* Drop InvType from the assets table since it is no longer used
* Migration should be automatic on sqlite and mysql * Migration is not automatic on mssql, you will need to drop the invType column manually * Migration should be fine, but as for any db change, I would recommend making sure you have backups before moving past this revision0.6.0-stable
parent
1deaa50240
commit
9052c43319
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@ -223,7 +223,6 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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rdata.writer.WriteAttributeString("name", asset.Name);
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rdata.writer.WriteAttributeString("desc", asset.Description);
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rdata.writer.WriteAttributeString("type", asset.Type.ToString());
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rdata.writer.WriteAttributeString("invtype", asset.InvType.ToString());
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rdata.writer.WriteAttributeString("local", asset.Local.ToString());
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rdata.writer.WriteAttributeString("temporary", asset.Temporary.ToString());
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@ -1492,7 +1492,6 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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private void CollectAsset(XmlInventoryCollection ic)
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{
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Rest.Log.DebugFormat("{0} Interpret asset element", MsgId);
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AssetBase asset = null;
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@ -1500,7 +1499,6 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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string name = String.Empty;
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string desc = String.Empty;
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sbyte type = (sbyte) AssetType.Unknown;
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sbyte itype = (sbyte) AssetType.Unknown;
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bool temp = false;
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bool local = false;
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@ -1534,10 +1532,6 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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temp = Boolean.Parse(ic.xml.Value);
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break;
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case "invtype" :
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itype = SByte.Parse(ic.xml.Value);
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break;
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case "uuid" :
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uuid = new LLUUID(ic.xml.Value);
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break;
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@ -1603,7 +1597,6 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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asset.Description = desc;
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asset.Type = type; // type == 0 == texture
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asset.InvType = itype;
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asset.Local = local;
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asset.Temporary = temp;
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@ -63,6 +63,7 @@ namespace OpenSim.Data.MSSQL
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database.ExecuteResourceSql("CreateAssetsTable.sql");
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return;
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}
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}
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/// <summary>
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@ -114,9 +115,9 @@ namespace OpenSim.Data.MSSQL
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SqlCommand cmd =
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new SqlCommand(
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"INSERT INTO assets ([id], [name], [description], [assetType], [invType], [local], [temporary], [data])" +
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"INSERT INTO assets ([id], [name], [description], [assetType], [local], [temporary], [data])" +
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" VALUES " +
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"(@id, @name, @description, @assetType, @invType, @local, @temporary, @data)",
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"(@id, @name, @description, @assetType, @local, @temporary, @data)",
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database.getConnection());
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using (cmd)
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@ -128,8 +129,6 @@ namespace OpenSim.Data.MSSQL
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cmd.Parameters.AddWithValue("description", asset.Description);
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SqlParameter e = cmd.Parameters.Add("assetType", SqlDbType.TinyInt);
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e.Value = asset.Type;
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SqlParameter f = cmd.Parameters.Add("invType", SqlDbType.TinyInt);
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f.Value = asset.InvType;
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SqlParameter g = cmd.Parameters.Add("local", SqlDbType.TinyInt);
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g.Value = asset.Local;
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SqlParameter h = cmd.Parameters.Add("temporary", SqlDbType.TinyInt);
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@ -159,7 +158,6 @@ namespace OpenSim.Data.MSSQL
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"name = @name, " +
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"description = @description," +
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"assetType = @assetType," +
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"invType = @invType," +
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"local = @local," +
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"temporary = @temporary," +
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"data = @data where " +
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@ -168,7 +166,6 @@ namespace OpenSim.Data.MSSQL
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SqlParameter param2 = new SqlParameter("@name", asset.Name);
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SqlParameter param3 = new SqlParameter("@description", asset.Description);
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SqlParameter param4 = new SqlParameter("@assetType", asset.Type);
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SqlParameter param5 = new SqlParameter("@invType", asset.InvType);
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SqlParameter param6 = new SqlParameter("@local", asset.Local);
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SqlParameter param7 = new SqlParameter("@temporary", asset.Temporary);
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SqlParameter param8 = new SqlParameter("@data", asset.Data);
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@ -177,7 +174,6 @@ namespace OpenSim.Data.MSSQL
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command.Parameters.Add(param2);
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command.Parameters.Add(param3);
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command.Parameters.Add(param4);
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command.Parameters.Add(param5);
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command.Parameters.Add(param6);
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command.Parameters.Add(param7);
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command.Parameters.Add(param8);
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@ -405,7 +405,6 @@ namespace OpenSim.Data.MSSQL
