childAgent)
|
||||
{
|
||||
this.childAgent = false;
|
||||
childAgent = false;
|
||||
|
||||
//this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient);
|
||||
}
|
||||
|
@ -363,47 +356,45 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
bool DCFlagKeyPressed = false;
|
||||
Vector3 agent_control_v3 = new Vector3(0, 0, 0);
|
||||
Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
|
||||
bool oldflying = this.PhysActor.Flying;
|
||||
this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
|
||||
if (this.PhysActor.Flying != oldflying)
|
||||
bool oldflying = PhysActor.Flying;
|
||||
PhysActor.Flying = ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
|
||||
if (PhysActor.Flying != oldflying)
|
||||
{
|
||||
update_movementflag = true;
|
||||
}
|
||||
|
||||
if (q != this.bodyRot)
|
||||
if (q != bodyRot)
|
||||
{
|
||||
this.bodyRot = q;
|
||||
bodyRot = q;
|
||||
update_rotation = true;
|
||||
}
|
||||
foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof(Dir_ControlFlags)))
|
||||
}
|
||||
foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof (Dir_ControlFlags)))
|
||||
{
|
||||
if ((flags & (uint)DCF) != 0)
|
||||
if ((flags & (uint) DCF) != 0)
|
||||
{
|
||||
DCFlagKeyPressed = true;
|
||||
agent_control_v3 += Dir_Vectors[i];
|
||||
if ((movementflag & (uint)DCF) == 0)
|
||||
if ((movementflag & (uint) DCF) == 0)
|
||||
{
|
||||
movementflag += (byte)(uint)DCF;
|
||||
movementflag += (byte) (uint) DCF;
|
||||
update_movementflag = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((movementflag & (uint)DCF) != 0)
|
||||
if ((movementflag & (uint) DCF) != 0)
|
||||
{
|
||||
movementflag -= (byte)(uint)DCF;
|
||||
movementflag -= (byte) (uint) DCF;
|
||||
update_movementflag = true;
|
||||
|
||||
}
|
||||
}
|
||||
i++;
|
||||
}
|
||||
if ((update_movementflag) || (update_rotation && DCFlagKeyPressed))
|
||||
{
|
||||
this.AddNewMovement(agent_control_v3, q);
|
||||
AddNewMovement(agent_control_v3, q);
|
||||
}
|
||||
UpdateMovementAnimations(update_movementflag);
|
||||
|
||||
}
|
||||
|
||||
protected void UpdateMovementAnimations(bool update_movementflag)
|
||||
|
@ -412,49 +403,48 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
if (movementflag != 0)
|
||||
{
|
||||
if (this._physActor.Flying)
|
||||
if (_physActor.Flying)
|
||||
{
|
||||
this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1);
|
||||
SendAnimPack(Animations.AnimsLLUUID["FLY"], 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
|
||||
SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1);
|
||||
SendAnimPack(Animations.AnimsLLUUID["STAND"], 1);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
protected void AddNewMovement(Vector3 vec, Quaternion rotation)
|
||||
{
|
||||
NewForce newVelocity = new NewForce();
|
||||
Vector3 direc = rotation * vec;
|
||||
Vector3 direc = rotation*vec;
|
||||
direc.Normalize();
|
||||
|
||||
direc = direc * ((0.03f) * 128f);
|
||||
if (this._physActor.Flying)
|
||||
direc = direc*((0.03f)*128f);
|
||||
if (_physActor.Flying)
|
||||
direc *= 4;
|
||||
|
||||
newVelocity.X = direc.x;
|
||||
newVelocity.Y = direc.y;
|
||||
newVelocity.Z = direc.z;
|
||||
this.forcesList.Add(newVelocity);
|
||||
forcesList.Add(newVelocity);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Overridden Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public override void LandRenegerated()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -462,63 +452,65 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public override void Update()
|
||||
{
|
||||
this.SendPrimUpdates();
|
||||
SendPrimUpdates();
|
||||
|
||||
if (this.newCoarseLocations) {
|
||||
this.SendCoarseLocations();
|
||||
this.newCoarseLocations = false;
|
||||
if (newCoarseLocations)
|
||||
{
|
||||
SendCoarseLocations();
|
||||
newCoarseLocations = false;
|
||||
}
|
||||
|
||||
if (this.childAgent == false)
|
||||
if (childAgent == false)
|
||||
{
|
||||
|
||||
/// check for user movement 'forces' (ie commands to move)
|
||||
if (this.newForce)
|
||||
if (newForce)
|
||||
{
|
||||
this.SendTerseUpdateToALLClients();
|
||||
SendTerseUpdateToALLClients();
|
||||
_updateCount = 0;
|
||||
}
|
||||
|
||||
/// check for scripted movement (?)
|
||||
/// check for scripted movement (?)
|
||||
else if (movementflag != 0)
|
||||
{
|
||||
_updateCount++;
|
||||
if (_updateCount > 3)
|
||||
{
|
||||
this.SendTerseUpdateToALLClients();
|
||||
SendTerseUpdateToALLClients();
|
||||
_updateCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// check for physics-related movement
|
||||
else if (this.lastPhysPos.GetDistanceTo(this.AbsolutePosition) > 0.02 )
|
||||
/// check for physics-related movement
|
||||
else if (lastPhysPos.GetDistanceTo(AbsolutePosition) > 0.02)
|
||||
{
|
||||
this.SendTerseUpdateToALLClients();
|
||||
SendTerseUpdateToALLClients();
|
||||
_updateCount = 0;
|
||||
this.lastPhysPos = this.AbsolutePosition;
|
||||
lastPhysPos = AbsolutePosition;
|
||||
}
|
||||
this.CheckForSignificantMovement();
|
||||
this.CheckForBorderCrossing();
|
||||
|
||||
CheckForSignificantMovement();
|
||||
CheckForBorderCrossing();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Update Client(s)
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="RemoteClient"></param>
|
||||
public void SendTerseUpdateToClient(IClientAPI RemoteClient)
|
||||
{
|
||||
LLVector3 pos = this.AbsolutePosition;
|
||||
LLVector3 vel = this.Velocity;
|
||||
LLVector3 pos = AbsolutePosition;
|
||||
LLVector3 vel = Velocity;
|
||||
LLQuaternion rot;
|
||||
rot.X = this.bodyRot.x;
|
||||
rot.Y = this.bodyRot.y;
|
||||
rot.Z = this.bodyRot.z;
|
||||
rot.W = this.bodyRot.w;
|
||||
RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z), rot);
|
||||
rot.X = bodyRot.x;
|
||||
rot.Y = bodyRot.y;
|
||||
rot.Z = bodyRot.z;
|
||||
rot.W = bodyRot.w;
|
||||
RemoteClient.SendAvatarTerseUpdate(m_regionHandle, 64096, LocalId, new LLVector3(pos.X, pos.Y, pos.Z),
|
||||
new LLVector3(vel.X, vel.Y, vel.Z), rot);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -526,42 +518,44 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public void SendTerseUpdateToALLClients()
|
||||
{
|
||||
List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
|
||||
List<ScenePresence> avatars = m_scene.RequestAvatarList();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
this.SendTerseUpdateToClient(avatars[i].ControllingClient);
|
||||
SendTerseUpdateToClient(avatars[i].ControllingClient);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void SendCoarseLocations()
|
||||
{
|
||||
List<LLVector3> CoarseLocations = new List<LLVector3>();
|
||||
List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
|
||||
public void SendCoarseLocations()
|
||||
{
|
||||
List<LLVector3> CoarseLocations = new List<LLVector3>();
|
||||
List<ScenePresence> avatars = m_scene.RequestAvatarList();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
if (avatars[i] != this && (!avatars[i].childAgent) ) {
|
||||
CoarseLocations.Add(avatars[i].AbsolutePosition);
|
||||
}
|
||||
if (avatars[i] != this && (!avatars[i].childAgent))
|
||||
{
|
||||
CoarseLocations.Add(avatars[i].AbsolutePosition);
|
||||
}
|
||||
}
|
||||
this.ControllingClient.SendCoarseLocationUpdate(CoarseLocations);
|
||||
}
|
||||
ControllingClient.SendCoarseLocationUpdate(CoarseLocations);
|
||||
}
|
||||
|
||||
public void CoarseLocationChange(ScenePresence avatar)
|
||||
{
|
||||
newCoarseLocations = true;
|
||||
}
|
||||
public void CoarseLocationChange(ScenePresence avatar)
|
||||
{
|
||||
newCoarseLocations = true;
|
||||
}
|
||||
|
||||
private void NotifyMyCoarseLocationChange()
|
||||
{
|
||||
List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
|
||||
for (int i = 0; i < avatars.Count; i++) {
|
||||
if (avatars[i] != this) {
|
||||
avatars[i].CoarseLocationChange(this);
|
||||
}
|
||||
private void NotifyMyCoarseLocationChange()
|
||||
{
|
||||
List<ScenePresence> avatars = m_scene.RequestAvatarList();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
if (avatars[i] != this)
|
||||
{
|
||||
avatars[i].CoarseLocationChange(this);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
|
@ -570,16 +564,17 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="remoteAvatar"></param>
|
||||
public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
|
||||
{
|
||||
remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.AbsolutePosition, this.m_textureEntry.ToBytes());
|
||||
remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid,
|
||||
LocalId, AbsolutePosition, m_textureEntry.ToBytes());
|
||||
}
|
||||
|
||||
public void SendFullUpdateToALLClients()
|
||||
{
|
||||
List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
|
||||
foreach (ScenePresence avatar in this.m_scene.RequestAvatarList())
|
||||
List<ScenePresence> avatars = m_scene.RequestAvatarList();
|
||||
foreach (ScenePresence avatar in m_scene.RequestAvatarList())
|
||||
{
|
||||
this.SendFullUpdateToOtherClient(avatar);
|
||||
if (avatar.LocalId != this.LocalId)
|
||||
SendFullUpdateToOtherClient(avatar);
|
||||
if (avatar.LocalId != LocalId)
|
||||
{
|
||||
if (!avatar.childAgent)
|
||||
{
|
||||
|
@ -595,15 +590,16 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public void SendInitialData()
|
||||
{
|
||||
this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.m_firstname, this.m_lastname, this.m_uuid, this.LocalId, this.AbsolutePosition, this.m_textureEntry.ToBytes());
|
||||
if (!this.childAgent)
|
||||
ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId,
|
||||
AbsolutePosition, m_textureEntry.ToBytes());
|
||||
if (!childAgent)
|
||||
{
|
||||
this.m_scene.InformClientOfNeighbours(this.ControllingClient);
|
||||
this.newAvatar = false;
|
||||
m_scene.InformClientOfNeighbours(ControllingClient);
|
||||
newAvatar = false;
|
||||
}
|
||||
|
||||
this.SendFullUpdateToALLClients();
|
||||
this.SendArrearanceToAllOtherAgents();
|
||||
SendFullUpdateToALLClients();
|
||||
SendArrearanceToAllOtherAgents();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -612,13 +608,13 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="OurClient"></param>
|
||||
public void SendOurAppearance(IClientAPI OurClient)
|
||||
{
|
||||
this.ControllingClient.SendWearables(this.Wearables);
|
||||
ControllingClient.SendWearables(Wearables);
|
||||
|
||||
//this.SendFullUpdateToALLClients();
|
||||
//this.SendArrearanceToAllOtherAgents();
|
||||
|
||||
this.m_scene.SendAllSceneObjectsToClient(this);
|
||||
this.ControllingClient.SendViewerTime(this.m_scene.TimePhase);
|
||||
m_scene.SendAllSceneObjectsToClient(this);
|
||||
ControllingClient.SendViewerTime(m_scene.TimePhase);
|
||||
|
||||
//Please don't remove the following code (at least not yet), just leave it commented out
|
||||
//gives the user god powers, should help with debuging things in the future
|
||||
|
@ -636,10 +632,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public void SendArrearanceToAllOtherAgents()
|
||||
{
|
||||
List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
|
||||
foreach (ScenePresence avatar in this.m_scene.RequestAvatarList())
|
||||
List<ScenePresence> avatars = m_scene.RequestAvatarList();
|
||||
foreach (ScenePresence avatar in m_scene.RequestAvatarList())
|
||||
{
|
||||
this.SendAppearanceToOtherAgent(avatar);
|
||||
SendAppearanceToOtherAgent(avatar);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -649,7 +645,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="avatarInfo"></param>
|
||||
public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
