Merge branch 'master' of /home/opensim/var/repo/opensim
commit
90a4d965d9
|
@ -677,7 +677,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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if (tickdiff > 3000)
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{
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m_log.InfoFormat(
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"[BASE HTTP SERVER]: slow {0} for {1} {2} {3} from {4} took {5} ms",
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"[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} from {4} took {5}ms",
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requestMethod,
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uriString,
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requestHandler != null ? requestHandler.Name : "",
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|
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@ -53,20 +53,37 @@ namespace OpenSim.Framework
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private static int m_requestNumber = 0;
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/// <summary>
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/// Request number for diagnostic purposes.
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/// </summary>
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public static int RequestNumber = 0;
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// this is the header field used to communicate the local request id
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// used for performance and debugging
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/// <summary>
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/// this is the header field used to communicate the local request id
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/// used for performance and debugging
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/// </summary>
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public const string OSHeaderRequestID = "opensim-request-id";
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// number of milliseconds a call can take before it is considered
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// a "long" call for warning & debugging purposes
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public const int LongCallTime = 500;
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/// <summary>
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/// Number of milliseconds a call can take before it is considered
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/// a "long" call for warning & debugging purposes
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/// </summary>
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public const int LongCallTime = 3000;
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// dictionary of end points
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/// <summary>
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/// The maximum length of any data logged because of a long request time.
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/// </summary>
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/// <remarks>
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/// This is to truncate any really large post data, such as an asset. In theory, the first section should
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/// give us useful information about the call (which agent it relates to if applicable, etc.).
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/// </remarks>
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public const int MaxRequestDiagLength = 100;
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/// <summary>
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/// Dictionary of end points
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/// </summary>
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private static Dictionary<string,object> m_endpointSerializer = new Dictionary<string,object>();
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private static object EndPointLock(string url)
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{
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System.Uri uri = new System.Uri(url);
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@ -128,12 +145,13 @@ namespace OpenSim.Framework
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private static OSDMap ServiceOSDRequestWorker(string url, OSDMap data, string method, int timeout, bool compressed)
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{
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int reqnum = m_requestNumber++;
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int reqnum = RequestNumber++;
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// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
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string errorMessage = "unknown error";
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int tickstart = Util.EnvironmentTickCount();
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int tickdata = 0;
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string strBuffer = null;
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try
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{
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@ -148,7 +166,7 @@ namespace OpenSim.Framework
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// If there is some input, write it into the request
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if (data != null)
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{
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string strBuffer = OSDParser.SerializeJsonString(data);
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strBuffer = OSDParser.SerializeJsonString(data);
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byte[] buffer = System.Text.Encoding.UTF8.GetBytes(strBuffer);
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if (compressed)
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@ -208,11 +226,18 @@ namespace OpenSim.Framework
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}
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finally
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{
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// This just dumps a warning for any operation that takes more than 100 ms
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int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
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if (tickdiff > LongCallTime)
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m_log.DebugFormat("[WEB UTIL]: osd request <{0}> (URI:{1}, METHOD:{2}) took {3}ms overall, {4}ms writing",
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reqnum,url,method,tickdiff,tickdata);
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m_log.InfoFormat(
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"[OSD REQUEST]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
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reqnum,
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method,
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url,
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tickdiff,
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tickdata,
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strBuffer != null
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? (strBuffer.Length > MaxRequestDiagLength ? strBuffer.Remove(MaxRequestDiagLength) : strBuffer)
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: "");
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}
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m_log.DebugFormat(
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@ -290,17 +315,17 @@ namespace OpenSim.Framework
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private static OSDMap ServiceFormRequestWorker(string url, NameValueCollection data, int timeout)
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{
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int reqnum = m_requestNumber++;
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int reqnum = RequestNumber++;
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string method = (data != null && data["RequestMethod"] != null) ? data["RequestMethod"] : "unknown";
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// m_log.DebugFormat("[WEB UTIL]: <{0}> start form request for {1}, method {2}",reqnum,url,method);
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string errorMessage = "unknown error";
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int tickstart = Util.EnvironmentTickCount();
