minor: Add some documentation to OnNewClient and OnClientClosed events
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8dea2c8e40
commit
906f6820c7
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@ -68,9 +68,11 @@ namespace OpenSim.Region.Framework.Scenes
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public delegate void OnNewClientDelegate(IClientAPI client);
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public delegate void OnNewClientDelegate(IClientAPI client);
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/// <summary>
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/// <summary>
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/// Deprecated in favour of OnClientConnect.
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/// Triggered when a new client is added to the scene.
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/// Will be marked Obsolete after IClientCore has 100% of IClientAPI interfaces.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// Triggered before OnClientLogin.
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/// </remarks>
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public event OnNewClientDelegate OnNewClient;
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public event OnNewClientDelegate OnNewClient;
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/// <summary>
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/// <summary>
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@ -188,6 +190,12 @@ namespace OpenSim.Region.Framework.Scenes
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public delegate void ClientClosed(UUID clientID, Scene scene);
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public delegate void ClientClosed(UUID clientID, Scene scene);
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/// <summary>
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/// Fired when a client is removed from a scene.
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/// </summary>
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/// <remarks>
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/// At the point of firing, the scene still contains the client's scene presence.
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/// </remarks>
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public event ClientClosed OnClientClosed;
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public event ClientClosed OnClientClosed;
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public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID);
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public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID);
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