|
||||
{
|
||||
avatarInfo.ControllingClient.SendAppearance(this.ControllingClient.AgentId, this.visualParams, this.m_textureEntry.ToBytes());
|
||||
avatarInfo.ControllingClient.SendAppearance(ControllingClient.AgentId, visualParams,
|
||||
m_textureEntry.ToBytes());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -659,12 +656,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="seq"></param>
|
||||
public void SendAnimPack(LLUUID animID, int seq)
|
||||
{
|
||||
this.current_anim = animID;
|
||||
this.anim_seq = seq;
|
||||
List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
|
||||
current_anim = animID;
|
||||
anim_seq = seq;
|
||||
List<ScenePresence> avatars = m_scene.RequestAvatarList();
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
|
||||
avatars[i].ControllingClient.SendAnimation(animID, seq, ControllingClient.AgentId);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -673,48 +670,51 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public void SendAnimPack()
|
||||
{
|
||||
this.SendAnimPack(this.current_anim, this.anim_seq);
|
||||
SendAnimPack(current_anim, anim_seq);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Significant Movement Method
|
||||
|
||||
protected void CheckForSignificantMovement()
|
||||
{
|
||||
if (libsecondlife.Helpers.VecDist(this.AbsolutePosition, this.posLastSignificantMove) > 2.0)
|
||||
if (Helpers.VecDist(AbsolutePosition, posLastSignificantMove) > 2.0)
|
||||
{
|
||||
this.posLastSignificantMove = this.AbsolutePosition;
|
||||
posLastSignificantMove = AbsolutePosition;
|
||||
if (OnSignificantClientMovement != null)
|
||||
{
|
||||
OnSignificantClientMovement(this.ControllingClient);
|
||||
OnSignificantClientMovement(ControllingClient);
|
||||
NotifyMyCoarseLocationChange();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Border Crossing Methods
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
protected void CheckForBorderCrossing()
|
||||
{
|
||||
LLVector3 pos2 = this.AbsolutePosition;
|
||||
LLVector3 vel = this.Velocity;
|
||||
LLVector3 pos2 = AbsolutePosition;
|
||||
LLVector3 vel = Velocity;
|
||||
|
||||
float timeStep = 0.1f;
|
||||
pos2.X = pos2.X + (vel.X * timeStep);
|
||||
pos2.Y = pos2.Y + (vel.Y * timeStep);
|
||||
pos2.Z = pos2.Z + (vel.Z * timeStep);
|
||||
pos2.X = pos2.X + (vel.X*timeStep);
|
||||
pos2.Y = pos2.Y + (vel.Y*timeStep);
|
||||
pos2.Z = pos2.Z + (vel.Z*timeStep);
|
||||
|
||||
if ((pos2.X < 0) || (pos2.X > 256))
|
||||
{
|
||||
this.CrossToNewRegion();
|
||||
CrossToNewRegion();
|
||||
}
|
||||
|
||||
if ((pos2.Y < 0) || (pos2.Y > 256))
|
||||
{
|
||||
this.CrossToNewRegion();
|
||||
CrossToNewRegion();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -723,10 +723,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
protected void CrossToNewRegion()
|
||||
{
|
||||
LLVector3 pos = this.AbsolutePosition;
|
||||
LLVector3 pos = AbsolutePosition;
|
||||
LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z);
|
||||
uint neighbourx = this.m_regionInfo.RegionLocX;
|
||||
uint neighboury = this.m_regionInfo.RegionLocY;
|
||||
uint neighbourx = m_regionInfo.RegionLocX;
|
||||
uint neighboury = m_regionInfo.RegionLocY;
|
||||
|
||||
if (pos.X < 1.7F)
|
||||
{
|
||||
|
@ -749,24 +749,28 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
newpos.Y = 0.1F;
|
||||
}
|
||||
|
||||
LLVector3 vel = this.m_velocity;
|
||||
ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256));
|
||||
RegionInfo neighbourRegion = this.m_scene.RequestNeighbouringRegionInfo(neighbourHandle);
|
||||
LLVector3 vel = m_velocity;
|
||||
ulong neighbourHandle = Helpers.UIntsToLong((uint) (neighbourx*256), (uint) (neighboury*256));
