Merge branch 'master' into BulletSim2017
commit
8f3c17189c
|
@ -145,6 +145,11 @@
|
|||
</exec>
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||||
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.services.inventoryservice.tests)==0}" />
|
||||
|
||||
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.permissions">
|
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<arg value="./bin/OpenSim.Tests.Permissions.dll" />
|
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</exec>
|
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests.permissions)==0}" />
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<delete dir="%temp%"/>
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</target>
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|
@ -260,6 +265,11 @@
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<arg value="-xml=test-results/OpenSim.Services.InventoryService.Tests.dll-Results.xml" />
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</exec>
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|
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<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.tests.permissions">
|
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<arg value="./bin/OpenSim.Tests.Permissions.dll" />
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<arg value="-xml=test-results/OpenSim.Tests.Permissions.dll-Results.xml" />
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</exec>
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.servers.tests)==0}" />
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|
@ -271,6 +281,7 @@
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.capabilities.handlers.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.services.inventoryservice.tests)==0}" />
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<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests.permissions)==0}" />
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</target>
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<target name="doxygen">
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|
|
|
@ -657,6 +657,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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// if(!m_scene.IsRunning)
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// return sog;
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if (root.KeyframeMotion != null)
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root.KeyframeMotion.StartCrossingCheck();
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|
@ -3018,12 +3021,13 @@ namespace OpenSim.Region.Framework.Scenes
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// If we somehow got here to updating the SOG and its root part is not scheduled for update,
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// check to see if the physical position or rotation warrant an update.
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/*
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if (m_rootPart.UpdateFlag == UpdateRequired.NONE)
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{
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// rootpart SendScheduledUpdates will check if a update is needed
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m_rootPart.UpdateFlag = UpdateRequired.TERSE;
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}
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*/
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if (IsAttachment)
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{
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ScenePresence sp = m_scene.GetScenePresence(AttachedAvatar);
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|
|
|
@ -238,12 +238,6 @@ namespace OpenSim.Region.Framework.Scenes
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/// </remarks>
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public bool SoundQueueing { get; set; }
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public uint TimeStampFull;
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public uint TimeStampLastActivity; // Will be used for AutoReturn
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public uint TimeStampTerse;
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[XmlIgnore]
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public Quaternion AttachRotation = Quaternion.Identity;
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|
@ -1219,6 +1213,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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public UpdateRequired UpdateFlag { get; set; }
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private object UpdateFlagLock = new object();
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|
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/// <summary>
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/// Used for media on a prim.
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|
@ -1641,8 +1636,10 @@ namespace OpenSim.Region.Framework.Scenes
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PhysActor.SetMaterial((int)value);
|
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}
|
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if(ParentGroup != null)
|
||||
{
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleFullUpdateIfNone();
|
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ScheduleFullUpdate();
|
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}
|
||||
}
|
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}
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}
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|
@ -1730,7 +1727,12 @@ namespace OpenSim.Region.Framework.Scenes
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|||
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public byte PhysicsShapeType
|
||||
{
|
||||
get { return m_physicsShapeType; }
|
||||
get
|
||||
{
|
||||
// if (PhysActor != null)
|
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// m_physicsShapeType = PhysActor.PhysicsShapeType;
|
||||
return m_physicsShapeType;
|
||||
}
|
||||
set
|
||||
{
|
||||
byte oldv = m_physicsShapeType;
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|
@ -1781,10 +1783,12 @@ namespace OpenSim.Region.Framework.Scenes
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|||
{
|
||||
m_density = value;
|
||||
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ScheduleFullUpdateIfNone();
|
||||
|
||||
if (ParentGroup != null)
|
||||
{
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
PhysicsActor pa = PhysActor;
|
||||
if (pa != null)
|
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|
@ -1802,10 +1806,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_gravitymod = value;
|
||||
|
||||
ScheduleFullUpdateIfNone();
|
||||
|
||||
if (ParentGroup != null)
|
||||
{
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
PhysicsActor pa = PhysActor;
|
||||
if (pa != null)
|
||||
|
@ -1823,10 +1828,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_friction = value;
|
||||
|
||||
ScheduleFullUpdateIfNone();
|
||||
|
||||
if (ParentGroup != null)
|
||||
{
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
PhysicsActor pa = PhysActor;
|
||||
if (pa != null)
|
||||
|
@ -1844,10 +1850,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_bounce = value;
|
||||
|
||||
ScheduleFullUpdateIfNone();
|
||||
|
||||
if (ParentGroup != null)
|
||||
{
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
PhysicsActor pa = PhysActor;
|
||||
if (pa != null)
|
||||
|
@ -1876,6 +1883,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void ClearUpdateSchedule()
|
||||
{
|
||||
lock(UpdateFlagLock)
|
||||
UpdateFlag = UpdateRequired.NONE;
|
||||
}
|
||||
|
||||
|
@ -3239,17 +3247,6 @@ namespace OpenSim.Region.Framework.Scenes
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|||
APIDActive = false;
|
||||
}
|
||||
|
||||
public void ScheduleFullUpdateIfNone()
|
||||
{
|
||||
if (ParentGroup == null)
|
||||
return;
|
||||
|
||||
// ??? ParentGroup.HasGroupChanged = true;
|
||||
|
||||
if (UpdateFlag != UpdateRequired.FULL)
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Schedules this prim for a full update
|
||||
/// </summary>
|
||||
|
@ -3260,22 +3257,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (ParentGroup == null)
|
||||
return;
|
||||
|
||||
ParentGroup.QueueForUpdateCheck();
|
||||
|
||||
int timeNow = Util.UnixTimeSinceEpoch();
|
||||
|
||||
// If multiple updates are scheduled on the same second, we still need to perform all of them
|
||||
// So we'll force the issue by bumping up the timestamp so that later processing sees these need
|
||||
// to be performed.
