From 901aa4153e241f1af50167127aed672722b6b3c7 Mon Sep 17 00:00:00 2001 From: teravus Date: Tue, 5 Feb 2013 18:46:02 -0500 Subject: [PATCH] * the root prim was being given an OffsetPosition in addition to setting the position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it. --- .../Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 6ebe660a34..568e2169db 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs @@ -617,7 +617,7 @@ namespace OpenSim.Region.ClientStack.Linden = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); prim.Scale = scale; - prim.OffsetPosition = position; + //prim.OffsetPosition = position; rotations.Add(rotation); positions.Add(position); prim.UUID = UUID.Random();