Attempt at restoring inventory access after TPs/crossings. RemoveClient in Scene was being too
aggressive at nixing the user out of the cache. We're now relying on NeedSceneCacheClear to decide whether to nix it or not. All other mods in other files are for better debugging messages.0.6.1-post-fixes
parent
41ad030a5a
commit
8fffdac7fa
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@ -194,6 +194,7 @@ namespace OpenSim.Framework.Communications.Cache
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/// </summary>
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public void DropInventory()
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{
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m_log.Debug("[INVENTORY CACHE]: DropInventory called");
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// Make sure there aren't pending requests around when we do this
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// FIXME: There is still a race condition where an inventory operation can be requested (since these aren't being locked).
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// Will have to extend locking to exclude this very soon.
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@ -350,11 +350,18 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer
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// are we even doing here??
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//
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if (s == scene)
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{
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//m_log.Debug("[INVTRANSFERMOD]: s == scene. Returning true in " + scene.RegionInfo.RegionName);
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return true;
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}
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else
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{
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//m_log.Debug("[INVTRANSFERMOD]: s != scene. Returning false in " + scene.RegionInfo.RegionName);
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return false;
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}
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}
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}
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//m_log.Debug("[INVTRANSFERMOD]: agent not in scene. Returning true in " + scene.RegionInfo.RegionName);
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return true;
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}
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@ -363,12 +370,14 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory.Transfer
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//
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if (m_AgentRegions[agentID] == scene)
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{
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//m_log.Debug("[INVTRANSFERMOD]: m_AgentRegions[agentID] == scene. Returning true in " + scene.RegionInfo.RegionName);
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m_AgentRegions.Remove(agentID);
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return true;
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}
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// Another region has claimed the agent
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//
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//m_log.Debug("[INVTRANSFERMOD]: last resort. Returning false in " + scene.RegionInfo.RegionName);
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return false;
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}
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@ -2226,7 +2226,11 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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else
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m_log.WarnFormat("[AGENT INVENTORY]: Root folder not found in {0}", RegionInfo.RegionName);
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}
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else
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m_log.WarnFormat("[AGENT INVENTORY]: User profile not found in {0}", RegionInfo.RegionName);
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return null;
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}
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@ -2709,7 +2709,11 @@ namespace OpenSim.Region.Environment.Scenes
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m_sceneGraph.removeUserCount(!childagentYN);
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RemoveCapsHandler(agentID);
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CommsManager.UserProfileCacheService.RemoveUser(agentID);
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if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
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{
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m_log.InfoFormat("[SCENE]: User {0} is going to another region, profile cache removed in {1}", avatar.UUID, RegionInfo.RegionName);
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CommsManager.UserProfileCacheService.RemoveUser(agentID);
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}
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if (!avatar.IsChildAgent)
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{
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