BulletSim: change 'degenerate mesh' message from Error to Debug because there
seem to be lots of sculpties with this problem while the condition really doesn't change region operation.user_profiles
parent
c2e4f8aed5
commit
90b9121e66
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@ -685,7 +685,7 @@ public sealed class BSShapeCollection : IDisposable
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}
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}
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else
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else
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{
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{
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PhysicsScene.Logger.ErrorFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}",
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PhysicsScene.Logger.DebugFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}",
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LogHeader, prim.PhysObjectName, prim.RawPosition, PhysicsScene.Name);
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LogHeader, prim.PhysObjectName, prim.RawPosition, PhysicsScene.Name);
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}
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}
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}
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}
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