Deleted old unfinished code under Framework.Communications that wasn't being used anywhere.
Also folded GenericAsyncResult into RestClient, since it is used only there. This is preparation to remove Framework.Communications entirely.0.8.2-post-fixes
parent
1559fc42b6
commit
9005365115
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@ -1,185 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
|
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* modification, are permitted provided that the following conditions are met:
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||||
* * Redistributions of source code must retain the above copyright
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||||
* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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||||
* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Threading;
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namespace OpenSim.Framework.Communications
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{
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internal class SimpleAsyncResult : IAsyncResult
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{
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private readonly AsyncCallback m_callback;
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/// <summary>
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/// Is process completed?
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/// </summary>
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/// <remarks>Should really be boolean, but VolatileRead has no boolean method</remarks>
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private byte m_completed;
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/// <summary>
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/// Did process complete synchronously?
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/// </summary>
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/// <remarks>I have a hard time imagining a scenario where this is the case, again, same issue about
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/// booleans and VolatileRead as m_completed
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/// </remarks>
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private byte m_completedSynchronously;
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private readonly object m_asyncState;
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private ManualResetEvent m_waitHandle;
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private Exception m_exception;
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internal SimpleAsyncResult(AsyncCallback cb, object state)
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{
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m_callback = cb;
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m_asyncState = state;
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m_completed = 0;
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m_completedSynchronously = 1;
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}
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#region IAsyncResult Members
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public object AsyncState
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{
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get { return m_asyncState; }
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}
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public WaitHandle AsyncWaitHandle
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{
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get
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{
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if (m_waitHandle == null)
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{
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bool done = IsCompleted;
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ManualResetEvent mre = new ManualResetEvent(done);
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if (Interlocked.CompareExchange(ref m_waitHandle, mre, null) != null)
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{
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mre.Close();
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}
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else
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{
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if (!done && IsCompleted)
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{
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m_waitHandle.Set();
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}
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}
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}
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return m_waitHandle;
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}
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}
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public bool CompletedSynchronously
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{
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get { return Thread.VolatileRead(ref m_completedSynchronously) == 1; }
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}
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public bool IsCompleted
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{
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get { return Thread.VolatileRead(ref m_completed) == 1; }
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}
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#endregion
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#region class Methods
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internal void SetAsCompleted(bool completedSynchronously)
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{
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m_completed = 1;
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if (completedSynchronously)
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m_completedSynchronously = 1;
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else
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m_completedSynchronously = 0;
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SignalCompletion();
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}
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internal void HandleException(Exception e, bool completedSynchronously)
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{
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m_completed = 1;
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if (completedSynchronously)
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m_completedSynchronously = 1;
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else
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m_completedSynchronously = 0;
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m_exception = e;
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SignalCompletion();
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}
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private void SignalCompletion()
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{
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if (m_waitHandle != null) m_waitHandle.Set();
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if (m_callback != null) m_callback(this);
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}
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public void EndInvoke()
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{
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// This method assumes that only 1 thread calls EndInvoke
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if (!IsCompleted)
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{
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// If the operation isn't done, wait for it
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AsyncWaitHandle.WaitOne();
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AsyncWaitHandle.Close();
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m_waitHandle.Close();
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m_waitHandle = null; // Allow early GC
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}
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// Operation is done: if an exception occured, throw it
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if (m_exception != null) throw m_exception;
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}
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#endregion
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}
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internal class AsyncResult<T> : SimpleAsyncResult
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{
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private T m_result = default(T);
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public AsyncResult(AsyncCallback asyncCallback, Object state) :
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base(asyncCallback, state)
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{
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}
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public void SetAsCompleted(T result, bool completedSynchronously)
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{
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// Save the asynchronous operation's result
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m_result = result;
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// Tell the base class that the operation completed
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// sucessfully (no exception)
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base.SetAsCompleted(completedSynchronously);
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}
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public new T EndInvoke()
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{
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base.EndInvoke();
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return m_result;
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}
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}
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}
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@ -1,66 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace OpenSim.Framework.Communications.Limit
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{
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/// <summary>
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/// Interface for strategies that can limit requests from the client. Currently only used in the
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/// texture modules to deal with repeated requests for certain textures. However, limiting strategies
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/// could be used with other requests.
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/// </summary>
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public interface IRequestLimitStrategy<TId>
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{
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/// <summary>
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/// Should the request be allowed? If the id is not monitored, then the request is always allowed.
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/// Otherwise, the strategy criteria will be applied.
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/// </summary>
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/// <param name="id"></param>
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/// <returns></returns>
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bool AllowRequest(TId id);
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/// <summary>
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/// Has the request been refused just once?
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/// </summary>
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/// <returns>False if the request has not yet been refused, or if the request has been refused more
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/// than once.</returns>
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bool IsFirstRefusal(TId id);
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/// <summary>
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/// Start monitoring for future AllowRequest calls. If the id is already monitored, then monitoring
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/// continues.
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/// </summary>
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/// <param name="id"></param>
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void MonitorRequests(TId id);
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/// <summary>
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/// Is the id being monitored?
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/// </summary>
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/// <param name="uuid"> </param>
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/// <returns></returns>
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bool IsMonitoringRequests(TId id);
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}
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}
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@ -1,40 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace OpenSim.Framework.Communications.Limit
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{
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/// <summary>
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/// Strategy which polices no limits
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/// </summary>
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public class NullLimitStrategy<TId> : IRequestLimitStrategy<TId>
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{
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public bool AllowRequest(TId id) { return true; }
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public bool IsFirstRefusal(TId id) { return false; }
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public void MonitorRequests(TId id) { /* intentionally blank */ }
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public bool IsMonitoringRequests(TId id) { return false; }
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}
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}
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@ -1,109 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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||||
* * Redistributions of source code must retain the above copyright
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||||
* notice, this list of conditions and the following disclaimer.
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||||
* * Redistributions in binary form must reproduce the above copyright
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||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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namespace OpenSim.Framework.Communications.Limit
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{
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/// <summary>
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/// Limit requests by discarding them after they've been repeated a certain number of times.
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/// </summary>
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public class RepeatLimitStrategy<TId> : IRequestLimitStrategy<TId>
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{
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/// <summary>
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/// Record each asset request that we're notified about.
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/// </summary>
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private readonly Dictionary<TId, int> requestCounts = new Dictionary<TId, int>();
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/// <summary>
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/// The maximum number of requests that can be made before we drop subsequent requests.
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/// </summary>
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private readonly int m_maxRequests;
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public int MaxRequests
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{
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get { return m_maxRequests; }
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}
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/// <summary></summary>
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/// <param name="maxRequests">The maximum number of requests that may be served before all further
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/// requests are dropped.</param>
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public RepeatLimitStrategy(int maxRequests)
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{
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m_maxRequests = maxRequests;
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}
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/// <summary>
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/// <see cref="IRequestLimitStrategy"/>
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/// </summary>
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public bool AllowRequest(TId id)
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{
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if (requestCounts.ContainsKey(id))
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{
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requestCounts[id] += 1;
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if (requestCounts[id] > m_maxRequests)
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{
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return false;
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}
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}
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return true;
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}
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/// <summary>
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/// <see cref="IRequestLimitStrategy"/>
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/// </summary>
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public bool IsFirstRefusal(TId id)
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{
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if (requestCounts.ContainsKey(id) && m_maxRequests + 1 == requestCounts[id])
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{
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return true;
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}
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return false;
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}
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/// <summary>
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/// <see cref="IRequestLimitStrategy"/>
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/// </summary>
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public void MonitorRequests(TId id)
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{
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if (!IsMonitoringRequests(id))
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{
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requestCounts.Add(id, 1);
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}
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||||
}
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/// <summary>
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/// <see cref="IRequestLimitStrategy"/>
|
||||
/// </summary>
|
||||
public bool IsMonitoringRequests(TId id)
|
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{
|
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return requestCounts.ContainsKey(id);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,140 +0,0 @@
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/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace OpenSim.Framework.Communications.Limit
|
||||
{
|
||||
/// <summary>
|
||||
/// Limit requests by discarding repeat attempts that occur within a given time period
|
||||
///
|
||||
/// XXX Don't use this for limiting texture downloading, at least not until we better handle multiple requests
|
||||
/// for the same texture at different resolutions.