|
||||
if (timeNow <= TimeStampFull)
|
||||
lock(UpdateFlagLock)
|
||||
{
|
||||
TimeStampFull += 1;
|
||||
}
|
||||
else
|
||||
ParentGroup.QueueForUpdateCheck(); // just in case
|
||||
if(UpdateFlag != UpdateRequired.FULL)
|
||||
{
|
||||
TimeStampFull = (uint)timeNow;
|
||||
}
|
||||
|
||||
UpdateFlag = UpdateRequired.FULL;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
|
@ -3285,6 +3271,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (ParentGroup.Scene != null)
|
||||
ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Schedule a terse update for this prim. Terse updates only send position,
|
||||
|
@ -3304,12 +3292,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
}
|
||||
|
||||
lock(UpdateFlagLock)
|
||||
{
|
||||
if (UpdateFlag == UpdateRequired.NONE)
|
||||
{
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ParentGroup.QueueForUpdateCheck();
|
||||
|
||||
TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
|
||||
UpdateFlag = UpdateRequired.TERSE;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
|
@ -3320,6 +3309,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (ParentGroup.Scene != null)
|
||||
ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, false);
|
||||
}
|
||||
}
|
||||
|
||||
public void ScriptSetPhysicsStatus(bool UsePhysics)
|
||||
{
|
||||
|
@ -3362,12 +3352,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
|
||||
// Update the "last" values
|
||||
lock(UpdateFlagLock)
|
||||
{
|
||||
m_lastPosition = AbsolutePosition;
|
||||
m_lastRotation = RotationOffset;
|
||||
m_lastVelocity = Velocity;
|
||||
m_lastAcceleration = Acceleration;
|
||||
m_lastAngularVelocity = AngularVelocity;
|
||||
m_lastUpdateSentTime = Util.GetTimeStampMS();
|
||||
}
|
||||
|
||||
ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
|
||||
{
|
||||
|
@ -3381,12 +3374,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
|
||||
// Update the "last" values
|
||||
lock(UpdateFlagLock)
|
||||
{
|
||||
m_lastPosition = AbsolutePosition;
|
||||
m_lastRotation = RotationOffset;
|
||||
m_lastVelocity = Velocity;
|
||||
m_lastAcceleration = Acceleration;
|
||||
m_lastAngularVelocity = AngularVelocity;
|
||||
m_lastUpdateSentTime = Util.GetTimeStampMS();
|
||||
}
|
||||
|
||||
if (ParentGroup.IsAttachment)
|
||||
{
|
||||
|
@ -3443,16 +3439,22 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void SendScheduledUpdates()
|
||||
{
|
||||
switch (UpdateFlag)
|
||||
UpdateRequired currentUpdate;
|
||||
lock(UpdateFlagLock)
|
||||
{
|
||||
currentUpdate = UpdateFlag;
|
||||
ClearUpdateSchedule();
|
||||
}
|
||||
|
||||
switch (currentUpdate)
|
||||
{
|
||||
case UpdateRequired.NONE:
|
||||
ClearUpdateSchedule();
|
||||
break;
|
||||
|
||||
case UpdateRequired.TERSE:
|
||||
|
||||
ClearUpdateSchedule();
|
||||
bool needupdate = true;
|
||||
lock(UpdateFlagLock)
|
||||
{
|
||||
double now = Util.GetTimeStampMS();
|
||||
Vector3 curvel = Velocity;
|
||||
Vector3 curacc = Acceleration;
|
||||
|
@ -3543,7 +3545,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_lastAcceleration = curacc;
|
||||
m_lastAngularVelocity = angvel;
|
||||
m_lastUpdateSentTime = now;
|
||||
}
|
||||
}
|
||||
|
||||
if(needupdate)
|
||||
{
|
||||
ParentGroup.Scene.ForEachClient(delegate(IClientAPI client)
|
||||
{
|
||||
SendTerseUpdateToClient(client);
|
||||
|
@ -3552,7 +3558,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
break;
|
||||
|
||||
case UpdateRequired.FULL:
|
