Another try at fixing the Animations problem on region crossing.
parent
f0811e4800
commit
90b35beee7
|
@ -332,7 +332,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
AbsolutePosition = m_controllingClient.StartPos;
|
||||
|
||||
Animations = new AvatarAnimations();
|
||||
lock (Animations)
|
||||
{
|
||||
Animations.LoadAnims();
|
||||
}
|
||||
|
||||
// TODO: m_animations and m_animationSeqs should always be of the same length.
|
||||
// Move them into an object to (hopefully) avoid threading issues.
|
||||
|
|
Loading…
Reference in New Issue