* Make the ode simulation update loop print out the stack if an exception occurs (at least, this is what will happen on linux)

0.6.0-stable
Justin Clarke Casey 2008-09-18 18:54:42 +00:00
parent 6cfe4784cb
commit 8ff1bc5b03
4 changed files with 8 additions and 11 deletions

View File

@ -74,7 +74,6 @@ namespace OpenSim.Region.Physics.Meshing
return result;
}
public void Add(Triangle triangle)
{
int i;
@ -135,7 +134,6 @@ namespace OpenSim.Region.Physics.Meshing
}
}
public void Add(List<Vertex> lv)
{
foreach (Vertex v in lv)
@ -243,7 +241,6 @@ namespace OpenSim.Region.Physics.Meshing
{
pinnedVirtexes.Free();
pinnedIndex.Free();
}
/// <summary>
@ -256,7 +253,6 @@ namespace OpenSim.Region.Physics.Meshing
primMesh = null;
}
public void Append(Mesh newMesh)
{
foreach (Vertex v in newMesh.vertices)

View File

@ -466,10 +466,10 @@ namespace OpenSim.Region.Physics.Meshing
// Deal with cuts now
if ((profileBegin != 0) || (profileEnd != 0))
{
double fProfileBeginAngle = profileBegin/50000.0*360.0;
double fProfileBeginAngle = profileBegin / 50000.0*360.0;
// In degree, for easier debugging and understanding
fProfileBeginAngle -= (90.0 + 45.0); // for some reasons, the SL client counts from the corner -X/-Y
double fProfileEndAngle = 360.0 - profileEnd/50000.0*360.0; // Pathend comes as complement to 1.0
double fProfileEndAngle = 360.0 - profileEnd / 50000.0*360.0; // Pathend comes as complement to 1.0
fProfileEndAngle -= (90.0 + 45.0);
// avoid some problem angles until the hull subtraction routine is fixed
@ -2024,7 +2024,6 @@ namespace OpenSim.Region.Physics.Meshing
if (primShape.SculptEntry && primShape.SculptType != (byte)0 && primShape.SculptData.Length > 0)
{
SculptMesh smesh = CreateSculptMesh(primName, primShape, size, lod);
mesh = (Mesh)smesh;
//CalcNormals(mesh);

View File

@ -81,9 +81,8 @@ namespace OpenSim.Region.Physics.Meshing
idata.Dispose();
}
}
}
private Vertex ColorToVertex(Color input)
{
return new Vertex(
@ -91,6 +90,7 @@ namespace OpenSim.Region.Physics.Meshing
((float)input.G - 128) / RANGE,
((float)input.B - 128) / RANGE);
}
private void LoadPoles()
{
northpole = new Vertex(0, 0, 0);
@ -144,6 +144,7 @@ namespace OpenSim.Region.Physics.Meshing
return lod;
}
}
private void DoLOD()
{
int x_max = Math.Min(Scale, bBitmap.Width);
@ -199,13 +200,14 @@ namespace OpenSim.Region.Physics.Meshing
}
}
public void clearStuff()
{
this.triangles.Clear();
this.vertices.Clear();
//normals = new float[0];
}
public void processSculptTexture()
{
int x_max = Math.Min(Scale, bBitmap.Width);

View File

@ -1732,7 +1732,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
catch (Exception e)
{
m_log.Error("[PHYSICS]: " + e.Message.ToString() + e.TargetSite.ToString());
m_log.ErrorFormat("[PHYSICS]: {0}, {1}, {2}", e.Message, e.TargetSite, e);
ode.dunlock(world);
}