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int tickdata = 0;
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string queryString = null;
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try
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{
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HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url);
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request.Method = "POST";
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request.Timeout = timeout;
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@ -311,7 +336,7 @@ namespace OpenSim.Framework
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if (data != null)
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{
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string queryString = BuildQueryString(data);
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queryString = BuildQueryString(data);
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byte[] buffer = System.Text.Encoding.UTF8.GetBytes(queryString);
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request.ContentLength = buffer.Length;
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@ -354,11 +379,19 @@ namespace OpenSim.Framework
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{
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int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
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if (tickdiff > LongCallTime)
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m_log.InfoFormat("[WEB UTIL]: form request <{0}> (URI:{1}, METHOD:{2}) took {3}ms overall, {4}ms writing",
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reqnum,url,method,tickdiff,tickdata);
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m_log.InfoFormat(
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"[SERVICE FORM]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
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reqnum,
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method,
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url,
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tickdiff,
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tickdata,
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queryString != null
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? (queryString.Length > MaxRequestDiagLength) ? queryString.Remove(MaxRequestDiagLength) : queryString
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: "");
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}
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m_log.WarnFormat("[WEB UTIL]: <{0}> form request to {1} failed: {2}", reqnum, url, errorMessage);
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m_log.WarnFormat("[SERVICE FORM]: <{0}> form request to {1} failed: {2}", reqnum, url, errorMessage);
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return ErrorResponseMap(errorMessage);
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}
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@ -639,8 +672,6 @@ namespace OpenSim.Framework
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return new string[0];
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}
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}
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public static class AsynchronousRestObjectRequester
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@ -663,6 +694,12 @@ namespace OpenSim.Framework
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public static void MakeRequest<TRequest, TResponse>(string verb,
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string requestUrl, TRequest obj, Action<TResponse> action)
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{
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int reqnum = WebUtil.RequestNumber++;
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// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
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int tickstart = Util.EnvironmentTickCount();
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int tickdata = 0;
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// m_log.DebugFormat("[ASYNC REQUEST]: Starting {0} {1}", verb, requestUrl);
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Type type = typeof(TRequest);
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@ -673,12 +710,13 @@ namespace OpenSim.Framework
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XmlSerializer deserializer = new XmlSerializer(typeof(TResponse));
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request.Method = verb;
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MemoryStream buffer = null;
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if (verb == "POST")
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{
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request.ContentType = "text/xml";
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MemoryStream buffer = new MemoryStream();
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buffer = new MemoryStream();
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XmlWriterSettings settings = new XmlWriterSettings();
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settings.Encoding = Encoding.UTF8;
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@ -700,6 +738,9 @@ namespace OpenSim.Framework
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requestStream.Write(buffer.ToArray(), 0, length);
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requestStream.Close();
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// capture how much time was spent writing
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tickdata = Util.EnvironmentTickCountSubtract(tickstart);
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request.BeginGetResponse(delegate(IAsyncResult ar)
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{
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response = request.EndGetResponse(ar);
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@ -725,11 +766,9 @@ namespace OpenSim.Framework
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}, null);
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}, null);
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return;
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}
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else
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{
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request.BeginGetResponse(delegate(IAsyncResult res2)
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{
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try
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@ -800,13 +839,35 @@ namespace OpenSim.Framework
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}, null);
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}
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int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
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if (tickdiff > WebUtil.LongCallTime)
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{
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string originalRequest = null;
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if (buffer != null)
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{
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originalRequest = Encoding.UTF8.GetString(buffer.ToArray());
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if (originalRequest.Length > WebUtil.MaxRequestDiagLength)
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originalRequest = originalRequest.Remove(WebUtil.MaxRequestDiagLength);
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}
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m_log.InfoFormat(
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"[ASYNC REQUEST]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
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reqnum,
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verb,
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requestUrl,
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tickdiff,
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tickdata,
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originalRequest);
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}
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}
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}
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public static class SynchronousRestFormsRequester
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Perform a synchronous REST request.
