* Implemented 'Revert' channel in Terrain Module.

* Added Revert Area, flood brush.
* Added Revert Sphere, paint brush.
0.6.0-stable
Adam Frisby 2008-03-08 19:11:22 +00:00
parent 3151e302ca
commit 8f6f85e530
3 changed files with 155 additions and 0 deletions

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@ -0,0 +1,60 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
{
public class RevertArea : ITerrainFloodEffect
{
ITerrainChannel m_revertmap;
public RevertArea(ITerrainChannel revertmap)
{
m_revertmap = revertmap;
}
#region ITerrainFloodEffect Members
public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
{
int x, y;
for (x = 0; x < map.Width; x++)
{
for (y = 0; y < map.Height; y++)
{
if (fillArea[x, y] == true)
{
map[x, y] = (map[x, y] * (1.0 - strength)) + (m_revertmap[x, y] * strength);
}
}
}
}
#endregion
}
}

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@ -0,0 +1,75 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
{
public class RevertSphere : ITerrainPaintableEffect
{
ITerrainChannel m_revertmap;
public RevertSphere(ITerrainChannel revertmap)
{
m_revertmap = revertmap;
}
#region ITerrainPaintableEffect Members
public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
{
int x, y;
for (x = 0; x < map.Width; x++)
{
// Skip everything unlikely to be affected
if (Math.Abs(x - rx) > strength * 1.1)
continue;
for (y = 0; y < map.Height; y++)
{
// Skip everything unlikely to be affected
if (Math.Abs(y - ry) > strength * 1.1)
continue;
// Calculate a sphere and add it to the heighmap
double z = strength;
z *= z;
z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
if (z > 0.0)
{
z *= duration;
map[x, y] += (map[x, y] * (1.0 - z)) + (m_revertmap[x, y] * z);
}
}
}
}
#endregion
}
}

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@ -190,6 +190,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
Scene m_scene;
ITerrainChannel m_channel;
ITerrainChannel m_revert;
bool m_tainted = false;
private IConfigSource m_gConfig;
@ -201,6 +202,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.SmoothSphere();
m_painteffects[StandardTerrainEffects.Noise] = new PaintBrushes.NoiseSphere();
m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.FlattenSphere();
m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.RevertSphere(m_revert);
// Area of effect selection effects
m_floodeffects[StandardTerrainEffects.Raise] = new FloodBrushes.RaiseArea();
@ -208,6 +210,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
m_floodeffects[StandardTerrainEffects.Smooth] = new FloodBrushes.SmoothArea();
m_floodeffects[StandardTerrainEffects.Noise] = new FloodBrushes.NoiseArea();
m_floodeffects[StandardTerrainEffects.Flatten] = new FloodBrushes.FlattenArea();
m_floodeffects[StandardTerrainEffects.Revert] = new FloodBrushes.RevertArea(m_revert);
// Filesystem load/save loaders
m_loaders[".r32"] = new FileLoaders.RAW32();
@ -218,6 +221,18 @@ namespace OpenSim.Region.Environment.Modules.Terrain
m_loaders[".jpeg"] = m_loaders[".jpg"];
}
public void UpdateRevertMap()
{
int x, y;
for (x = 0; x < m_channel.Width; x++)
{
for (y = 0; y < m_channel.Height; y++)
{
m_revert[x, y] = m_channel[x, y];
}
}
}
public void LoadFromFile(string filename)
{
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
@ -229,6 +244,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
ITerrainChannel channel = loader.Value.LoadFile(filename);
m_scene.Heightmap = channel;
m_channel = channel;
UpdateRevertMap();
}
return;
}
@ -266,11 +282,15 @@ namespace OpenSim.Region.Environment.Modules.Terrain
{
m_channel = new TerrainChannel();
m_scene.Heightmap = m_channel;
m_revert = new TerrainChannel();
UpdateRevertMap();
}
}
else
{
m_channel = m_scene.Heightmap;
m_revert = new TerrainChannel();
UpdateRevertMap();
}
m_scene.EventManager.OnNewClient += EventManager_OnNewClient;