* Implemented 'Revert' channel in Terrain Module.
* Added Revert Area, flood brush. * Added Revert Sphere, paint brush.0.6.0-stable
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Terrain.FloodBrushes
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{
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public class RevertArea : ITerrainFloodEffect
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{
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ITerrainChannel m_revertmap;
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public RevertArea(ITerrainChannel revertmap)
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{
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m_revertmap = revertmap;
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}
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#region ITerrainFloodEffect Members
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public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
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{
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int x, y;
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for (x = 0; x < map.Width; x++)
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{
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for (y = 0; y < map.Height; y++)
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{
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if (fillArea[x, y] == true)
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{
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map[x, y] = (map[x, y] * (1.0 - strength)) + (m_revertmap[x, y] * strength);
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}
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}
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}
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}
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#endregion
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}
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}
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@ -0,0 +1,75 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Modules.Terrain.PaintBrushes
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{
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public class RevertSphere : ITerrainPaintableEffect
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{
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ITerrainChannel m_revertmap;
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public RevertSphere(ITerrainChannel revertmap)
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{
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m_revertmap = revertmap;
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}
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#region ITerrainPaintableEffect Members
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public void PaintEffect(ITerrainChannel map, double rx, double ry, double strength, double duration)
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{
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int x, y;
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for (x = 0; x < map.Width; x++)
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{
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// Skip everything unlikely to be affected
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if (Math.Abs(x - rx) > strength * 1.1)
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continue;
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for (y = 0; y < map.Height; y++)
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{
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// Skip everything unlikely to be affected
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if (Math.Abs(y - ry) > strength * 1.1)
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continue;
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// Calculate a sphere and add it to the heighmap
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double z = strength;
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z *= z;
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z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
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if (z > 0.0)
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{
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z *= duration;
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map[x, y] += (map[x, y] * (1.0 - z)) + (m_revertmap[x, y] * z);
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}
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}
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}
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}
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#endregion
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}
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}
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@ -190,6 +190,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
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private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
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Scene m_scene;
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ITerrainChannel m_channel;
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ITerrainChannel m_revert;
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bool m_tainted = false;
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private IConfigSource m_gConfig;
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@ -201,6 +202,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
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m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.SmoothSphere();
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m_painteffects[StandardTerrainEffects.Noise] = new PaintBrushes.NoiseSphere();
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m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.FlattenSphere();
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m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.RevertSphere(m_revert);
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// Area of effect selection effects
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m_floodeffects[StandardTerrainEffects.Raise] = new FloodBrushes.RaiseArea();
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@ -208,6 +210,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
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m_floodeffects[StandardTerrainEffects.Smooth] = new FloodBrushes.SmoothArea();
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m_floodeffects[StandardTerrainEffects.Noise] = new FloodBrushes.NoiseArea();
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m_floodeffects[StandardTerrainEffects.Flatten] = new FloodBrushes.FlattenArea();
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m_floodeffects[StandardTerrainEffects.Revert] = new FloodBrushes.RevertArea(m_revert);
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// Filesystem load/save loaders
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m_loaders[".r32"] = new FileLoaders.RAW32();
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@ -218,6 +221,18 @@ namespace OpenSim.Region.Environment.Modules.Terrain
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m_loaders[".jpeg"] = m_loaders[".jpg"];
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}
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public void UpdateRevertMap()
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{
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int x, y;
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for (x = 0; x < m_channel.Width; x++)
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{
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for (y = 0; y < m_channel.Height; y++)
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{
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m_revert[x, y] = m_channel[x, y];
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}
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}
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}
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public void LoadFromFile(string filename)
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{
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foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
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ITerrainChannel channel = loader.Value.LoadFile(filename);
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m_scene.Heightmap = channel;
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m_channel = channel;
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UpdateRevertMap();
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}
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return;
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}
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{
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m_channel = new TerrainChannel();
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m_scene.Heightmap = m_channel;
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m_revert = new TerrainChannel();
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UpdateRevertMap();
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}
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}
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else
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{
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m_channel = m_scene.Heightmap;
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m_revert = new TerrainChannel();
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UpdateRevertMap();
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}
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m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
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