only reissue a kill if a update is for a deleted sog root part.

LSLKeyTest
UbitUmarov 2016-08-12 04:08:19 +01:00
parent c04792142f
commit 9080aaf9eb
1 changed files with 2 additions and 3 deletions

View File

@ -1711,11 +1711,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendKillObject(List<uint> localIDs)
{
// think we do need this
// foreach (uint id in localIDs)
// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, id, regionHandle);
// remove pending entities
// remove pending entities to reduce looping chances.
lock (m_entityProps.SyncRoot)
m_entityProps.Remove(localIDs);
lock (m_entityUpdates.SyncRoot)
@ -4046,7 +4045,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Don't send updates for objects that have been marked deleted.
// Instead send another kill object, because the first one may have gotten
// into a race condition
if (!m_killRecord.Contains(grp.LocalId))
if (part == grp.RootPart && !m_killRecord.Contains(grp.LocalId))
{
m_killRecord.Add(grp.LocalId);
maxUpdatesBytes -= 30;