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|
@ -820,6 +881,12 @@ namespace OpenSim.Framework
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/// the request. You'll want to make sure you deal with this as they're not uncommon</exception>
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public static string MakeRequest(string verb, string requestUrl, string obj)
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{
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int reqnum = WebUtil.RequestNumber++;
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// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
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int tickstart = Util.EnvironmentTickCount();
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int tickdata = 0;
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WebRequest request = WebRequest.Create(requestUrl);
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request.Method = verb;
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string respstring = String.Empty;
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|
@ -855,6 +922,9 @@ namespace OpenSim.Framework
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{
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if (requestStream != null)
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requestStream.Close();
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// capture how much time was spent writing
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tickdata = Util.EnvironmentTickCountSubtract(tickstart);
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}
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}
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|
@ -893,6 +963,18 @@ namespace OpenSim.Framework
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m_log.DebugFormat("[FORMS]: InvalidOperationException on receiving {0} {1}", verb, requestUrl);
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}
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}
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int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
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if (tickdiff > WebUtil.LongCallTime)
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m_log.InfoFormat(
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"[FORMS]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
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reqnum,
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verb,
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requestUrl,
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tickdiff,
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tickdata,
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obj.Length > WebUtil.MaxRequestDiagLength ? obj.Remove(WebUtil.MaxRequestDiagLength) : obj);
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return respstring;
|
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}
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}
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|
@ -915,17 +997,24 @@ namespace OpenSim.Framework
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/// the request. You'll want to make sure you deal with this as they're not uncommon</exception>
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public static TResponse MakeRequest<TRequest, TResponse>(string verb, string requestUrl, TRequest obj)
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{
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int reqnum = WebUtil.RequestNumber++;
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// m_log.DebugFormat("[WEB UTIL]: <{0}> start osd request for {1}, method {2}",reqnum,url,method);
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int tickstart = Util.EnvironmentTickCount();
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int tickdata = 0;
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Type type = typeof(TRequest);
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TResponse deserial = default(TResponse);
|
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|
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WebRequest request = WebRequest.Create(requestUrl);
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request.Method = verb;
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MemoryStream buffer = null;
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|
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if ((verb == "POST") || (verb == "PUT"))
|
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{
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request.ContentType = "text/xml";
|
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|
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MemoryStream buffer = new MemoryStream();
|
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buffer = new MemoryStream();
|
||||
|
||||
XmlWriterSettings settings = new XmlWriterSettings();
|
||||
settings.Encoding = Encoding.UTF8;
|
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|
@ -958,6 +1047,9 @@ namespace OpenSim.Framework
|
|||
{
|
||||
if (requestStream != null)
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requestStream.Close();
|
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|
||||
// capture how much time was spent writing
|
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tickdata = Util.EnvironmentTickCountSubtract(tickstart);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1005,6 +1097,29 @@ namespace OpenSim.Framework
|
|||
verb, requestUrl, e.Message, e.StackTrace);
|
||||
}
|
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|
||||
int tickdiff = Util.EnvironmentTickCountSubtract(tickstart);
|
||||
if (tickdiff > WebUtil.LongCallTime)
|
||||
{
|
||||
string originalRequest = null;
|
||||
|
||||
if (buffer != null)
|
||||
{
|
||||
originalRequest = Encoding.UTF8.GetString(buffer.ToArray());
|
||||
|
||||
if (originalRequest.Length > WebUtil.MaxRequestDiagLength)
|
||||
originalRequest = originalRequest.Remove(WebUtil.MaxRequestDiagLength);
|
||||
}
|
||||
|
||||
m_log.InfoFormat(
|
||||
"[SynchronousRestObjectRequester]: Slow request to <{0}> {1} {2} took {3}ms, {4}ms writing, {5}",
|
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reqnum,
|
||||
verb,
|
||||
requestUrl,
|
||||
tickdiff,
|
||||
tickdata,
|
||||
originalRequest);
|
||||
}
|
||||
|
||||
return deserial;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -83,7 +83,7 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
private Dictionary<string, ManualResetEvent> m_CurrentlyWriting = new Dictionary<string, ManualResetEvent>();
|
||||
private int m_WaitOnInprogressTimeout = 3000;
|
||||
#else
|
||||
private List<string> m_CurrentlyWriting = new List<string>();
|
||||
private HashSet<string> m_CurrentlyWriting = new HashSet<string>();
|
||||
#endif
|
||||
|
||||
private bool m_FileCacheEnabled = true;
|
||||
|
@ -261,11 +261,15 @@ namespace Flotsam.RegionModules.AssetCache
|
|||
|
||||
try
|
||||
{
|
||||
// If the file is already cached, don't cache it, just touch it so access time is updated
|
||||
// If the file is already cached just update access time.
|
||||
if (File.Exists(filename))
|
||||
{
|
||||
lock (m_CurrentlyWriting)
|
||||
{
|
||||
if (!m_CurrentlyWriting.Contains(filename))
|
||||
File.SetLastAccessTime(filename, DateTime.Now);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Once we start writing, make sure we flag that we're writing
|
||||
|
|
|
@ -96,6 +96,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
|
|||
ScenePresence killingAvatar = null;
|
||||
// string killingAvatarMessage;
|
||||
|
||||
// check to see if it is an NPC and just remove it
|
||||
INPCModule NPCmodule = deadAvatar.Scene.RequestModuleInterface<INPCModule>();
|
||||
if (NPCmodule != null && NPCmodule.DeleteNPC(deadAvatar.UUID, deadAvatar.Scene))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (killerObjectLocalID == 0)
|
||||
deadAvatarMessage = "You committed suicide!";
|
||||
else
|
||||
|
@ -145,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
|
|||
catch (InvalidOperationException)
|
||||
{ }
|
||||
|
||||
deadAvatar.Health = 100;
|
||||
deadAvatar.setHealthWithUpdate(100.0f);
|
||||
deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
|
||||
}
|
||||
|
||||
|
@ -154,14 +161,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
|
|||
try
|
||||
{
|
||||
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
|
||||
|
||||
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
|
||||
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0
|
||||
|| avatar.Scene.RegionInfo.RegionSettings.AllowDamage)
|
||||
{
|
||||
avatar.Invulnerable = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar.Invulnerable = true;
|
||||
if (avatar.Health < 100.0f)
|
||||
{
|
||||
avatar.setHealthWithUpdate(100.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
|
|
|
@ -30,7 +30,6 @@ using System.Collections.Generic;
|
|||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Capabilities;
|
||||
using OpenSim.Framework.Client;
|
||||
|
@ -595,7 +594,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
|
||||
{
|
||||
// Thread.Sleep(5000);
|
||||
// We need to delay here because Imprudence viewers, unlike v1 or v3, have a short (<200ms, <500ms) delay before
|
||||
// they regard the new region as the current region after receiving the AgentMovementComplete
|
||||
// response. If close is sent before then, it will cause the viewer to quit instead.
|
||||
// However, if this delay is longer, then a viewer can teleport back to this region and experience
|
||||
// a failure because the old ScenePresence has not yet been cleaned up.
|
||||
Thread.Sleep(2000);
|
||||
|
||||
sp.Close();
|
||||
sp.Scene.IncomingCloseAgent(sp.UUID);
|
||||
}
|
||||
|
|
|
@ -146,6 +146,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
|
|||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public UUID RequestURL(IScriptModule engine, SceneObjectPart host, UUID itemID)
|
||||
{
|
||||
UUID urlcode = UUID.Random();
|
||||
|
@ -175,6 +176,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
|
|||
uri,
|
||||
new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode));
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}",
|
||||
uri, itemID, host.Name, host.LocalId);
|
||||
|
||||
engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
|
||||
}
|
||||
|
||||
|
@ -217,6 +222,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
|
|||
uri,
|
||||
new PollServiceEventArgs(HttpRequestHandler, HasEvents, GetEvents, NoEvents, urlcode));
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}",
|
||||
uri, itemID, host.Name, host.LocalId);
|
||||
|
||||
engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url });
|
||||
}
|
||||
|
||||
|
@ -237,6 +246,10 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
|
|||
foreach (UUID req in data.requests.Keys)
|
||||
m_RequestMap.Remove(req);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[URL MODULE]: Releasing url {0} for {1} in {2}",
|
||||
url, data.itemID, data.hostID);
|
||||
|
||||
RemoveUrl(data);
|
||||
m_UrlMap.Remove(url);
|
||||
}
|
||||
|
|
|
@ -1140,9 +1140,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
|
||||
MakeRootAgent(AbsolutePosition, flying);
|
||||
ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
|
||||
|
||||
// m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
|
||||
|
||||
if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
|
||||
{
|
||||
// We cannot sleep here since this would hold up the inbound packet processing thread, as
|
||||
// CompleteMovement() is executed synchronously. However, it might be better to delay the release
|
||||
// here until we know for sure that the agent is active in this region. Sending AgentMovementComplete
|
||||
// is not enough for Imprudence clients - there appears to be a small delay (<200ms, <500ms) until they regard this
|
||||
// region as the current region, meaning that a close sent before then will fail the teleport.
|
||||
// System.Threading.Thread.Sleep(2000);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[SCENE PRESENCE]: Releasing {0} {1} with callback to {2}",
|
||||
client.Name, client.AgentId, m_callbackURI);
|
||||
|
@ -1151,9 +1161,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_callbackURI = null;
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
|
||||
|
||||
ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
|
||||
ValidateAndSendAppearanceAndAgentData();
|
||||
|
||||
// Create child agents in neighbouring regions
|
||||
|
@ -1168,7 +1175,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
|
||||
}
|
||||
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms",
|
||||
// client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds);
|
||||
|
@ -3306,22 +3312,52 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
if (Invulnerable)
|
||||
// Gods do not take damage and Invulnerable is set depending on parcel/region flags
|
||||
if (Invulnerable || GodLevel > 0)
|
||||
return;
|
||||
|
||||
// The following may be better in the ICombatModule
|
||||
// probably tweaking of the values for ground and normal prim collisions will be needed
|
||||
float starthealth = Health;
|
||||
uint killerObj = 0;
|
||||
SceneObjectPart part = null;
|
||||
foreach (uint localid in coldata.Keys)
|
||||
{
|
||||
SceneObjectPart part = Scene.GetSceneObjectPart(localid);
|
||||
|
||||
if (part != null && part.ParentGroup.Damage != -1.0f)
|
||||
Health -= part.ParentGroup.Damage;
|
||||
if (localid == 0)
|
||||
{
|
||||
part = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
part = Scene.GetSceneObjectPart(localid);
|
||||
}
|
||||
if (part != null)
|
||||
{
|
||||
// Ignore if it has been deleted or volume detect
|
||||
if (!part.ParentGroup.IsDeleted && !part.ParentGroup.IsVolumeDetect)
|
||||
{
|
||||
if (part.ParentGroup.Damage > 0.0f)
|
||||
{
|
||||
// Something with damage...
|
||||
Health -= part.ParentGroup.Damage;
|
||||
part.ParentGroup.Scene.DeleteSceneObject(part.ParentGroup, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
// An ordinary prim
|
||||
if (coldata[localid].PenetrationDepth >= 0.10f)
|
||||
Health -= coldata[localid].PenetrationDepth * 5.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 0 is the ground
|
||||
// what about collisions with other avatars?
|
||||
if (localid == 0 && coldata[localid].PenetrationDepth >= 0.10f)
|
||||
Health -= coldata[localid].PenetrationDepth * 5.0f;
|
||||
}
|
||||
|
||||
|
||||
if (Health <= 0.0f)
|
||||
{
|
||||
|
@ -3338,8 +3374,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ControllingClient.SendHealth(Health);
|
||||
}
|
||||
if (Health <= 0)
|
||||
{
|
||||
m_scene.EventManager.TriggerAvatarKill(killerObj, this);
|
||||
}
|
||||
if (starthealth == Health && Health < 100.0f)
|
||||
{
|
||||
Health += 0.03f;
|
||||
if (Health > 100.0f)
|
||||
Health = 100.0f;
|
||||
ControllingClient.SendHealth(Health);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setHealthWithUpdate(float health)
|
||||
|
|
|
@ -52,6 +52,7 @@ namespace OpenSim.Services.InventoryService
|
|||
: this(config, "InventoryService")
|
||||
{
|
||||
}
|
||||
|
||||
public XInventoryService(IConfigSource config, string configName) : base(config)
|
||||
{
|
||||
if (configName != string.Empty)
|
||||
|
@ -363,6 +364,11 @@ namespace OpenSim.Services.InventoryService
|
|||
// We don't check the principal's ID here
|
||||
//
|
||||
public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
|
||||
{
|
||||
return DeleteFolders(principalID, folderIDs, true);
|
||||
}
|
||||
|
||||
public virtual bool DeleteFolders(UUID principalID, List<UUID> folderIDs, bool onlyIfTrash)
|
||||
{
|
||||
if (!m_AllowDelete)
|
||||
return false;
|
||||
|
@ -371,11 +377,12 @@ namespace OpenSim.Services.InventoryService
|
|||
//
|
||||
foreach (UUID id in folderIDs)
|
||||
{
|
||||
if (!ParentIsTrash(id))
|
||||
if (onlyIfTrash && !ParentIsTrash(id))
|
||||
continue;
|
||||
//m_log.InfoFormat("[XINVENTORY SERVICE]: Delete folder {0}", id);
|
||||
InventoryFolderBase f = new InventoryFolderBase();
|
||||
f.ID = id;
|
||||
PurgeFolder(f);
|
||||
PurgeFolder(f, onlyIfTrash);
|
||||
m_Database.DeleteFolders("folderID", id.ToString());
|
||||
}
|
||||
|
||||
|
@ -383,11 +390,16 @@ namespace OpenSim.Services.InventoryService
|
|||
}
|
||||
|
||||
public virtual bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
return PurgeFolder(folder, true);
|
||||
}
|
||||
|
||||
public virtual bool PurgeFolder(InventoryFolderBase folder, bool onlyIfTrash)
|
||||
{
|
||||
if (!m_AllowDelete)
|
||||
return false;
|
||||
|
||||
if (!ParentIsTrash(folder.ID))
|
||||
if (onlyIfTrash && !ParentIsTrash(folder.ID))
|
||||
return false;
|
||||
|
||||
XInventoryFolder[] subFolders = m_Database.GetFolders(
|
||||
|
@ -396,7 +408,7 @@ namespace OpenSim.Services.InventoryService
|
|||
|
||||
foreach (XInventoryFolder x in subFolders)
|
||||
{
|
||||
PurgeFolder(ConvertToOpenSim(x));
|
||||
PurgeFolder(ConvertToOpenSim(x), onlyIfTrash);
|
||||
m_Database.DeleteFolders("folderID", x.folderID.ToString());
|
||||
}
|
||||
|
||||
|
|
|
@ -226,7 +226,8 @@ namespace OpenSim.Services.LLLoginService
|
|||
public LLLoginResponse(UserAccount account, AgentCircuitData aCircuit, GridUserInfo pinfo,
|
||||
GridRegion destination, List<InventoryFolderBase> invSkel, FriendInfo[] friendsList, ILibraryService libService,
|
||||
string where, string startlocation, Vector3 position, Vector3 lookAt, List<InventoryItemBase> gestures, string message,
|
||||
GridRegion home, IPEndPoint clientIP, string mapTileURL, string profileURL, string openIDURL, string searchURL, string currency)
|
||||
GridRegion home, IPEndPoint clientIP, string mapTileURL, string profileURL, string openIDURL, string searchURL, string currency,
|
||||
string DSTZone)
|
||||
: this()
|
||||
{
|
||||
FillOutInventoryData(invSkel, libService);
|
||||
|
@ -256,6 +257,44 @@ namespace OpenSim.Services.LLLoginService
|
|||
|
||||
FillOutSeedCap(aCircuit, destination, clientIP);
|
||||
|
||||
switch (DSTZone)
|
||||
{
|
||||
case "none":
|
||||
DST = "N";
|
||||
break;
|
||||
case "local":
|
||||
DST = TimeZone.CurrentTimeZone.IsDaylightSavingTime(DateTime.Now) ? "Y" : "N";
|
||||
break;
|
||||
default:
|
||||
TimeZoneInfo dstTimeZone = null;
|
||||
string[] tzList = DSTZone.Split(';');
|
||||
|
||||
foreach (string tzName in tzList)
|
||||
{
|
||||
try
|
||||
{
|
||||
dstTimeZone = TimeZoneInfo.FindSystemTimeZoneById(tzName);
|
||||
}
|
||||
catch
|
||||
{
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (dstTimeZone == null)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[LLOGIN RESPONSE]: No valid timezone found for DST in {0}, falling back to system time.", tzList);
|
||||
DST = TimeZone.CurrentTimeZone.IsDaylightSavingTime(DateTime.Now) ? "Y" : "N";
|
||||
}
|
||||
else
|
||||
{
|
||||
DST = dstTimeZone.IsDaylightSavingTime(DateTime.Now) ? "Y" : "N";
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void FillOutInventoryData(List<InventoryFolderBase> invSkel, ILibraryService libService)
|
||||
|
|
|
@ -82,6 +82,8 @@ namespace OpenSim.Services.LLLoginService
|
|||
protected string m_AllowedClients;
|
||||
protected string m_DeniedClients;
|
||||
|
||||
protected string m_DSTZone;
|
||||
|
||||
IConfig m_LoginServerConfig;
|
||||
// IConfig m_ClientsConfig;
|
||||
|
||||
|
@ -118,6 +120,8 @@ namespace OpenSim.Services.LLLoginService
|
|||
m_AllowedClients = m_LoginServerConfig.GetString("AllowedClients", string.Empty);
|
||||
m_DeniedClients = m_LoginServerConfig.GetString("DeniedClients", string.Empty);
|
||||
|
||||
m_DSTZone = m_LoginServerConfig.GetString("DSTZone", "America/Los_Angeles;Pacific Standard Time");
|
||||
|
||||
// Clean up some of these vars
|
||||
if (m_MapTileURL != String.Empty)
|
||||
{
|
||||
|
@ -240,6 +244,7 @@ namespace OpenSim.Services.LLLoginService
|
|||
|
||||
m_log.InfoFormat("[LLOGIN SERVICE]: Login request for {0} {1} at {2} using viewer {3}, channel {4}, IP {5}, Mac {6}, Id0 {7}",
|
||||
firstName, lastName, startLocation, clientVersion, channel, clientIP.Address.ToString(), mac, id0);
|
||||
|
||||
try
|
||||
{
|
||||
//
|
||||
|
@ -416,8 +421,11 @@ namespace OpenSim.Services.LLLoginService
|
|||
//
|
||||
// Finally, fill out the response and return it
|
||||
//
|
||||
LLLoginResponse response = new LLLoginResponse(account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService,
|
||||
where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP, m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency);
|
||||
LLLoginResponse response
|
||||
= new LLLoginResponse(
|
||||
account, aCircuit, guinfo, destination, inventorySkel, friendsList, m_LibraryService,
|
||||
where, startLocation, position, lookAt, gestures, m_WelcomeMessage, home, clientIP,
|
||||
m_MapTileURL, m_ProfileURL, m_OpenIDURL, m_SearchURL, m_Currency, m_DSTZone);
|
||||
|
||||
m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to client.");
|
||||
return response;
|
||||
|
@ -431,7 +439,10 @@ namespace OpenSim.Services.LLLoginService
|
|||
}
|
||||
}
|
||||
|
||||
protected GridRegion FindDestination(UserAccount account, UUID scopeID, GridUserInfo pinfo, UUID sessionID, string startLocation, GridRegion home, out GridRegion gatekeeper, out string where, out Vector3 position, out Vector3 lookAt, out TeleportFlags flags)
|
||||
protected GridRegion FindDestination(
|
||||
