BulletSim: change 'degenerate mesh' message from Error to Debug because there

seem to be lots of sculpties with this problem while the condition really doesn't
change region operation.
user_profiles
Robert Adams 2013-03-19 17:15:24 -07:00
parent c2e4f8aed5
commit 90b9121e66
1 changed files with 1 additions and 1 deletions

View File

@ -685,7 +685,7 @@ public sealed class BSShapeCollection : IDisposable
}
else
{
PhysicsScene.Logger.ErrorFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}",
PhysicsScene.Logger.DebugFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}",
LogHeader, prim.PhysObjectName, prim.RawPosition, PhysicsScene.Name);
}
}