BulletSim: change 'degenerate mesh' message from Error to Debug because there
seem to be lots of sculpties with this problem while the condition really doesn't change region operation.user_profiles
parent
c2e4f8aed5
commit
90b9121e66
|
@ -685,7 +685,7 @@ public sealed class BSShapeCollection : IDisposable
|
|||
}
|
||||
else
|
||||
{
|
||||
PhysicsScene.Logger.ErrorFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}",
|
||||
PhysicsScene.Logger.DebugFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}",
|
||||
LogHeader, prim.PhysObjectName, prim.RawPosition, PhysicsScene.Name);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue