force mesh proxy for simple box prims with path cut

bulletsim
dahlia 2011-04-12 22:47:30 -07:00
parent 7592a033df
commit 90b810c27e
2 changed files with 6 additions and 0 deletions

View File

@ -648,6 +648,9 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
if (pbs.ProfileHollow != 0) if (pbs.ProfileHollow != 0)
iPropertiesNotSupportedDefault++; iPropertiesNotSupportedDefault++;
if ((pbs.PathBegin != 0) || pbs.PathEnd != 0)
iPropertiesNotSupportedDefault++;
if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
iPropertiesNotSupportedDefault++; iPropertiesNotSupportedDefault++;

View File

@ -2528,6 +2528,9 @@ namespace OpenSim.Region.Physics.OdePlugin
if (pbs.ProfileHollow != 0) if (pbs.ProfileHollow != 0)
iPropertiesNotSupportedDefault++; iPropertiesNotSupportedDefault++;
if ((pbs.PathBegin != 0) || pbs.PathEnd != 0)
iPropertiesNotSupportedDefault++;
if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0)) if ((pbs.PathTwistBegin != 0) || (pbs.PathTwist != 0))
iPropertiesNotSupportedDefault++; iPropertiesNotSupportedDefault++;