Set svn:ignore. Minor formatting cleanup.

0.6.0-stable
Jeff Ames 2008-05-16 05:30:39 +00:00
parent 65c5efe43b
commit 9040213366
3 changed files with 15 additions and 15 deletions

View File

@ -74,7 +74,7 @@ namespace OpenSim.Data
} }
public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) { public void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance) {
aplist[user] = appearance; aplist[user] = appearance;
m_log.Info("[APPEARANCE] Setting appearance for " + user.ToString() + appearance.ToString() ); m_log.Info("[APPEARANCE] Setting appearance for " + user.ToString() + appearance.ToString());
} }
public abstract void AddAttachment(LLUUID user, LLUUID item); public abstract void AddAttachment(LLUUID user, LLUUID item);
public abstract void RemoveAttachment(LLUUID user, LLUUID item); public abstract void RemoveAttachment(LLUUID user, LLUUID item);

View File

@ -839,8 +839,8 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
{ {
//m_log.Info("[SPLITSCENE] "+String.Format("UpdatePhysics called {0}", regionID)); //m_log.Info("[SPLITSCENE] "+String.Format("UpdatePhysics called {0}", regionID));
//m_log.Info("[SPLITSCENE] "+"LocalUpdatePhysics [region port:{0}, client:{1}, position:{2}, velocity:{3}, flying:{4}]", //m_log.Info("[SPLITSCENE] "+"LocalUpdatePhysics [region port:{0}, client:{1}, position:{2}, velocity:{3}, flying:{4}]",
// regionPort, scenePresenceID.ToString(), position.ToString(), // regionPort, scenePresenceID.ToString(), position.ToString(),
// velocity.ToString(), flying); // velocity.ToString(), flying);
RegionInfo region = SearchRegionFromPortNum(regionPort); RegionInfo region = SearchRegionFromPortNum(regionPort);
@ -857,7 +857,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
return; return;
} }
// m_log.Info("[SPLITSCENE] "+"LocalUpdatePhysics [region:{0}, client:{1}]", // m_log.Info("[SPLITSCENE] "+"LocalUpdatePhysics [region:{0}, client:{1}]",
// regionID.ToString(), pre.UUID.ToString()); // regionID.ToString(), pre.UUID.ToString());
pre.AbsolutePosition = position; // will set PhysicsActor.Position pre.AbsolutePosition = position; // will set PhysicsActor.Position
@ -882,9 +882,9 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
{ {
LLClientView client = (LLClientView) pre.ControllingClient; LLClientView client = (LLClientView) pre.ControllingClient;
// Because data changes by the physics simulation when the client doesn't move, // Because data changes by the physics simulation when the client doesn't move,
// if MovementFlag is false, It is necessary to synchronize. // if MovementFlag is false, It is necessary to synchronize.
//if (pre.MovementFlag!=0 && client.PacketProcessingEnabled==true) //if (pre.MovementFlag!=0 && client.PacketProcessingEnabled==true)
if (client.IsActive) if (client.IsActive)
{ {
//m_log.Info("[SPLITSCENE] "+String.Format("Client moving in {0} {1}", scene.RegionInfo.RegionID, pre.AbsolutePosition)); //m_log.Info("[SPLITSCENE] "+String.Format("Client moving in {0} {1}", scene.RegionInfo.RegionID, pre.AbsolutePosition));
@ -898,14 +898,14 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
if (isLocalNeighbour[i]) if (isLocalNeighbour[i])
{ {
//m_log.Info("[SPLITSCENE] "+"Synchronize ScenePresence (Local) [region:{0}=>{1}, client:{2}]", //m_log.Info("[SPLITSCENE] "+"Synchronize ScenePresence (Local) [region:{0}=>{1}, client:{2}]",
// scene.RegionInfo.RegionID, regionPortList[i], pre.UUID.ToString()); // scene.RegionInfo.RegionID, regionPortList[i], pre.UUID.ToString());
