slow down terrain sending so other users of LAND queue do have a chance to send things
parent
e441c9cac1
commit
8fde2fb901
|
@ -1210,7 +1210,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
public virtual bool CanSendLayerData()
|
public virtual bool CanSendLayerData()
|
||||||
{
|
{
|
||||||
int n = m_udpClient.GetPacketsQueuedCount(ThrottleOutPacketType.Land);
|
int n = m_udpClient.GetPacketsQueuedCount(ThrottleOutPacketType.Land);
|
||||||
if ( n > 256)
|
if ( n > 20)
|
||||||
return false;
|
return false;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1102,7 +1102,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
{
|
{
|
||||||
pups.SetByPatch(x, y, false);
|
pups.SetByPatch(x, y, false);
|
||||||
patchs.Add(new PatchesToSend(x, y, 0));
|
patchs.Add(new PatchesToSend(x, y, 0));
|
||||||
if (++npatchs >= 512)
|
if (++npatchs >= 128)
|
||||||
{
|
{
|
||||||
pups.sendAllcurrentX = x + 1;
|
pups.sendAllcurrentX = x + 1;
|
||||||
pups.sendAllcurrentY = y;
|
pups.sendAllcurrentY = y;
|
||||||
|
@ -1110,7 +1110,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (npatchs >= 512)
|
if (npatchs >= 128)
|
||||||
break;
|
break;
|
||||||
x = 0;
|
x = 0;
|
||||||
}
|
}
|
||||||
|
@ -1221,7 +1221,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
{
|
{
|
||||||
pups.SetByPatch(x, y, false);
|
pups.SetByPatch(x, y, false);
|
||||||
ret.Add(new PatchesToSend(x, y, (float)distsq));
|
ret.Add(new PatchesToSend(x, y, (float)distsq));
|
||||||
if (npatchs++ > 1024)
|
if (npatchs++ > 512)
|
||||||
{
|
{
|
||||||
y = endY;
|
y = endY;
|
||||||
x = endX;
|
x = endX;
|
||||||
|
|
Loading…
Reference in New Issue