back to sending attachment sog kills in place of the hack. This is the
official way of doing itavinationmerge
parent
1aa335078a
commit
8fd836c299
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@ -5965,22 +5965,25 @@ namespace OpenSim.Region.Framework.Scenes
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Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true);
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Scene.AttachmentsModule.DeleteAttachmentsFromScene(this, true);
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}
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}
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public void SendFullKillsTo(ScenePresence p)
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// kill with attachs root kills
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public void SendKillTo(ScenePresence p)
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{
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{
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List<uint> ids = new List<uint>();
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List<uint> ids = new List<uint>(m_attachments.Count + 1);
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foreach (SceneObjectGroup sog in m_attachments)
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p.ControllingClient.SendPartFullUpdate(sog.RootPart, LocalId + 1);
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ids.Add(LocalId);
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ids.Add(LocalId);
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foreach (SceneObjectGroup sog in m_attachments)
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ids.Add(sog.RootPart.LocalId);
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p.ControllingClient.SendKillObject(ids);
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p.ControllingClient.SendKillObject(ids);
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}
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}
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/*
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// kill with hack
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public void SendKillTo(ScenePresence p)
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public void SendKillTo(ScenePresence p)
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{
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{
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foreach (SceneObjectGroup sog in m_attachments)
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foreach (SceneObjectGroup sog in m_attachments)
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p.ControllingClient.SendPartFullUpdate(sog.RootPart, LocalId + 1);
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p.ControllingClient.SendPartFullUpdate(sog.RootPart, LocalId + 1);
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p.ControllingClient.SendKillObject(new List<uint> { LocalId });
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p.ControllingClient.SendKillObject(new List<uint> { LocalId });
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}
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}
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*/
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public void SendViewTo(ScenePresence p)
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public void SendViewTo(ScenePresence p)
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{
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{
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SendAvatarDataToAgentNF(p);
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SendAvatarDataToAgentNF(p);
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