Another try at fixing the Animations problem on region crossing.
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f0811e4800
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90b35beee7
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@ -332,7 +332,10 @@ namespace OpenSim.Region.Environment.Scenes
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AbsolutePosition = m_controllingClient.StartPos;
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Animations = new AvatarAnimations();
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Animations.LoadAnims();
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lock (Animations)
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{
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Animations.LoadAnims();
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}
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// TODO: m_animations and m_animationSeqs should always be of the same length.
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// Move them into an object to (hopefully) avoid threading issues.
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