||||
ClearUpdateSchedule();
|
||||
SendFullUpdateToAllClientsInternal();
|
||||
break;
|
||||
}
|
||||
|
@ -3567,7 +3572,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (ParentGroup == null || ParentGroup.Scene == null)
|
||||
return;
|
||||
|
||||
ClearUpdateSchedule();
|
||||
lock(UpdateFlagLock)
|
||||
{
|
||||
if(UpdateFlag != UpdateRequired.NONE)
|
||||
return;
|
||||
|
||||
// Update the "last" values
|
||||
m_lastPosition = AbsolutePosition;
|
||||
|
@ -3576,6 +3584,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_lastAcceleration = Acceleration;
|
||||
m_lastAngularVelocity = AngularVelocity;
|
||||
m_lastUpdateSentTime = Util.GetTimeStampMS();
|
||||
}
|
||||
|
||||
ParentGroup.Scene.ForEachClient(delegate(IClientAPI client)
|
||||
{
|
||||
|
@ -3588,7 +3597,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (ParentGroup == null || ParentGroup.Scene == null)
|
||||
return;
|
||||
|
||||
ClearUpdateSchedule();
|
||||
lock(UpdateFlagLock)
|
||||
{
|
||||
if(UpdateFlag != UpdateRequired.NONE)
|
||||
return;
|
||||
|
||||
// Update the "last" values
|
||||
m_lastPosition = AbsolutePosition;
|
||||
|
@ -3597,6 +3609,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_lastAcceleration = Acceleration;
|
||||
m_lastAngularVelocity = AngularVelocity;
|
||||
m_lastUpdateSentTime = Util.GetTimeStampMS();
|
||||
}
|
||||
|
||||
if (ParentGroup.IsAttachment)
|
||||
{
|
||||
|
|
|
@ -44,6 +44,13 @@ namespace OpenSim.Tests.Permissions
|
|||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
// In case we're dealing with some older version of nunit
|
||||
if (Common.TheInstance == null)
|
||||
{
|
||||
Common.TheInstance = new Common();
|
||||
Common.TheInstance.SetUp();
|
||||
}
|
||||
|
||||
Common.TheInstance.DeleteObjectsFolders();
|
||||
}
|
||||
|
||||
|
|
|
@ -46,6 +46,12 @@ namespace OpenSim.Tests.Permissions
|
|||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
// In case we're dealing with some older version of nunit
|
||||
if (Common.TheInstance == null)
|
||||
{
|
||||
Common.TheInstance = new Common();
|
||||
Common.TheInstance.SetUp();
|
||||
}
|
||||
Common.TheInstance.DeleteObjectsFolders();
|
||||
}
|
||||
|
||||
|
@ -74,6 +80,7 @@ namespace OpenSim.Tests.Permissions
|
|||
// Try A2 takes copies of objects that cannot be copied.
|
||||
for (int i = 0; i < 6; i++)
|
||||
TakeOneBox(Common.TheScene.GetSceneObjectGroups(), names[i], perms[i]);
|
||||
// Ad-hoc. Enough time to let the take work.
|
||||
Thread.Sleep(5000);
|
||||
|
||||
List<InventoryItemBase> items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[1].UUID, objsFolder.ID);
|
||||
|
@ -86,6 +93,7 @@ namespace OpenSim.Tests.Permissions
|
|||
// Try A2 takes copies of objects that can be copied.
|
||||
for (int i = 0; i < 6; i++)
|
||||
TakeOneBox(Common.TheScene.GetSceneObjectGroups(), names[i], perms[i]);
|
||||
// Ad-hoc. Enough time to let the take work.
|
||||
Thread.Sleep(5000);
|
||||
|
||||
items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[1].UUID, objsFolder.ID);
|
||||
|
@ -101,6 +109,7 @@ namespace OpenSim.Tests.Permissions
|
|||
|
||||
private void TakeOneBox(List<SceneObjectGroup> objs, string name, PermissionMask mask)
|
||||
{
|
||||
// Find the object inworld
|
||||
SceneObjectGroup box = objs.Find(sog => sog.Name == name && sog.OwnerID == Common.TheAvatars[0].UUID);
|
||||
Assert.That(box, Is.Not.Null, name);
|
||||
|
||||
|
|
Loading…
Reference in New Issue