From 90bdb36e890feda9b56fda55d34e2847da5fb1b3 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Wed, 8 May 2013 06:05:28 -0700 Subject: [PATCH] vh: add BulletSPlugin/Tests/* --- .../BulletSPlugin/Tests/BasicVehicles.cs | 150 ++++++++++++++++++ .../BulletSPlugin/Tests/BulletSimTests.cs | 56 +++++++ .../BulletSPlugin/Tests/BulletSimTestsUtil.cs | 95 +++++++++++ 3 files changed, 301 insertions(+) create mode 100755 OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs create mode 100755 OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTests.cs create mode 100755 OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs diff --git a/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs b/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs new file mode 100755 index 0000000000..b040e21280 --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/Tests/BasicVehicles.cs @@ -0,0 +1,150 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +using NUnit.Framework; +using log4net; + +using OpenSim.Framework; +using OpenSim.Region.Physics.BulletSPlugin; +using OpenSim.Region.Physics.Manager; +using OpenSim.Tests.Common; + +using OpenMetaverse; + +namespace OpenSim.Region.Physics.BulletSPlugin.Tests +{ +[TestFixture] +public class BasicVehicles : OpenSimTestCase +{ + // Documentation on attributes: http://www.nunit.org/index.php?p=attributes&r=2.6.1 + // Documentation on assertions: http://www.nunit.org/index.php?p=assertions&r=2.6.1 + + BSScene PhysicsScene { get; set; } + BSPrim TestVehicle { get; set; } + Vector3 TestVehicleInitPosition { get; set; } + float simulationTimeStep = 0.089f; + + [TestFixtureSetUp] + public void Init() + { + Dictionary engineParams = new Dictionary(); + PhysicsScene = BulletSimTestsUtil.CreateBasicPhysicsEngine(engineParams); + + PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateSphere(); + Vector3 pos = new Vector3(100.0f, 100.0f, 0f); + pos.Z = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos) + 2f; + TestVehicleInitPosition = pos; + Vector3 size = new Vector3(1f, 1f, 1f); + pbs.Scale = size; + Quaternion rot = Quaternion.Identity; + bool isPhys = false; + uint localID = 123; + + PhysicsScene.AddPrimShape("testPrim", pbs, pos, size, rot, isPhys, localID); + TestVehicle = (BSPrim)PhysicsScene.PhysObjects[localID]; + // The actual prim shape creation happens at taint time + PhysicsScene.ProcessTaints(); + + } + + [TestFixtureTearDown] + public void TearDown() + { + if (PhysicsScene != null) + { + // The Dispose() will also free any physical objects in the scene + PhysicsScene.Dispose(); + PhysicsScene = null; + } + } + + [TestCase(2f, 0.2f, 0.25f, 0.25f, 0.25f)] + [TestCase(2f, 0.2f, -0.25f, 0.25f, 0.25f)] + [TestCase(2f, 0.2f, 0.25f, -0.25f, 0.25f)] + [TestCase(2f, 0.2f, -0.25f, -0.25f, 0.25f)] + // [TestCase(2f, 0.2f, 0.785f, 0.0f, 0.25f) /*, "Leaning 45 degrees to the side" */] + // [TestCase(2f, 0.2f, 1.650f, 0.0f, 0.25f) /*, "Leaning more than 90 degrees to the side" */] + // [TestCase(2f, 0.2f, 2.750f, 0.0f, 0.25f) /*, "Almost upside down, tipped right" */] + // [TestCase(2f, 0.2f,-2.750f, 0.0f, 0.25f) /*, "Almost upside down, tipped left" */] + // [TestCase(2f, 0.2f, 0.0f, 0.785f, 0.25f) /*, "Tipped back 45 degrees" */] + // [TestCase(2f, 0.2f, 0.0f, 1.650f, 0.25f) /*, "Tipped back more than 90 degrees" */] + // [TestCase(2f, 0.2f, 0.0f, 2.750f, 0.25f) /*, "Almost upside down, tipped back" */] + // [TestCase(2f, 0.2f, 0.0f,-2.750f, 0.25f) /*, "Almost upside down, tipped forward" */] + public void AngularVerticalAttraction(float timeScale, float efficiency, float initRoll, float initPitch, float initYaw) + { + // Enough simulation steps to cover the timescale the operation should take + int simSteps = (int)(timeScale / simulationTimeStep) + 1; + + // Tip the vehicle + Quaternion initOrientation = Quaternion.CreateFromEulers(initRoll, initPitch, initYaw); + TestVehicle.Orientation = initOrientation; + + TestVehicle.Position = TestVehicleInitPosition; + + // The vehicle controller is not enabled directly (by setting a vehicle type). + // Instead the appropriate values are set and calls are made just the parts of the + // controller we want to exercise. Stepping the physics engine then applies + // the actions of that one feature. + TestVehicle.VehicleActor.ProcessFloatVehicleParam(Vehicle.VERTICAL_ATTRACTION_EFFICIENCY, efficiency); + TestVehicle.VehicleActor.ProcessFloatVehicleParam(Vehicle.VERTICAL_ATTRACTION_TIMESCALE, timeScale); + TestVehicle.VehicleActor.enableAngularVerticalAttraction = true; + + TestVehicle.IsPhysical = true; + PhysicsScene.ProcessTaints(); + + // Step the simulator a bunch of times and vertical attraction should orient the vehicle up + for (int ii = 0; ii < simSteps; ii++) + { + TestVehicle.VehicleActor.ForgetKnownVehicleProperties(); + TestVehicle.VehicleActor.ComputeAngularVerticalAttraction(); + TestVehicle.VehicleActor.PushKnownChanged(); + + PhysicsScene.Simulate(simulationTimeStep); + } + + TestVehicle.IsPhysical = false; + PhysicsScene.ProcessTaints(); + + // After these steps, the vehicle should be upright + /* + float finalRoll, finalPitch, finalYaw; + TestVehicle.Orientation.GetEulerAngles(out finalRoll, out finalPitch, out finalYaw); + Assert.That(finalRoll, Is.InRange(-0.01f, 0.01f)); + Assert.That(finalPitch, Is.InRange(-0.01f, 0.01f)); + Assert.That(finalYaw, Is.InRange(initYaw - 0.1f, initYaw + 0.1f)); + */ + + Vector3 upPointer = Vector3.UnitZ * TestVehicle.Orientation; + Assert.That(upPointer.Z, Is.GreaterThan(0.99f)); + } +} +} \ No newline at end of file diff --git a/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTests.cs b/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTests.cs new file mode 100755 index 0000000000..35cbc1d3d1 --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTests.cs @@ -0,0 +1,56 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +using NUnit.Framework; +using log4net; + +using OpenSim.Tests.Common; + +namespace OpenSim.Region.Physics.BulletSPlugin.Tests +{ +[TestFixture] +public class BulletSimTests : OpenSimTestCase +{ + // Documentation on attributes: http://www.nunit.org/index.php?p=attributes&r=2.6.1 + // Documentation on assertions: http://www.nunit.org/index.php?p=assertions&r=2.6.1 + + [TestFixtureSetUp] + public void Init() + { + } + + [TestFixtureTearDown] + public void TearDown() + { + } +} +} diff --git a/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs b/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs new file mode 100755 index 0000000000..28207a43ab --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/Tests/BulletSimTestsUtil.cs @@ -0,0 +1,95 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.IO; +using System.Collections.Generic; +using System.Linq; +using System.Text; + +using Nini.Config; + +using OpenSim.Framework; +using OpenSim.Region.Physics.BulletSPlugin; +using OpenSim.Region.Physics.Meshing; + +namespace OpenSim.Region.Physics.BulletSPlugin.Tests +{ +// Utility functions for building up and tearing down the sample physics environments +public static class BulletSimTestsUtil +{ + // 'engineName' is the Bullet engine to use. Either null (for unmanaged), "BulletUnmanaged" or "BulletXNA" + // 'params' is a set of keyValue pairs to set in the engine's configuration file (override defaults) + // May be 'null' if there are no overrides. + public static BSScene CreateBasicPhysicsEngine(Dictionary paramOverrides) + { + IConfigSource openSimINI = new IniConfigSource(); + IConfig startupConfig = openSimINI.AddConfig("Startup"); + startupConfig.Set("physics", "BulletSim"); + startupConfig.Set("meshing", "Meshmerizer"); + startupConfig.Set("cacheSculptMaps", "false"); // meshmerizer shouldn't save maps + + IConfig bulletSimConfig = openSimINI.AddConfig("BulletSim"); + // If the caller cares, specify the bullet engine otherwise it will default to "BulletUnmanaged". + // bulletSimConfig.Set("BulletEngine", "BulletUnmanaged"); + // bulletSimConfig.Set("BulletEngine", "BulletXNA"); + bulletSimConfig.Set("MeshSculptedPrim", "false"); + bulletSimConfig.Set("ForceSimplePrimMeshing", "true"); + if (paramOverrides != null) + { + foreach (KeyValuePair kvp in paramOverrides) + { + bulletSimConfig.Set(kvp.Key, kvp.Value); + } + } + + // If a special directory exists, put detailed logging therein. + // This allows local testing/debugging without having to worry that the build engine will output logs. + if (Directory.Exists("physlogs")) + { + bulletSimConfig.Set("PhysicsLoggingDir","./physlogs"); + bulletSimConfig.Set("PhysicsLoggingEnabled","True"); + bulletSimConfig.Set("PhysicsLoggingDoFlush","True"); + bulletSimConfig.Set("VehicleLoggingEnabled","True"); + } + + BSPlugin bsPlugin = new BSPlugin(); + + BSScene bsScene = (BSScene)bsPlugin.GetScene("BSTestRegion"); + + // Since the asset requestor is not initialized, any mesh or sculptie will be a cube. + // In the future, add a fake asset fetcher to get meshes and sculpts. + // bsScene.RequestAssetMethod = ???; + + Meshing.Meshmerizer mesher = new Meshmerizer(openSimINI); + bsScene.Initialise(mesher, openSimINI); + + return bsScene; + } + +} +}