mantis 8181: don't try to delete contents of a non exitent folder
parent
426f2130fc
commit
8f10db0a6a
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@ -646,7 +646,7 @@ namespace OpenSim.Region.CoreModules.Asset
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if (m_LogLevel >= 2)
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m_log.Debug("[FLOTSAM ASSET CACHE]: Clearing caches.");
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if (m_FileCacheEnabled)
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if (m_FileCacheEnabled && Directory.Exists(m_CacheDirectory))
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{
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foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
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{
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@ -681,10 +681,10 @@ namespace OpenSim.Region.CoreModules.Asset
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// before cleaning up expired files we must scan the objects in the scene to make sure that we retain
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// such local assets if they have not been recently accessed.
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TouchAllSceneAssets(false);
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foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
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if(Directory.Exists(m_CacheDirectory))
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{
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CleanExpiredFiles(dir, purgeLine);
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foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
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CleanExpiredFiles(dir, purgeLine);
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}
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lock(timerLock)
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@ -706,6 +706,9 @@ namespace OpenSim.Region.CoreModules.Asset
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{
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try
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{
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if(!Directory.Exists(dir))
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return;
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foreach (string file in Directory.GetFiles(dir))
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{
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if (File.GetLastAccessTime(file) < purgeLine)
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@ -869,6 +872,9 @@ namespace OpenSim.Region.CoreModules.Asset
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/// <returns></returns>
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private int GetFileCacheCount(string dir)
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{
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if(!Directory.Exists(dir))
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return 0;
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int count = Directory.GetFiles(dir).Length;
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foreach (string subdir in Directory.GetDirectories(dir))
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@ -987,6 +993,9 @@ namespace OpenSim.Region.CoreModules.Asset
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/// </summary>
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private void ClearFileCache()
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{
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if(!Directory.Exists(m_CacheDirectory))
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return;
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foreach (string dir in Directory.GetDirectories(m_CacheDirectory))
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{
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try
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