LocalUpdatePhysics(regionPortList[i], pre.UUID, pre.AbsolutePosition, pre.Velocity, pre.PhysicsActor.Flying); LocalUpdatePhysics(regionPortList[i], pre.UUID, pre.AbsolutePosition, pre.Velocity, pre.PhysicsActor.Flying);
} }
else else
{ {
//m_log.Info("[SPLITSCENE] "+"Synchronize ScenePresence (Remote) [region port:{0}, client:{1}, position:{2}, velocity:{3}, flying:{4}]", //m_log.Info("[SPLITSCENE] "+"Synchronize ScenePresence (Remote) [region port:{0}, client:{1}, position:{2}, velocity:{3}, flying:{4}]",
// regionPortList[i], pre.UUID.ToString(), pre.AbsolutePosition.ToString(), // regionPortList[i], pre.UUID.ToString(), pre.AbsolutePosition.ToString(),
// pre.Velocity.ToString(), pre.PhysicsActor.Flying); // pre.Velocity.ToString(), pre.PhysicsActor.Flying);
@ -917,8 +917,8 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
/* /*
byte[] buff = new byte[12+12+1]; byte[] buff = new byte[12+12+1];
Buffer.BlockCopy(pre.AbsolutePosition.GetBytes(), 0, buff, 0, 12); Buffer.BlockCopy(pre.AbsolutePosition.GetBytes(), 0, buff, 0, 12);
Buffer.BlockCopy(pre.Velocity.GetBytes(), 0, buff, 12, 12); Buffer.BlockCopy(pre.Velocity.GetBytes(), 0, buff, 12, 12);
buff[24] = (byte)((pre.PhysicsActor.Flying)?1:0); buff[24] = (byte)((pre.PhysicsActor.Flying)?1:0);
// create header // create header
@ -959,13 +959,13 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
if (isLocalNeighbour[i]) if (isLocalNeighbour[i])
{ {
//m_log.Info("[SPLITSCENE] "+"Synchronize Packet (Local) [type:{0}, client:{1}]", //m_log.Info("[SPLITSCENE] "+"Synchronize Packet (Local) [type:{0}, client:{1}]",
// packet.Type.ToString(), agentID.ToString()); // packet.Type.ToString(), agentID.ToString());
LocalUpdatePacket(regionPortList[i], agentID, packet, throttlePacketType); LocalUpdatePacket(regionPortList[i], agentID, packet, throttlePacketType);
} }
else else
{ {
//m_log.Info("[SPLITSCENE] "+"Synchronize Packet (Remote) [type:{0}, client:{1}]", //m_log.Info("[SPLITSCENE] "+"Synchronize Packet (Remote) [type:{0}, client:{1}]",
// packet.Type.ToString(), agentID.ToString()); // packet.Type.ToString(), agentID.ToString());
// to bytes // to bytes
byte[] buff = packet.ToBytes(); byte[] buff = packet.ToBytes();
@ -995,7 +995,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
RegionInfo region = SearchRegionFromPortNum(regionPort); RegionInfo region = SearchRegionFromPortNum(regionPort);
// m_log.Info("[SPLITSCENE] "+"LocalUpdatePacket [region port:{0}, client:{1}, packet type:{2}]", // m_log.Info("[SPLITSCENE] "+"LocalUpdatePacket [region port:{0}, client:{1}, packet type:{2}]",
// regionPort, agentID.ToString(), packet.GetType().ToString()); // regionPort, agentID.ToString(), packet.GetType().ToString());
if (sceneManager.TryGetScene(region.RegionID, out scene)) if (sceneManager.TryGetScene(region.RegionID, out scene))

View File

@ -144,7 +144,7 @@ namespace OpenSim.ApplicationPlugins.LoadBalancer
{ {
//MainLog.Instance.Verbose("TCPSERVER", "Processing body"); //MainLog.Instance.Verbose("TCPSERVER", "Processing body");
// reading body // reading body
byte[] packet = new byte[state.header.numbytes]; byte[] packet = new byte[state.header.numbytes];
state.ms_ptr.Position = current_pos + TcpClient.internalPacketHeaderSize; state.ms_ptr.Position = current_pos + TcpClient.internalPacketHeaderSize;
state.ms_ptr.Read(packet, 0, state.header.numbytes); state.ms_ptr.Read(packet, 0, state.header.numbytes);