|
||||
RegionInfo neighbourRegion = m_scene.RequestNeighbouringRegionInfo(neighbourHandle);
|
||||
if (neighbourRegion != null)
|
||||
{
|
||||
bool res = this.m_scene.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos, this._physActor.Flying);
|
||||
bool res =
|
||||
m_scene.InformNeighbourOfCrossing(neighbourHandle, ControllingClient.AgentId, newpos,
|
||||
_physActor.Flying);
|
||||
if (res)
|
||||
{
|
||||
//TODO: following line is hard coded to port 9000, really need to change this as soon as possible
|
||||
AgentCircuitData circuitdata = this.ControllingClient.RequestClientInfo();
|
||||
string capsPath = Util.GetCapsURL(this.ControllingClient.AgentId);
|
||||
this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint, capsPath);
|
||||
this.MakeChildAgent();
|
||||
this.m_scene.SendKillObject(this.m_localId);
|
||||
this.NotifyMyCoarseLocationChange();
|
||||
AgentCircuitData circuitdata = ControllingClient.RequestClientInfo();
|
||||
string capsPath = Util.GetCapsURL(ControllingClient.AgentId);
|
||||
ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint,
|
||||
capsPath);
|
||||
MakeChildAgent();
|
||||
m_scene.SendKillObject(m_localId);
|
||||
NotifyMyCoarseLocationChange();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
|
@ -774,7 +778,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
public static void LoadAnims()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -783,21 +786,21 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public override void UpdateMovement()
|
||||
{
|
||||
newForce = false;
|
||||
lock (this.forcesList)
|
||||
lock (forcesList)
|
||||
{
|
||||
if (this.forcesList.Count > 0)
|
||||
if (forcesList.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < this.forcesList.Count; i++)
|
||||
for (int i = 0; i < forcesList.Count; i++)
|
||||
{
|
||||
NewForce force = this.forcesList[i];
|
||||
NewForce force = forcesList[i];
|
||||
|
||||
this.updateflag = true;
|
||||
this.Velocity = new LLVector3(force.X, force.Y, force.Z);
|
||||
this.newForce = true;
|
||||
updateflag = true;
|
||||
Velocity = new LLVector3(force.X, force.Y, force.Z);
|
||||
newForce = true;
|
||||
}
|
||||
for (int i = 0; i < this.forcesList.Count; i++)
|
||||
for (int i = 0; i < forcesList.Count; i++)
|
||||
{
|
||||
this.forcesList.RemoveAt(0);
|
||||
forcesList.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -824,7 +827,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
public NewForce()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -833,5 +835,4 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
throw new Exception("The method or operation is not implemented.");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -1,20 +1,18 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Axiom.Math;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes.Scripting
|
||||
{
|
||||
public interface IScriptHost
|
||||
{
|
||||
string Name { get; set;}
|
||||
string SitName{ get; set;}
|
||||
string TouchName { get; set;}
|
||||
string Name { get; set; }
|
||||
string SitName { get; set; }
|
||||
string TouchName { get; set; }
|
||||
string Description { get; set; }
|
||||
LLUUID UUID { get; }
|
||||
LLUUID ObjectOwner { get;}
|
||||
LLUUID ObjectOwner { get; }
|
||||
LLUUID ObjectCreator { get; }
|
||||
LLVector3 AbsolutePosition { get; }
|
||||
void SetText(string text, Axiom.Math.Vector3 color, double alpha);
|
||||
void SetText(string text, Vector3 color, double alpha);
|
||||
}
|
||||
}
|
|
@ -1,14 +1,13 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Axiom.Math;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes.Scripting
