Merge branch 'avination-current' into ubitwork
commit
8fe2308afc
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@ -97,7 +97,7 @@ namespace OpenSim.Capabilities.Handlers
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llsdItem.asset_id = invItem.AssetID;
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llsdItem.asset_id = invItem.AssetID;
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llsdItem.created_at = invItem.CreationDate;
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llsdItem.created_at = invItem.CreationDate;
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llsdItem.desc = invItem.Description;
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llsdItem.desc = invItem.Description;
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llsdItem.flags = (int)invItem.Flags;
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llsdItem.flags = ((int)invItem.Flags) & 0xff;
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llsdItem.item_id = invItem.ID;
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llsdItem.item_id = invItem.ID;
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llsdItem.name = invItem.Name;
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llsdItem.name = invItem.Name;
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llsdItem.parent_id = invItem.Folder;
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llsdItem.parent_id = invItem.Folder;
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@ -411,7 +411,7 @@ namespace OpenSim.Capabilities.Handlers
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llsdItem.asset_id = invItem.AssetID;
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llsdItem.asset_id = invItem.AssetID;
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llsdItem.created_at = invItem.CreationDate;
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llsdItem.created_at = invItem.CreationDate;
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llsdItem.desc = invItem.Description;
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llsdItem.desc = invItem.Description;
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llsdItem.flags = (int)invItem.Flags;
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llsdItem.flags = ((int)invItem.Flags) & 0xff;
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llsdItem.item_id = invItem.ID;
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llsdItem.item_id = invItem.ID;
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llsdItem.name = invItem.Name;
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llsdItem.name = invItem.Name;
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llsdItem.parent_id = invItem.Folder;
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llsdItem.parent_id = invItem.Folder;
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@ -1737,7 +1737,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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newBlock.CreationDate = item.CreationDate;
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newBlock.CreationDate = item.CreationDate;
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newBlock.SalePrice = item.SalePrice;
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newBlock.SalePrice = item.SalePrice;
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newBlock.SaleType = item.SaleType;
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newBlock.SaleType = item.SaleType;
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newBlock.Flags = item.Flags;
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newBlock.Flags = item.Flags & 0xff;
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newBlock.CRC =
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newBlock.CRC =
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Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType,
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Helpers.InventoryCRC(newBlock.CreationDate, newBlock.SaleType,
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@ -1991,7 +1991,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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itemBlock.GroupID = item.GroupID;
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itemBlock.GroupID = item.GroupID;
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itemBlock.GroupOwned = item.GroupOwned;
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itemBlock.GroupOwned = item.GroupOwned;
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itemBlock.GroupMask = item.GroupPermissions;
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itemBlock.GroupMask = item.GroupPermissions;
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itemBlock.Flags = item.Flags;
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itemBlock.Flags = item.Flags & 0xff;
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itemBlock.SalePrice = item.SalePrice;
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itemBlock.SalePrice = item.SalePrice;
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itemBlock.SaleType = item.SaleType;
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itemBlock.SaleType = item.SaleType;
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itemBlock.CreationDate = item.CreationDate;
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itemBlock.CreationDate = item.CreationDate;
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@ -2058,7 +2058,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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bulkUpdate.ItemData[0].GroupID = item.GroupID;
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bulkUpdate.ItemData[0].GroupID = item.GroupID;
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bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned;
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bulkUpdate.ItemData[0].GroupOwned = item.GroupOwned;
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bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions;
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bulkUpdate.ItemData[0].GroupMask = item.GroupPermissions;
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bulkUpdate.ItemData[0].Flags = item.Flags;
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bulkUpdate.ItemData[0].Flags = item.Flags & 0xff;
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bulkUpdate.ItemData[0].SalePrice = item.SalePrice;
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bulkUpdate.ItemData[0].SalePrice = item.SalePrice;
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bulkUpdate.ItemData[0].SaleType = item.SaleType;
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bulkUpdate.ItemData[0].SaleType = item.SaleType;
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@ -2112,7 +2112,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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InventoryReply.InventoryData[0].GroupID = Item.GroupID;
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InventoryReply.InventoryData[0].GroupID = Item.GroupID;
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InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned;
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InventoryReply.InventoryData[0].GroupOwned = Item.GroupOwned;
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InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions;
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InventoryReply.InventoryData[0].GroupMask = Item.GroupPermissions;
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InventoryReply.InventoryData[0].Flags = Item.Flags;
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InventoryReply.InventoryData[0].Flags = Item.Flags & 0xff;
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InventoryReply.InventoryData[0].SalePrice = Item.SalePrice;
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InventoryReply.InventoryData[0].SalePrice = Item.SalePrice;
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InventoryReply.InventoryData[0].SaleType = Item.SaleType;
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InventoryReply.InventoryData[0].SaleType = Item.SaleType;
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InventoryReply.InventoryData[0].CreationDate = Item.CreationDate;
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InventoryReply.InventoryData[0].CreationDate = Item.CreationDate;
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@ -645,7 +645,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_nextPosition = m_group.AbsolutePosition + motionThisFrame;
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m_nextPosition = m_group.AbsolutePosition + motionThisFrame;
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m_group.AbsolutePosition = m_nextPosition;
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m_group.AbsolutePosition = m_nextPosition;
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m_group.RootPart.Velocity = v;
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//m_group.RootPart.Velocity = v;
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update = true;
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update = true;
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}
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}
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