Fix a bug where physical objects rezzed with an initial velocity by script do not receive this velocity.
This is a minimal fix for the 0.7.1 release, pending a non copy/paste solution.
This hopefully addresses http://opensimulator.org/mantis/view.php?id=5457
The bug was introduced in commit 3ba5eeb
			
			
				0.7.1-dev
			
			
		
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				|  | @ -2039,6 +2039,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             if (rot != null) | ||||
|                 group.UpdateGroupRotationR((Quaternion)rot); | ||||
|              | ||||
|             // TODO: This needs to be refactored with the similar code in  | ||||
|             // SceneGraph.AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) | ||||
|             // possibly by allowing this method to take a null rotation. | ||||
|             if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero) | ||||
|                 group.RootPart.ApplyImpulse((vel * group.GetMass()), false); | ||||
|              | ||||
|             // We can only call this after adding the scene object, since the scene object references the scene | ||||
|             // to find out if scripts should be activated at all. | ||||
|             group.CreateScriptInstances(param, true, DefaultScriptEngine, 3); | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)