Shuffle order of code in invnetory connector GetFolderContent() calls to avoid a possible race condition

remove-scene-viewer
Justin Clark-Casey (justincc) 2011-09-15 18:36:22 +01:00
parent 42f1b88eb2
commit 8fb3e71b14
3 changed files with 19 additions and 13 deletions

View File

@ -185,15 +185,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
InventoryCollection invCol = m_InventoryService.GetFolderContent(userID, folderID);
Util.FireAndForget(delegate
{
if (UserManager != null)
{
// Protect ourselves against the caller subsequently modifying the items list
foreach (InventoryItemBase item in new List<InventoryItemBase>(invCol.Items))
List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items);
Util.FireAndForget(delegate
{
foreach (InventoryItemBase item in items)
UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
}
});
}
return invCol;
}

View File

@ -193,15 +193,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
{
InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID, folderID);
Util.FireAndForget(delegate
{
if (UserManager != null)
{
// Protect ourselves against the caller subsequently modifying the items list
foreach (InventoryItemBase item in new List<InventoryItemBase>(invCol.Items))
List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items);
Util.FireAndForget(delegate
{
foreach (InventoryItemBase item in items)
UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
}
});
}
return invCol;
}