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asset.Data = (byte[])reader["data"];
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asset.Description = (string)reader["description"];
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asset.FullID = new LLUUID((string)reader["id"]);
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asset.InvType = Convert.ToSByte(reader["invType"]);
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asset.Local = Convert.ToBoolean(reader["local"]); // ((sbyte)reader["local"]) != 0 ? true : false;
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asset.Name = (string)reader["name"];
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asset.Type = Convert.ToSByte(reader["assetType"]);
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@ -6,7 +6,6 @@ CREATE TABLE [assets] (
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[name] [varchar](64) NOT NULL,
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[description] [varchar](64) NOT NULL,
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[assetType] [tinyint] NOT NULL,
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[invType] [tinyint] NOT NULL,
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[local] [tinyint] NOT NULL,
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[temporary] [tinyint] NOT NULL,
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[data] [image] NOT NULL,
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@ -164,7 +164,7 @@ namespace OpenSim.Data.MySQL
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{
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MySqlCommand cmd =
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new MySqlCommand(
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"SELECT name, description, assetType, invType, local, temporary, data FROM assets WHERE id=?id",
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"SELECT name, description, assetType, local, temporary, data FROM assets WHERE id=?id",
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_dbConnection.Connection);
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cmd.Parameters.AddWithValue("?id", assetID.ToString());
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@ -178,7 +178,6 @@ namespace OpenSim.Data.MySQL
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asset.Data = (byte[]) dbReader["data"];
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asset.Description = (string) dbReader["description"];
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asset.FullID = assetID;
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asset.InvType = (sbyte) dbReader["invType"];
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asset.Local = ((sbyte) dbReader["local"]) != 0 ? true : false;
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asset.Name = (string) dbReader["name"];
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asset.Type = (sbyte) dbReader["assetType"];
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@ -216,8 +215,8 @@ namespace OpenSim.Data.MySQL
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MySqlCommand cmd =
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new MySqlCommand(
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"REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" +
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"VALUES(?id, ?name, ?description, ?assetType, ?invType, ?local, ?temporary, ?data)",
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"REPLACE INTO assets(id, name, description, assetType, local, temporary, data)" +
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"VALUES(?id, ?name, ?description, ?assetType, ?local, ?temporary, ?data)",
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_dbConnection.Connection);
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// need to ensure we dispose
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@ -229,7 +228,6 @@ namespace OpenSim.Data.MySQL
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cmd.Parameters.AddWithValue("?name", asset.Name);
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cmd.Parameters.AddWithValue("?description", asset.Description);
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cmd.Parameters.AddWithValue("?assetType", asset.Type);
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cmd.Parameters.AddWithValue("?invType", asset.InvType);
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cmd.Parameters.AddWithValue("?local", asset.Local);
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cmd.Parameters.AddWithValue("?temporary", asset.Temporary);
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cmd.Parameters.AddWithValue("?data", asset.Data);
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@ -0,0 +1,5 @@
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BEGIN;
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ALTER TABLE assets drop InvType;
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COMMIT;
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@ -0,0 +1,10 @@
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BEGIN TRANSACTION;
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CREATE TEMPORARY TABLE assets_backup(UUID,Name,Description,Type,Local,Temporary,Data);
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INSERT INTO assets_backup SELECT UUID,Name,Description,Type,Local,Temporary,Data FROM assets;
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DROP TABLE assets;
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CREATE TABLE assets(UUID,Name,Description,Type,Local,Temporary,Data);
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INSERT INTO assets SELECT UUID,Name,Description,Type,Local,Temporary,Data FROM assets_backup;
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DROP TABLE assets_backup;
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COMMIT;
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@ -50,8 +50,8 @@ namespace OpenSim.Data.SQLite
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/// </summary>
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private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
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private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
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private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, InvType, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :InvType, :Local, :Temporary, :Data)";
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private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, InvType=:InvType, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID";
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private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Data)";
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private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID";
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private const string assetSelect = "select * from assets";
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private SqliteConnection m_conn;
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@ -134,7 +134,6 @@ namespace OpenSim.Data.SQLite
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cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
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cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
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cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
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cmd.Parameters.Add(new SqliteParameter(":InvType", asset.InvType));
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cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
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cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
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cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
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@ -158,7 +157,6 @@ namespace OpenSim.Data.SQLite
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cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
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cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
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cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
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cmd.Parameters.Add(new SqliteParameter(":InvType", asset.InvType));
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cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
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cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
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cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
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@ -180,9 +178,9 @@ namespace OpenSim.Data.SQLite
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int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
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m_log.Info("[ASSET DB]: " +
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string.Format("Loaded {6} {5} Asset: [{0}][{3}/{4}] \"{1}\":{2} ({7} bytes)",
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string.Format("Loaded {6} {5} Asset: [{0}][{3}] \"{1}\":{2} ({7} bytes)",
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asset.FullID, asset.Name, asset.Description, asset.Type,
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asset.InvType, temporary, local, assetLength));
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temporary, local, assetLength));
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}
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/// <summary>
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@ -258,7 +256,6 @@ namespace OpenSim.Data.SQLite
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// SQLiteUtil.createCol(assets, "Name", typeof (String));
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// SQLiteUtil.createCol(assets, "Description", typeof (String));
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// SQLiteUtil.createCol(assets, "Type", typeof (Int32));
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// SQLiteUtil.createCol(assets, "InvType", typeof (Int32));
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// SQLiteUtil.createCol(assets, "Local", typeof (Boolean));
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// SQLiteUtil.createCol(assets, "Temporary", typeof (Boolean));
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// SQLiteUtil.createCol(assets, "Data", typeof (Byte[]));
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@ -291,7 +288,6 @@ namespace OpenSim.Data.SQLite
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asset.Name = (String) row["Name"];
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asset.Description = (String) row["Description"];
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asset.Type = Convert.ToSByte(row["Type"]);
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asset.InvType = Convert.ToSByte(row["InvType"]);
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asset.Local = Convert.ToBoolean(row["Local"]);
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asset.Temporary = Convert.ToBoolean(row["Temporary"]);
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asset.Data = (byte[]) row["Data"];
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@ -76,15 +76,6 @@ namespace OpenSim.Framework
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set { _type = value; }
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}
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/// <summary>
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/// PLEASE DON'T USE ME. I'm probably going away soon.
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/// </summary>
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public virtual sbyte InvType
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{
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get { return _invtype; }
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set { _invtype = value; }
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}
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public virtual string Name
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{
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get { return _name; }
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@ -701,7 +701,6 @@ namespace OpenSim.Framework.Communications.Cache
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Data = aBase.Data;
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FullID = aBase.FullID;
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Type = aBase.Type;
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InvType = aBase.InvType;
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Name = aBase.Name;
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Description = aBase.Description;
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}
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@ -718,7 +717,6 @@ namespace OpenSim.Framework.Communications.Cache
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Data = aBase.Data;
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FullID = aBase.FullID;
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Type = aBase.Type;
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InvType = aBase.InvType;
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Name = aBase.Name;
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Description = aBase.Description;
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}
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@ -670,7 +670,6 @@ namespace OpenSim.Framework.Communications.Capabilities
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asset = new AssetBase();
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asset.FullID = assetID;
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asset.Type = assType;
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asset.InvType = inType;
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asset.Name = assetName;
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asset.Data = data;
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m_assetCache.AddAsset(asset);
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@ -216,7 +216,6 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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ourClient = remoteClient;
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Asset = new AssetBase();
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Asset.FullID = assetID;
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Asset.InvType = type;
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Asset.Type = type;
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Asset.Data = data;
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Asset.Name = "blank";
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@ -314,7 +313,6 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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Asset.Name = name;
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Asset.Description = description;
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Asset.Type = type;
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Asset.InvType = invType;
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m_createItem = true;
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if (m_finished)
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{
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@ -351,7 +349,6 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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asset.FullID = LLUUID.Random();
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asset.Name = item.Name;
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asset.Description = item.Description;
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asset.InvType = (sbyte) item.InvType;
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asset.Type = (sbyte) item.AssetType;
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item.AssetID = asset.FullID;
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