refactor: Make IAR tests set up standard iar for loading
parent
fb6d761e19
commit
8f875700ef
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@ -55,12 +55,58 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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{
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{
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protected ManualResetEvent mre = new ManualResetEvent(false);
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protected ManualResetEvent mre = new ManualResetEvent(false);
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/// <summary>
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/// Stream of data representing a common IAR that can be reused in load tests.
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/// </summary>
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protected MemoryStream m_iarStream;
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protected UserAccount m_ua1
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= new UserAccount {
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PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
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FirstName = "Mr",
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LastName = "Tiddles" };
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protected UserAccount m_ua2
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= new UserAccount {
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PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
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FirstName = "Lord",
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LastName = "Lucan" };
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string m_item1Name = "b.lsl";
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private void SaveCompleted(
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private void SaveCompleted(
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Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
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Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream,
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Exception reportedException)
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Exception reportedException)
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{
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{
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mre.Set();
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mre.Set();
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}
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}
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[SetUp]
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public void Init()
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{
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ConstructDefaultIarForTestLoad();
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}
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protected void ConstructDefaultIarForTestLoad()
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{
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string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
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MemoryStream archiveWriteStream = new MemoryStream();
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TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
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InventoryItemBase item1 = new InventoryItemBase();
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item1.Name = m_item1Name;
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item1.AssetID = UUID.Random();
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item1.GroupID = UUID.Random();
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item1.CreatorId = OspResolver.MakeOspa(m_ua2.FirstName, m_ua2.LastName);
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//item1.CreatorId = userUuid.ToString();
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//item1.CreatorId = "00000000-0000-0000-0000-000000000444";
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item1.Owner = UUID.Zero;
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string item1FileName
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= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
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tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
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tar.Close();
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m_iarStream = new MemoryStream(archiveWriteStream.ToArray());
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}
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/// <summary>
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/// <summary>
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/// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
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/// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
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@ -308,34 +354,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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TestHelper.InMethod();
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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//log4net.Config.XmlConfigurator.Configure();
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string userFirstName = "Mr";
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string userLastName = "Tiddles";
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UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000555");
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string userItemCreatorFirstName = "Lord";
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string userItemCreatorLastName = "Lucan";
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UUID userItemCreatorUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
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string item1Name = "b.lsl";
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string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1Name, UUID.Random());
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MemoryStream archiveWriteStream = new MemoryStream();
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TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
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InventoryItemBase item1 = new InventoryItemBase();
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item1.Name = item1Name;
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item1.AssetID = UUID.Random();
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item1.GroupID = UUID.Random();
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item1.CreatorId = OspResolver.MakeOspa(userItemCreatorFirstName, userItemCreatorLastName);
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//item1.CreatorId = userUuid.ToString();
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//item1.CreatorId = "00000000-0000-0000-0000-000000000444";
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item1.Owner = UUID.Zero;
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string item1FileName
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= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
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tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
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tar.Close();
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MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
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SerialiserModule serialiserModule = new SerialiserModule();
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SerialiserModule serialiserModule = new SerialiserModule();
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InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
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InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
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@ -344,15 +362,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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UserProfileTestUtils.CreateUserWithInventory(
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UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
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scene, userFirstName, userLastName, userUuid, "meowfood");
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UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
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UserProfileTestUtils.CreateUserWithInventory(
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scene, userItemCreatorFirstName, userItemCreatorLastName, userItemCreatorUuid, "hampshire");
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archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);
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archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
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InventoryItemBase foundItem1
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InventoryItemBase foundItem1
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, item1Name);
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
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Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
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Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
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@ -362,31 +378,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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// foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
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// foundItem1.CreatorId, Is.EqualTo(item1.CreatorId),
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// "Loaded item non-uuid creator doesn't match original");
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// "Loaded item non-uuid creator doesn't match original");
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Assert.That(
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Assert.That(
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foundItem1.CreatorId, Is.EqualTo(userItemCreatorUuid.ToString()),
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foundItem1.CreatorId, Is.EqualTo(m_ua2.PrincipalID.ToString()),
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"Loaded item non-uuid creator doesn't match original");
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"Loaded item non-uuid creator doesn't match original");
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Assert.That(
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Assert.That(
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foundItem1.CreatorIdAsUuid, Is.EqualTo(userItemCreatorUuid),
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foundItem1.CreatorIdAsUuid, Is.EqualTo(m_ua2.PrincipalID),
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"Loaded item uuid creator doesn't match original");
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"Loaded item uuid creator doesn't match original");
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Assert.That(foundItem1.Owner, Is.EqualTo(userUuid),
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Assert.That(foundItem1.Owner, Is.EqualTo(m_ua1.PrincipalID),
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"Loaded item owner doesn't match inventory reciever");
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"Loaded item owner doesn't match inventory reciever");
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// Now try loading to a root child folder
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// Now try loading to a root child folder
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UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userUuid, "xA");
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UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xA");
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archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
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MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
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archiverModule.DearchiveInventory(userFirstName, userLastName, "xA", "meowfood", archiveReadStream);
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archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xA", "meowfood", archiveReadStream);
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InventoryItemBase foundItem2
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InventoryItemBase foundItem2
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, "xA/" + item1Name);
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xA/" + m_item1Name);
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Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
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Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
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// Now try loading to a more deeply nested folder
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// Now try loading to a more deeply nested folder
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UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, userUuid, "xB/xC");
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UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_ua1.PrincipalID, "xB/xC");
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archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
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archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
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archiverModule.DearchiveInventory(userFirstName, userLastName, "xB/xC", "meowfood", archiveReadStream);
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archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "xB/xC", "meowfood", archiveReadStream);
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InventoryItemBase foundItem3
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InventoryItemBase foundItem3
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, userUuid, "xB/xC/" + item1Name);
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, "xB/xC/" + m_item1Name);
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Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
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Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
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}
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}
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@ -127,12 +127,19 @@ namespace OpenSim.Tests.Common.Setup
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{
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{
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UserAccount ua
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UserAccount ua
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= new UserAccount(userId)
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= new UserAccount(userId)
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{ FirstName = firstName, LastName = lastName, ServiceURLs = new Dictionary<string, object>() };
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{ FirstName = firstName, LastName = lastName };
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CreateUserWithInventory(scene, ua, pw);
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return ua;
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}
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public static void CreateUserWithInventory(Scene scene, UserAccount ua, string pw)
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{
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// FIXME: This should really be set up by UserAccount itself
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ua.ServiceURLs = new Dictionary<string, object>();
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scene.UserAccountService.StoreUserAccount(ua);
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scene.UserAccountService.StoreUserAccount(ua);
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scene.InventoryService.CreateUserInventory(ua.PrincipalID);
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scene.InventoryService.CreateUserInventory(ua.PrincipalID);
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scene.AuthenticationService.SetPassword(ua.PrincipalID, pw);
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scene.AuthenticationService.SetPassword(ua.PrincipalID, pw);
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}
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return ua;
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}
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}
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}
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}
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}
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