|
||||
{
|
||||
public class NullScriptHost : IScriptHost
|
||||
{
|
||||
private LLVector3 m_pos = new LLVector3(128, 128, 30);
|
||||
|
||||
LLVector3 m_pos = new LLVector3( 128, 128, 30 );
|
||||
public string Name
|
||||
{
|
||||
get { return "Object"; }
|
||||
|
@ -39,16 +38,21 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
|
|||
}
|
||||
|
||||
public LLUUID ObjectOwner
|
||||
{ get { return LLUUID.Zero; } }
|
||||
{
|
||||
get { return LLUUID.Zero; }
|
||||
}
|
||||
|
||||
public LLUUID ObjectCreator { get { return LLUUID.Zero; } }
|
||||
public LLUUID ObjectCreator
|
||||
{
|
||||
get { return LLUUID.Zero; }
|
||||
}
|
||||
|
||||
public LLVector3 AbsolutePosition
|
||||
{
|
||||
get { return m_pos; }
|
||||
}
|
||||
|
||||
public void SetText(string text, Axiom.Math.Vector3 color, double alpha)
|
||||
public void SetText(string text, Vector3 color, double alpha)
|
||||
{
|
||||
Console.WriteLine("Tried to SetText [{0}] on NullScriptHost", text);
|
||||
}
|
||||
|
|
|
@ -26,17 +26,15 @@
|
|||
*
|
||||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Region.Environment.Scenes.Scripting;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
//TODO: WHERE TO PLACE THIS?
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes.Scripting
|
||||
{
|
||||
public interface ScriptEngineInterface
|
||||
{
|
||||
void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger);
|
||||
void InitializeEngine(Scene Sceneworld, LogBase logger);
|
||||
void Shutdown();
|
||||
// void StartScript(string ScriptID, IScriptHost ObjectID);
|
||||
}
|
||||
|
|
|
@ -27,17 +27,17 @@
|
|||
*/
|
||||
/* Original code: Tedd Hansen */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes.Scripting
|
||||
{
|
||||
public class ScriptEngineLoader
|
||||
{
|
||||
private OpenSim.Framework.Console.LogBase m_log;
|
||||
public ScriptEngineLoader(OpenSim.Framework.Console.LogBase logger)
|
||||
private LogBase m_log;
|
||||
|
||||
public ScriptEngineLoader(LogBase logger)
|
||||
{
|
||||
m_log = logger;
|
||||
}
|
||||
|
@ -47,12 +47,16 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
|
|||
ScriptEngineInterface ret = null;
|
||||
try
|
||||
{
|
||||
ret = LoadAndInitAssembly(Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine." + EngineName + ".dll"),
|
||||
"OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine");
|
||||
ret =
|
||||
LoadAndInitAssembly(
|
||||
Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine." + EngineName + ".dll"),
|
||||
"OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.Error("ScriptEngine", "Error loading assembly \"" + EngineName + "\": " + e.Message + ", " + e.StackTrace.ToString());
|
||||
m_log.Error("ScriptEngine",
|
||||
"Error loading assembly \"" + EngineName + "\": " + e.Message + ", " +
|
||||
e.StackTrace.ToString());
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
@ -107,7 +111,7 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
|
|||
ScriptEngineInterface ret;
|
||||
//try
|
||||
//{
|
||||
ret = (ScriptEngineInterface)Activator.CreateInstance(t);
|
||||
ret = (ScriptEngineInterface) Activator.CreateInstance(t);
|
||||
//}
|
||||
//catch (Exception e)
|
||||
//{
|
||||
|
@ -115,10 +119,6 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
|
|||
//}
|
||||
|
||||
return ret;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -1,15 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Region.Capabilities;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
|
||||
using System.Reflection;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.Environment
|
||||
{
|
||||
|
@ -19,10 +11,7 @@ namespace OpenSim.Region.Environment
|
|||
|
