* Inserts proper animation state names into data/avataranimations.xml file so that llGetAnimation() works as one would expect.
* Thanks StrawberryFride!
0.6.0-stable
Justin Clarke Casey 2008-11-05 15:26:10 +00:00
parent 638fe7a7b5
commit 8f3c5dbe5c
3 changed files with 123 additions and 119 deletions

View File

@ -35,6 +35,7 @@ namespace OpenSim.Region.Environment.Scenes
{
public Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>();
public Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>();
public Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>();
public AvatarAnimations()
{
@ -46,11 +47,14 @@ namespace OpenSim.Region.Environment.Scenes
{
if (nod.Attributes["name"] != null)
{
string name = (string)nod.Attributes["name"].Value;
string name = (string)nod.Attributes["name"].Value;
UUID id = (UUID)nod.InnerText;
string animState = (string)nod.Attributes["state"].Value;
AnimsUUID.Add(name, id);
AnimsNames.Add(id, name);
if (animState != "")
AnimStateNames.Add(id, animState);
}
}
}

View File

@ -3486,14 +3486,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScenePresence presence = World.GetScenePresence(avatar);
if (m_host.RegionHandle == presence.RegionHandle)
{
Dictionary<UUID, string> animationNames = AnimationSet.Animations.AnimsNames;
Dictionary<UUID, string> animationstateNames = AnimationSet.Animations.AnimStateNames;
if (presence != null)
{
AnimationSet currentAnims = presence.Animations;
string currentAnimation = String.Empty;
if (animationNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimation))
return currentAnimation;
string currentAnimationState = String.Empty;
if (animationstateNames.TryGetValue(currentAnims.DefaultAnimation.AnimID, out currentAnimationState))
return currentAnimationState;
}
}
return String.Empty;

View File

@ -4,118 +4,118 @@
<!-- This file is a derivative work of the above while it contains default animation UUIDs -->
<!-- Licensed under a creative commons license (By-SA) http://creativecommons.org/licenses/by-sa/2.5/ -->
<animations>
<animation name="AIM_L_BOW">46bb4359-de38-4ed8-6a22-f1f52fe8f506</animation>
<animation name="AIM_R_BAZOOKA">b5b4a67d-0aee-30d2-72cd-77b333e932ef</animation>
<animation name="AIM_R_HANDGUN">3147d815-6338-b932-f011-16b56d9ac18b</animation>
<animation name="AIM_R_RIFLE">ea633413-8006-180a-c3ba-96dd1d756720</animation>
<animation name="ANGRY_FINGERWAG">c1bc7f36-3ba0-d844-f93c-93be945d644f</animation>
<animation name="ANGRY_TANTRUM">11000694-3f41-adc2-606b-eee1d66f3724</animation>
<animation name="AWAY">fd037134-85d4-f241-72c6-4f42164fedee</animation>
<animation name="BACKFLIP">c4ca6188-9127-4f31-0158-23c4e2f93304</animation>
<animation name="BLOWKISS">db84829b-462c-ee83-1e27-9bbee66bd624</animation>
<animation name="BOW">82e99230-c906-1403-4d9c-3889dd98daba</animation>
<animation name="BRUSH">349a3801-54f9-bf2c-3bd0-1ac89772af01</animation>
<animation name="CLAP">9b0c1c4e-8ac7-7969-1494-28c874c4f668</animation>
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