|
||||
/// </summary>
|
||||
public class TimeLimitStrategy<TId> : IRequestLimitStrategy<TId>
|
||||
{
|
||||
/// <summary>
|
||||
/// Record the time at which an asset request occurs.
|
||||
/// </summary>
|
||||
private readonly Dictionary<TId, Request> requests = new Dictionary<TId, Request>();
|
||||
|
||||
/// <summary>
|
||||
/// The minimum time period between which requests for the same data will be serviced.
|
||||
/// </summary>
|
||||
private readonly TimeSpan m_repeatPeriod;
|
||||
public TimeSpan RepeatPeriod
|
||||
{
|
||||
get { return m_repeatPeriod; }
|
||||
}
|
||||
|
||||
/// <summary></summary>
|
||||
/// <param name="repeatPeriod"></param>
|
||||
public TimeLimitStrategy(TimeSpan repeatPeriod)
|
||||
{
|
||||
m_repeatPeriod = repeatPeriod;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="IRequestLimitStrategy"/>
|
||||
/// </summary>
|
||||
public bool AllowRequest(TId id)
|
||||
{
|
||||
if (IsMonitoringRequests(id))
|
||||
{
|
||||
DateTime now = DateTime.Now;
|
||||
TimeSpan elapsed = now - requests[id].Time;
|
||||
|
||||
if (elapsed < RepeatPeriod)
|
||||
{
|
||||
requests[id].Refusals += 1;
|
||||
return false;
|
||||
}
|
||||
|
||||
requests[id].Time = now;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="IRequestLimitStrategy"/>
|
||||
/// </summary>
|
||||
public bool IsFirstRefusal(TId id)
|
||||
{
|
||||
if (IsMonitoringRequests(id))
|
||||
{
|
||||
if (1 == requests[id].Refusals)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="IRequestLimitStrategy"/>
|
||||
/// </summary>
|
||||
public void MonitorRequests(TId id)
|
||||
{
|
||||
if (!IsMonitoringRequests(id))
|
||||
{
|
||||
requests.Add(id, new Request(DateTime.Now));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <see cref="IRequestLimitStrategy"/>
|
||||
/// </summary>
|
||||
public bool IsMonitoringRequests(TId id)
|
||||
{
|
||||
return requests.ContainsKey(id);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Private request details.
|
||||
/// </summary>
|
||||
class Request
|
||||
{
|
||||
/// <summary>
|
||||
/// Time of last request
|
||||
/// </summary>
|
||||
public DateTime Time;
|
||||
|
||||
/// <summary>
|
||||
/// Number of refusals associated with this request
|
||||
/// </summary>
|
||||
public int Refusals;
|
||||
|
||||
public Request(DateTime time)
|
||||
{
|
||||
Time = time;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -519,4 +519,158 @@ namespace OpenSim.Framework.Communications
|
|||
|
||||
#endregion Async Invocation
|
||||
}
|
||||
|
||||
internal class SimpleAsyncResult : IAsyncResult
|
||||
{
|
||||
private readonly AsyncCallback m_callback;
|
||||
|
||||
/// <summary>
|
||||
/// Is process completed?
|
||||
/// </summary>
|
||||
/// <remarks>Should really be boolean, but VolatileRead has no boolean method</remarks>
|
||||
private byte m_completed;
|
||||
|
||||
/// <summary>
|
||||
/// Did process complete synchronously?