||||
public IRegionDataStore DataStore
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_dataStore;
|
||||
}
|
||||
get { return m_dataStore; }
|
||||
}
|
||||
|
||||
public StorageManager(IRegionDataStore storage)
|
||||
|
@ -32,7 +21,7 @@ namespace OpenSim.Region.Environment
|
|||
|
||||
public StorageManager(string dllName, string dataStoreFile, string dataStoreDB)
|
||||
{
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose("DATASTORE", "Attempting to load " + dllName);
|
||||
MainLog.Instance.Verbose("DATASTORE", "Attempting to load " + dllName);
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
|
@ -43,12 +32,13 @@ namespace OpenSim.Region.Environment
|
|||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
IRegionDataStore plug = (IRegionDataStore)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
IRegionDataStore plug =
|
||||
(IRegionDataStore) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
plug.Initialise(dataStoreFile, dataStoreDB);
|
||||
|
||||
m_dataStore = plug;
|
||||
|
||||
OpenSim.Framework.Console.MainLog.Instance.Verbose("DATASTORE", "Added IRegionDataStore Interface");
|
||||
MainLog.Instance.Verbose("DATASTORE", "Added IRegionDataStore Interface");
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Types
|
||||
|
@ -36,9 +34,9 @@ namespace OpenSim.Region.Environment.Types
|
|||
}
|
||||
else
|
||||
{
|
||||
if (obj.AbsolutePosition.X < (m_leftX + (m_width / 2)))
|
||||
if (obj.AbsolutePosition.X < (m_leftX + (m_width/2)))
|
||||
{
|
||||
if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
|
||||
if (obj.AbsolutePosition.Y < (m_leftY + (m_height/2)))
|
||||
{
|
||||
m_childNodes[0].AddObject(obj);
|
||||
}
|
||||
|
@ -49,7 +47,7 @@ namespace OpenSim.Region.Environment.Types
|
|||
}
|
||||
else
|
||||
{
|
||||
if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
|
||||
if (obj.AbsolutePosition.Y < (m_leftY + (m_height/2)))
|
||||
{
|
||||
m_childNodes[1].AddObject(obj);
|
||||
}
|
||||
|
@ -66,10 +64,17 @@ namespace OpenSim.Region.Environment.Types
|
|||
if (m_childNodes == null)
|
||||
{
|
||||
m_childNodes = new BasicQuadTreeNode[4];
|
||||
m_childNodes[0] = new BasicQuadTreeNode(this, m_leftX, m_leftY,(short) (m_width / 2), (short)( m_height / 2));
|
||||
m_childNodes[1] = new BasicQuadTreeNode(this,(short)( m_leftX + (m_width / 2)), m_leftY,(short)( m_width / 2),(short) (m_height / 2));
|
||||
m_childNodes[2] = new BasicQuadTreeNode(this, m_leftX, (short)( m_leftY + (m_height / 2)), (short)(m_width / 2),(short)( m_height / 2));
|
||||
m_childNodes[3] = new BasicQuadTreeNode(this, (short)( m_leftX + (m_width / 2)),(short)( m_height + (m_height / 2)),(short)( m_width / 2), (short)(m_height / 2));
|
||||
m_childNodes[0] =
|
||||
new BasicQuadTreeNode(this, m_leftX, m_leftY, (short) (m_width/2), (short) (m_height/2));
|
||||
m_childNodes[1] =
|
||||
new BasicQuadTreeNode(this, (short) (m_leftX + (m_width/2)), m_leftY, (short) (m_width/2),
|
||||
(short) (m_height/2));
|
||||
m_childNodes[2] =
|
||||
new BasicQuadTreeNode(this, m_leftX, (short) (m_leftY + (m_height/2)), (short) (m_width/2),
|
||||
(short) (m_height/2));
|
||||
m_childNodes[3] =
|
||||
new BasicQuadTreeNode(this, (short) (m_leftX + (m_width/2)), (short) (m_height + (m_height/2)),
|
||||
(short) (m_width/2), (short) (m_height/2));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -88,9 +93,9 @@ namespace OpenSim.Region.Environment.Types
|
|||
}
|
||||
else
|
||||
{
|
||||
if (x < (m_leftX + (m_width / 2)))
|
||||
if (x < (m_leftX + (m_width/2)))
|
||||
{
|
||||
if (y < (m_leftY + (m_height / 2)))
|
||||
if (y < (m_leftY + (m_height/2)))
|
||||
{
|
||||
return m_childNodes[0].GetObjectsFrom(x, y);
