minor: Fix full scene part console report to show proper Light* names rather than all wrongly FlexiDrag

0.7.5-pf-bulletsim 0.7.5-rc2
Justin Clark-Casey (justincc) 2013-01-26 00:31:19 +00:00
parent c42e2c6906
commit 8f32e16497
1 changed files with 5 additions and 5 deletions

View File

@ -592,11 +592,11 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
cdl.AddRow(
"LightColor",
string.Format("<{0},{1},{2},{3}>", s.LightColorR, s.LightColorB, s.LightColorG, s.LightColorA));
cdl.AddRow("FlexiDrag", s.LightCutoff);
cdl.AddRow("FlexiDrag", s.LightEntry);
cdl.AddRow("FlexiDrag", s.LightFalloff);
cdl.AddRow("FlexiDrag", s.LightIntensity);
cdl.AddRow("FlexiDrag", s.LightRadius);
cdl.AddRow("LightCutoff", s.LightCutoff);
cdl.AddRow("LightEntry", s.LightEntry);
cdl.AddRow("LightFalloff", s.LightFalloff);
cdl.AddRow("LightIntensity", s.LightIntensity);
cdl.AddRow("LightRadius", s.LightRadius);
cdl.AddRow("Media", string.Format("{0} entries", s.Media != null ? s.Media.Count.ToString() : "n/a"));
cdl.AddRow("PathBegin", s.PathBegin);
cdl.AddRow("PathEnd", s.PathEnd);