UserAccount account, UUID scopeID, GridUserInfo pinfo, UUID sessionID, string startLocation,
|
||||
GridRegion home, out GridRegion gatekeeper,
|
||||
out string where, out Vector3 position, out Vector3 lookAt, out TeleportFlags flags)
|
||||
{
|
||||
flags = TeleportFlags.ViaLogin;
|
||||
|
||||
|
|
|
@ -275,6 +275,18 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
;AllowedClients = ""
|
||||
;DeniedClients = ""
|
||||
|
||||
;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
|
||||
;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
|
||||
;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
|
||||
;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
|
||||
;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
|
||||
;; Options are
|
||||
;; "none" no DST
|
||||
;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
|
||||
;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
|
||||
;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
|
||||
DSTZone = "America/Los_Angeles;Pacific Standard Time"
|
||||
|
||||
[MapImageService]
|
||||
LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
|
||||
; Set this if you want to change the default
|
||||
|
|
|
@ -250,6 +250,27 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
;AllowedClients = ""
|
||||
;DeniedClients = ""
|
||||
|
||||
;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
|
||||
;; Viewers do not listen to timezone sent by the server. They use Pacific Standard Time instead,
|
||||
;; but rely on the server to calculate Daylight Saving Time. Sending another DST than US Pacific
|
||||
;; would result in time inconsistencies between grids (during summer and around DST transition period)
|
||||
;; default let OpenSim calculate US Pacific DST
|
||||
;; "none" disable DST (equivallent to "local" with system set to GMT)
|
||||
;; "local" force legacy behaviour (using local system time to calculate DST)
|
||||
; DSTZone = "America/Los_Angeles;Pacific Standard Time"
|
||||
|
||||
;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
|
||||
;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
|
||||
;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
|
||||
;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
|
||||
;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
|
||||
;; Options are
|
||||
;; "none" no DST
|
||||
;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
|
||||
;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
|
||||
;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
|
||||
DSTZone = "America/Los_Angeles;Pacific Standard Time"
|
||||
|
||||
[MapImageService]
|
||||
LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
|
||||
; Set this if you want to change the default
|
||||
|
|
|
@ -95,6 +95,18 @@
|
|||
|
||||
WelcomeMessage = "Welcome, Avatar!"
|
||||
|
||||
;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
|
||||
;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
|
||||
;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
|
||||
;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
|
||||
;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
|
||||
;; Options are
|
||||
;; "none" no DST
|
||||
;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
|
||||
;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
|
||||
;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
|
||||
DSTZone = "America/Los_Angeles;Pacific Standard Time"
|
||||
|
||||
[MapImageService]
|
||||
LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
|
||||
; in minutes
|
||||
|
|
Loading…
Reference in New Issue