|
||||
}
|
||||
|
@ -101,7 +106,7 @@ namespace OpenSim.Region.Environment.Types
|
|||
}
|
||||
else
|
||||
{
|
||||
if (y < (m_leftY + (m_height / 2)))
|
||||
if (y < (m_leftY + (m_height/2)))
|
||||
{
|
||||
return m_childNodes[1].GetObjectsFrom(x, y);
|
||||
}
|
||||
|
@ -127,7 +132,8 @@ namespace OpenSim.Region.Environment.Types
|
|||
List<SceneObjectGroup> outBounds = new List<SceneObjectGroup>();
|
||||
foreach (SceneObjectGroup group in m_objects)
|
||||
{
|
||||
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
|
||||
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) &&
|
||||
((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
|
||||
{
|
||||
//still in bounds
|
||||
}
|
||||
|
@ -151,9 +157,10 @@ namespace OpenSim.Region.Environment.Types
|
|||
|
||||
public void PassUp(SceneObjectGroup group)
|
||||
{
|
||||
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
|
||||
if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) &&
|
||||
((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
|
||||
{
|
||||
this.AddObject(group);
|
||||
AddObject(group);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1,8 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using libsecondlife;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Environment.Types
|
||||
{
|
||||
|
@ -49,6 +47,5 @@ namespace OpenSim.Region.Environment.Types
|
|||
|
||||
return part;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -27,20 +27,19 @@
|
|||
*/
|
||||
using System.Collections.Generic;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Region.Environment;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
using OpenSim.Region.ExtensionsScriptModule.CSharp;
|
||||
using OpenSim.Region.ExtensionsScriptModule.JScript;
|
||||
using OpenSim.Region.ExtensionsScriptModule.JVMEngine;
|
||||
|
||||
namespace OpenSim.Region.ExtensionsScriptModule
|
||||
{
|
||||
public class ScriptManager : IRegionModule
|
||||
public class ScriptManager : IRegionModule, IExtensionScriptModule
|
||||
{
|
||||
List<IScript> scripts = new List<IScript>();
|
||||
readonly List<IScript> scripts = new List<IScript>();
|
||||
Scene m_scene;
|
||||
Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>();
|
||||
readonly Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>();
|
||||
|
||||
private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts)
|
||||
{
|
||||
|
@ -67,13 +66,15 @@ namespace OpenSim.Region.ExtensionsScriptModule
|
|||
compilers.Add(javaCompiler.FileExt(), javaCompiler);
|
||||
}
|
||||
|
||||
public delegate TResult ModuleAPIMethod1<TResult, TParam0>(TParam0 param0);
|
||||
public delegate TResult ModuleAPIMethod2<TResult, TParam0, TParam1>(TParam0 param0, TParam1 param1);
|
||||
|
||||
public void Initialise(Scene scene)
|
||||
{
|
||||
System.Console.WriteLine("Initialising Extensions Scripting Module");
|
||||
m_scene = scene;
|
||||
|
||||
m_scene.RegisterAPIMethod("API_CompileExtensionScript", new ModuleAPIMethod1<bool, string>(Compile));
|
||||
m_scene.RegisterAPIMethod("API_AddExtensionScript", new ModuleAPIMethod1<bool, IScript>(AddPreCompiledScript));
|
||||
m_scene.RegisterModuleInterface<IExtensionScriptModule>(this);
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
|
@ -135,6 +136,12 @@ namespace OpenSim.Region.ExtensionsScriptModule
|
|||
}
|
||||
}
|
||||
|
||||
public interface IExtensionScriptModule
|
||||
{
|
||||
bool Compile(string filename);
|
||||
bool AddPreCompiledScript(IScript script);
|
||||
}
|
||||
|
||||
interface IScriptCompiler
|
||||
{
|
||||
Dictionary<string, IScript> compile(string filename);
|
||||
|
|
Loading…
Reference in New Issue