* refactor: rearrange path inventory manipulation so that input tidying can be used for item paths as well
parent
465e77b618
commit
900a656420
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@ -108,7 +108,7 @@ namespace OpenSim.Framework.Communications.Cache
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}
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/// <summary>
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/// Returns the item if it exists in this folder or any of this folder's subfolders?
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/// Returns the item if it exists in this folder or in any of this folder's descendant folders
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/// </summary>
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/// <param name="itemID"></param>
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/// <returns>null if the item is not found</returns>
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@ -197,7 +197,7 @@ namespace OpenSim.Framework.Communications.Cache
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}
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/// <summary>
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/// Find a folder given a PATH_DELIMITOR delimited path.
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/// Find a folder given a PATH_DELIMITOR delimited path starting from this folder
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///
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/// This method does not handle paths that contain multiple delimitors
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///
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@ -208,9 +208,8 @@ namespace OpenSim.Framework.Communications.Cache
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/// </summary>
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/// <param name="path">
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/// The path to the required folder. It this is empty then this folder itself is returned.
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/// If a folder for the given path is not found, then null is returned.
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/// </param>
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/// <returns></returns>
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/// <returns>null if the folder is not found</returns>
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public InventoryFolderImpl FindFolderByPath(string path)
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{
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if (path == string.Empty)
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@ -235,6 +234,52 @@ namespace OpenSim.Framework.Communications.Cache
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return null;
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}
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/// <summary>
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/// Find an item given a PATH_DELIMITOR delimited path starting from this folder.
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///
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/// This method does not handle paths that contain multiple delimitors
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///
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/// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some
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/// XPath like expression
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///
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/// FIXME: Delimitors which occur in names themselves are not currently escapable.
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/// </summary>
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/// <param name="path">
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/// The path to the required item.
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/// </param>
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/// <returns>null if the item is not found</returns>
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public InventoryItemBase FindItemByPath(string path)
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{
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int delimitorIndex = path.IndexOf(PATH_DELIMITER);
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string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
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if (components.Length == 1)
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{
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lock (Items)
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{
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foreach (InventoryItemBase item in Items.Values)
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{
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if (item.Name == components[0])
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return item;
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}
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}
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}
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else
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{
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lock (SubFolders)
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{
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foreach (InventoryFolderImpl folder in SubFolders.Values)
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{
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if (folder.Name == components[0])
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return folder.FindItemByPath(components[1]);
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}
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}
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}
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// We didn't find an item or intermediate folder with the given name
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return null;
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}
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/// <summary>
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/// Return a copy of the list of child items in this folder
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/// </summary>
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@ -256,7 +301,7 @@ namespace OpenSim.Framework.Communications.Cache
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}
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/// <summary>
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/// Return a copy of the list of immediate child folders in this folder.
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/// Return a copy of the list of child folders in this folder.
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/// </summary>
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public List<InventoryFolderBase> RequestListOfFolders()
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{
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@ -698,14 +698,9 @@ namespace OpenSim
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}
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InventoryFolderImpl inventoryFolder = null;
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//InventoryItemBase inventoryItem = null;
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if (userInfo.HasReceivedInventory)
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{
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if (invPath == InventoryFolderImpl.PATH_DELIMITER)
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{
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inventoryFolder = userInfo.RootFolder;
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}
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else
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{
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// Eliminate double slashes and any leading / on the path. This might be better done within InventoryFolderImpl
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// itself (possibly at a small loss in efficiency).
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@ -717,8 +712,23 @@ namespace OpenSim
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invPath += c + InventoryFolderImpl.PATH_DELIMITER;
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}
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invPath = invPath.Remove(invPath.LastIndexOf(InventoryFolderImpl.PATH_DELIMITER));
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// Annoyingly Split actually returns the original string if the input string consists only of delimiters
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// Therefore if we still start with a / after the split, then we need the root folder
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if (invPath.StartsWith(InventoryFolderImpl.PATH_DELIMITER))
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{
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inventoryFolder = userInfo.RootFolder;
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}
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else
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{
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inventoryFolder = userInfo.RootFolder.FindFolderByPath(invPath);
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}
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// if (inventoryFolder == null)
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// {
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//
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// }
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}
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else
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{
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