|
||||
/// </summary>
|
||||
/// <remarks>I have a hard time imagining a scenario where this is the case, again, same issue about
|
||||
/// booleans and VolatileRead as m_completed
|
||||
/// </remarks>
|
||||
private byte m_completedSynchronously;
|
||||
|
||||
private readonly object m_asyncState;
|
||||
private ManualResetEvent m_waitHandle;
|
||||
private Exception m_exception;
|
||||
|
||||
internal SimpleAsyncResult(AsyncCallback cb, object state)
|
||||
{
|
||||
m_callback = cb;
|
||||
m_asyncState = state;
|
||||
m_completed = 0;
|
||||
m_completedSynchronously = 1;
|
||||
}
|
||||
|
||||
#region IAsyncResult Members
|
||||
|
||||
public object AsyncState
|
||||
{
|
||||
get { return m_asyncState; }
|
||||
}
|
||||
|
||||
public WaitHandle AsyncWaitHandle
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_waitHandle == null)
|
||||
{
|
||||
bool done = IsCompleted;
|
||||
ManualResetEvent mre = new ManualResetEvent(done);
|
||||
if (Interlocked.CompareExchange(ref m_waitHandle, mre, null) != null)
|
||||
{
|
||||
mre.Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!done && IsCompleted)
|
||||
{
|
||||
m_waitHandle.Set();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return m_waitHandle;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public bool CompletedSynchronously
|
||||
{
|
||||
get { return Thread.VolatileRead(ref m_completedSynchronously) == 1; }
|
||||
}
|
||||
|
||||
|
||||
public bool IsCompleted
|
||||
{
|
||||
get { return Thread.VolatileRead(ref m_completed) == 1; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region class Methods
|
||||
|
||||
internal void SetAsCompleted(bool completedSynchronously)
|
||||
{
|
||||
m_completed = 1;
|
||||
if (completedSynchronously)
|
||||
m_completedSynchronously = 1;
|
||||
else
|
||||
m_completedSynchronously = 0;
|
||||
|
||||
SignalCompletion();
|
||||
}
|
||||
|
||||
internal void HandleException(Exception e, bool completedSynchronously)
|
||||
{
|
||||
m_completed = 1;
|
||||
if (completedSynchronously)
|
||||
m_completedSynchronously = 1;
|
||||
else
|
||||
m_completedSynchronously = 0;
|
||||
m_exception = e;
|
||||
|
||||
SignalCompletion();
|
||||
}
|
||||
|
||||
private void SignalCompletion()
|
||||
{
|
||||
if (m_waitHandle != null) m_waitHandle.Set();
|
||||
|
||||
if (m_callback != null) m_callback(this);
|
||||
}
|
||||
|
||||
public void EndInvoke()
|
||||
{
|
||||
// This method assumes that only 1 thread calls EndInvoke
|
||||
if (!IsCompleted)
|
||||
{
|
||||
// If the operation isn't done, wait for it
|
||||
AsyncWaitHandle.WaitOne();
|
||||
AsyncWaitHandle.Close();
|
||||
m_waitHandle.Close();
|
||||
m_waitHandle = null; // Allow early GC
|
||||
}
|
||||
|
||||
// Operation is done: if an exception occured, throw it
|
||||
if (m_exception != null) throw m_exception;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
internal class AsyncResult<T> : SimpleAsyncResult
|
||||
{
|
||||
private T m_result = default(T);
|
||||
|
||||
public AsyncResult(AsyncCallback asyncCallback, Object state) :
|
||||
base(asyncCallback, state)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetAsCompleted(T result, bool completedSynchronously)
|
||||
{
|
||||
// Save the asynchronous operation's result
|
||||
m_result = result;
|
||||
|
||||
// Tell the base class that the operation completed
|
||||
// sucessfully (no exception)
|
||||
base.SetAsCompleted(completedSynchronously);
|
||||
}
|
||||
|
||||
public new T EndInvoke()
|
||||
{
|
||||
base.EndInvoke();
|
||||
return m_result;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -1,39 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace OpenSim.Framework.Communications.XMPP
|
||||
{
|
||||
[XmlRoot("error")]
|
||||
public class XmppErrorStanza
|
||||
{
|
||||
public XmppErrorStanza()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,60 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace OpenSim.Framework.Communications.XMPP
|
||||
{
|
||||
/// <summary>
|
||||
/// An IQ needs to have one of the follow types set.
|
||||
/// </summary>
|
||||
public enum XmppIqType
|
||||
{
|
||||
[XmlEnum("set")] set,
|
||||
[XmlEnum("get")] get,
|
||||
[XmlEnum("result")] result,
|
||||
[XmlEnum("error")] error,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// XmppIqStanza needs to be subclassed as the query content is
|
||||
/// specific to the query type.
|
||||
/// </summary>
|
||||
[XmlRoot("iq")]
|
||||
public abstract class XmppIqStanza: XmppStanza
|
||||
{
|
||||
/// <summary>
|
||||
/// IQ type: one of set, get, result, error
|
||||
/// </summary>
|
||||
[XmlAttribute("type")]
|
||||
public XmppIqType Type;
|
||||
|
||||
public XmppIqStanza(): base()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,93 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace OpenSim.Framework.Communications.XMPP
|
||||
{
|
||||
/// <summary>
|
||||
/// Message types.
|
||||
/// </summary>
|
||||
public enum XmppMessageType
|
||||
{
|
||||
[XmlEnum("chat")] chat,
|
||||
[XmlEnum("error")] error,
|
||||
[XmlEnum("groupchat")] groupchat,
|
||||
[XmlEnum("headline")] headline,
|
||||
[XmlEnum("normal")] normal,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Message body.
|
||||
/// </summary>
|
||||
public class XmppMessageBody
|
||||
{
|
||||
[XmlText]
|
||||
public string Text;
|
||||
|
||||
public XmppMessageBody()
|
||||
{
|
||||
}
|
||||
|
||||
public XmppMessageBody(string message)
|
||||
{
|
||||
Text = message;
|
||||
}
|
||||
|
||||
new public string ToString()
|
||||
{
|
||||
return Text;
|
||||
}
|
||||
}
|
||||
|
||||
[XmlRoot("message")]
|
||||
public class XmppMessageStanza: XmppStanza
|
||||
{
|
||||
/// <summary>
|
||||
/// IQ type: one of set, get, result, error
|
||||
/// </summary>
|
||||
[XmlAttribute("type")]
|
||||
public XmppMessageType MessageType;
|
||||
|
||||
// [XmlAttribute("error")]
|
||||
// public XmppError Error;
|
||||
|
||||
[XmlElement("body")]
|
||||
public XmppMessageBody Body;
|
||||
|
||||
public XmppMessageStanza() : base()
|
||||
{
|
||||
}
|
||||
|
||||
public XmppMessageStanza(string fromJid, string toJid, XmppMessageType mType, string message) :
|
||||
base(fromJid, toJid)
|
||||
{
|
||||
MessageType = mType;
|
||||
Body = new XmppMessageBody(message);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,69 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace OpenSim.Framework.Communications.XMPP
|
||||
{
|
||||
/// <summary>
|
||||
/// Message types.
|
||||
/// </summary>
|
||||
public enum XmppPresenceType
|
||||
{
|
||||
[XmlEnum("unavailable")] unavailable,
|
||||
[XmlEnum("subscribe")] subscribe,
|
||||
[XmlEnum("subscribed")] subscribed,
|
||||
[XmlEnum("unsubscribe")] unsubscribe,
|
||||
[XmlEnum("unsubscribed")] unsubscribed,
|
||||
[XmlEnum("probe")] probe,
|
||||
[XmlEnum("error")] error,
|
||||
}
|
||||
|
||||
|
||||
[XmlRoot("message")]
|
||||
public class XmppPresenceStanza: XmppStanza
|
||||
{
|
||||
/// <summary>
|
||||
/// IQ type: one of set, get, result, error
|
||||
/// </summary>
|
||||
[XmlAttribute("type")]
|
||||
public XmppPresenceType PresenceType;
|
||||
|
||||
// [XmlAttribute("error")]
|
||||
// public XmppError Error;
|
||||
|
||||
public XmppPresenceStanza() : base()
|
||||
{
|
||||
}
|
||||
|
||||
public XmppPresenceStanza(string fromJid, string toJid, XmppPresenceType pType) :
|
||||
base(fromJid, toJid)
|
||||
{
|
||||
PresenceType = pType;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,79 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace OpenSim.Framework.Communications.XMPP
|
||||
{
|
||||
public class XmppSerializer
|
||||
{
|
||||
// private static readonly ILog _log =
|
||||
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
// need to do it this way, as XmlSerializer(type, extratypes)
|
||||
// does not work on mono (at least).
|
||||
private Dictionary<Type, XmlSerializer> _serializerForType = new Dictionary<Type, XmlSerializer>();
|
||||
private Dictionary<string, XmlSerializer> _serializerForName = new Dictionary<string, XmlSerializer>();
|
||||
private XmlSerializerNamespaces _xmlNs;
|
||||
private string _defaultNS;
|
||||
|
||||
public XmppSerializer(bool server)
|
||||
{
|
||||
_xmlNs = new XmlSerializerNamespaces();
|
||||
_xmlNs.Add(String.Empty, String.Empty);
|
||||
if (server)
|
||||
_defaultNS = "jabber:server";
|
||||
else
|
||||
_defaultNS = "jabber:client";
|
||||
|
||||
// TODO: do this via reflection
|
||||
_serializerForType[typeof(XmppMessageStanza)] = _serializerForName["message"] =
|
||||
new XmlSerializer(typeof(XmppMessageStanza), _defaultNS);
|
||||
}
|
||||
|
||||
public void Serialize(XmlWriter xw, object o)
|
||||
{
|
||||
if (!_serializerForType.ContainsKey(o.GetType()))
|
||||
throw new ArgumentException(String.Format("no serializer available for type {0}", o.GetType()));
|
||||
|
||||
_serializerForType[o.GetType()].Serialize(xw, o, _xmlNs);
|
||||
}
|
||||
|
||||
public object Deserialize(XmlReader xr)
|
||||
{
|
||||
// position on next element
|
||||
xr.Read();
|
||||
if (!_serializerForName.ContainsKey(xr.LocalName))
|
||||
throw new ArgumentException(String.Format("no serializer available for name {0}", xr.LocalName));
|
||||
|
||||
return _serializerForName[xr.LocalName].Deserialize(xr);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,70 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace OpenSim.Framework.Communications.XMPP
|
||||
{
|
||||
public abstract class XmppStanza
|
||||
{
|
||||
/// <summary>
|
||||
/// counter used for generating ID
|
||||
/// </summary>
|
||||
[XmlIgnore]
|
||||
private static ulong _ctr = 0;
|
||||
|
||||
/// <summary>
|
||||
/// recipient JID
|
||||
/// </summary>
|
||||
[XmlAttribute("to")]
|
||||
public string ToJid;
|
||||
|
||||
/// <summary>
|
||||
/// sender JID
|
||||
/// </summary>
|
||||
[XmlAttribute("from")]
|
||||
public string FromJid;
|
||||
|
||||
/// <summary>
|
||||
/// unique ID.
|
||||
/// </summary>
|
||||
[XmlAttribute("id")]
|
||||
public string MessageId;
|
||||
|
||||
public XmppStanza()
|
||||
{
|
||||
}
|
||||
|
||||
public XmppStanza(string fromJid, string toJid)
|
||||
{
|
||||
ToJid = toJid;
|
||||
FromJid = fromJid;
|
||||
MessageId = String.Format("OpenSim_{0}{1}", DateTime.UtcNow.Ticks, _ctr++);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,57 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Xml;
|
||||
using IOStream = System.IO.Stream;
|
||||
|
||||
namespace OpenSim.Framework.Communications.XMPP
|
||||
{
|
||||
public class XMPPWriter: XmlTextWriter
|
||||
{
|
||||
public XMPPWriter(TextWriter textWriter) : base(textWriter)
|
||||
{
|
||||
}
|
||||
|
||||
public XMPPWriter(IOStream stream) : this(stream, Util.UTF8)
|
||||
{
|
||||
}
|
||||
|
||||
public XMPPWriter(IOStream stream, Encoding enc) : base(stream, enc)
|
||||
{
|
||||
}
|
||||
|
||||
public override void WriteStartDocument()
|
||||
{
|
||||
}
|
||||
|
||||
public override void WriteStartDocument(bool standalone)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue