fix the conditions to do parcel objects autoreturn
parent
c05ee23d3d
commit
8f509af1f4
|
@ -2244,10 +2244,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// any exception propogate upwards.
|
||||
try
|
||||
{
|
||||
if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart
|
||||
!m_scene.LoginsEnabled || // We're starting up or doing maintenance, don't mess with things
|
||||
m_scene.LoadingPrims) // Land may not be valid yet
|
||||
|
||||
// if shutting down then there will be nothing to handle the return so leave till next restart
|
||||
if (!m_scene.ShuttingDown &&
|
||||
m_scene.LoginsEnabled && // We're starting up or doing maintenance, don't mess with things
|
||||
!m_scene.LoadingPrims) // Land may not be valid yet
|
||||
{
|
||||
ILandObject parcel = m_scene.LandChannel.GetLandObject(
|
||||
m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y);
|
||||
|
@ -3402,10 +3402,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public virtual void DetachFromBackup()
|
||||
{
|
||||
if (m_scene != null)
|
||||
{
|
||||
m_scene.SceneGraph.FireDetachFromBackup(this);
|
||||
if (Backup && Scene != null)
|
||||
if (Backup)
|
||||
m_scene.EventManager.OnBackup -= ProcessBackup;
|
||||
|
||||
}
|
||||
Backup = false;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue