rewrote hanging llParseStringKeepNulls()
parent
6c6c7b0927
commit
90c5555d6d
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@ -562,23 +562,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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double sqx = q1.x*q1.x;
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double sqy = q1.z*q1.z;
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double sqz = q1.y*q1.y;
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double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
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double test = q1.x*q1.z + q1.y*q1.s;
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if (test > 0.4999*unit) { // singularity at north pole
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eul.z = 2 * Math.Atan2(q1.x,q1.s);
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eul.y = Math.PI/2;
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eul.x = 0;
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return eul;
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}
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if (test < -0.4999*unit) { // singularity at south pole
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eul.z = -2 * Math.Atan2(q1.x,q1.s);
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eul.y = -Math.PI/2;
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eul.x = 0;
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return eul;
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}
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double unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
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double test = q1.x*q1.z + q1.y*q1.s;
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if (test > 0.4999*unit) { // singularity at north pole
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eul.z = 2 * Math.Atan2(q1.x,q1.s);
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eul.y = Math.PI/2;
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eul.x = 0;
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return eul;
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}
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if (test < -0.4999*unit) { // singularity at south pole
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eul.z = -2 * Math.Atan2(q1.x,q1.s);
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eul.y = -Math.PI/2;
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eul.x = 0;
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return eul;
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}
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eul.z = Math.Atan2(2*q1.z*q1.s-2*q1.x*q1.y , sqx - sqy - sqz + sqw);
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eul.y = Math.Asin(2*test/unit);
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eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw);
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eul.y = Math.Asin(2*test/unit);
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eul.x = Math.Atan2(2*q1.x*q1.s-2*q1.z*q1.y , -sqx + sqy - sqz + sqw);
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return eul;
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}
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@ -804,53 +804,53 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// This method mimics the 180 errors found in SL
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// See www.euclideanspace.com... angleBetween
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LSL_Vector vec_a = a;
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LSL_Vector vec_b = b;
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// Eliminate zero length
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LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
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LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
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if (vec_a_mag < 0.00001 ||
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vec_b_mag < 0.00001)
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{
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return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
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}
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// Normalize
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vec_a = llVecNorm(vec_a);
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vec_b = llVecNorm(vec_b);
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LSL_Vector vec_a = a;
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LSL_Vector vec_b = b;
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// Eliminate zero length
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LSL_Float vec_a_mag = LSL_Vector.Mag(vec_a);
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LSL_Float vec_b_mag = LSL_Vector.Mag(vec_b);
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if (vec_a_mag < 0.00001 ||
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vec_b_mag < 0.00001)
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{
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return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
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}
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// Normalize
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vec_a = llVecNorm(vec_a);
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vec_b = llVecNorm(vec_b);
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// Calculate axis and rotation angle
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LSL_Vector axis = vec_a % vec_b;
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LSL_Float cos_theta = vec_a * vec_b;
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// Check if parallel
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if (cos_theta > 0.99999)
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{
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return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
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}
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// Check if anti-parallel
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else if (cos_theta < -0.99999)
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{
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LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
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if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
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return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
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}
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else // other rotation
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{
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LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
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axis = llVecNorm(axis);
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double x, y, z, s, t;
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s = Math.Cos(theta);
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t = Math.Sin(theta);
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x = axis.x * t;
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y = axis.y * t;
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z = axis.z * t;
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return new LSL_Rotation(x,y,z,s);
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}
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// Calculate axis and rotation angle
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LSL_Vector axis = vec_a % vec_b;
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LSL_Float cos_theta = vec_a * vec_b;
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// Check if parallel
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if (cos_theta > 0.99999)
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{
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return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
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}
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// Check if anti-parallel
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else if (cos_theta < -0.99999)
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{
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LSL_Vector orthog_axis = new LSL_Vector(1.0, 0.0, 0.0) - (vec_a.x / (vec_a * vec_a) * vec_a);
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if (LSL_Vector.Mag(orthog_axis) < 0.000001) orthog_axis = new LSL_Vector(0.0, 0.0, 1.0);
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return new LSL_Rotation((float)orthog_axis.x, (float)orthog_axis.y, (float)orthog_axis.z, 0.0);
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}
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else // other rotation
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{
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LSL_Float theta = (LSL_Float)Math.Acos(cos_theta) * 0.5f;
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axis = llVecNorm(axis);
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double x, y, z, s, t;
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s = Math.Cos(theta);
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t = Math.Sin(theta);
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x = axis.x * t;
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y = axis.y * t;
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z = axis.z * t;
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return new LSL_Rotation(x,y,z,s);
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}
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}
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public void llWhisper(int channelID, string text)
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{
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m_host.AddScriptLPS(1);
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@ -8627,130 +8627,105 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
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{
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int beginning = 0;
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int srclen = src.Length;
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int seplen = separators.Length;
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object[] separray = separators.Data;
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int spclen = spacers.Length;
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object[] spcarray = spacers.Data;
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int mlen = seplen+spclen;
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int srclen = src.Length;
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int seplen = separators.Length;
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object[] separray = separators.Data;
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int spclen = spacers.Length;
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object[] spcarray = spacers.Data;
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int[] offset = new int[mlen+1];
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bool[] active = new bool[mlen];
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int outlen = 0;
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LSL_String[] outarray = new LSL_String[srclen*2+1];
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int best;
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int j;
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// Initial capacity reduces resize cost
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LSL_List tokens = new LSL_List();
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int i, j, lastUsed;
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m_host.AddScriptLPS(1);
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// All entries are initially valid
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/*
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* Point to beginning of current non-delimeter string.
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*/
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lastUsed = 0;
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for (int i = 0; i < mlen; i++)
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active[i] = true;
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/*
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* Scan through source string from beginning to end.
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*/
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for (i = 0; i < srclen;) {
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offset[mlen] = srclen;
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/*
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* See if rest of string (starting at i) matches any separator.
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*/
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string rest = src.Substring(i);
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for (j = 0; j < seplen; j ++) {
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string sep = separray[j].ToString();
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if ((sep.Length > 0) && rest.StartsWith(sep)) {
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while (beginning < srclen)
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{
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/*
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* Separator matched, output string from end of last delimeter to beginning of this one.
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*/
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outarray[outlen++] = new LSL_String(src.Substring(lastUsed,i-lastUsed));
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best = mlen; // as bad as it gets
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/*
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* Remove separator from input string.
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*/
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i += sep.Length;
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// Scan for separators
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for (j = 0; j < seplen; j++)
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{
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if (active[j])
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{
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// scan all of the markers
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if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1)
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{
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// not present at all
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active[j] = false;
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}
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else
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{
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// present and correct
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if (offset[j] < offset[best])
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{
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// closest so far
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best = j;
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if (offset[best] == beginning)
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break;
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}
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}
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/*
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* Next non-delimeter starts where this separator left off.
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*/
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lastUsed = i;
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goto nextsrc;
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}
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}
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// Scan for spacers
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/*
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* See if rest of string (starting at i) matches any spacer.
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*/
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for (j = 0; j < spclen; j ++) {
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string spc = spcarray[j].ToString();
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if ((spc.Length > 0) && rest.StartsWith(spc)) {
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if (offset[best] != beginning)
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{
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for (j = seplen; (j < mlen) && (offset[best] > beginning); j++)
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{
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if (active[j])
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{
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// scan all of the markers
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if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1)
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{
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// not present at all
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active[j] = false;
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}
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else
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{
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// present and correct
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if (offset[j] < offset[best])
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{
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// closest so far
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best = j;
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}
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}
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}
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/*
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* Spacer matched, output string from end of last delimeter to beginning of this one.
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* Then output the spacer itself.
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*/
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outarray[outlen++] = new LSL_String(src.Substring(lastUsed,i-lastUsed));
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outarray[outlen++] = new LSL_String(spc);
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/*
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* Remove spacer from input string.
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*/
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i += spc.Length;
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/*
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* Next non-delimeter starts where this spacer left off.
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*/
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lastUsed = i;
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goto nextsrc;
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}
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}
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// This is the normal exit from the scanning loop
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if (best == mlen)
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{
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// no markers were found on this pass
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// so we're pretty much done
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tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning)));
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break;
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}
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// Otherwise we just add the newly delimited token
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// and recalculate where the search should continue.
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tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning)));
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if (best < seplen)
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{
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beginning = offset[best] + (separray[best].ToString()).Length;
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}
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else
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{
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beginning = offset[best] + (spcarray[best - seplen].ToString()).Length;
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tokens.Add(new LSL_String(spcarray[best - seplen].ToString()));
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}
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/*
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* Didn't match any separator or spacer, skip over it and it
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* becomes part of the non-delimeter string starting with
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* lastUsed.
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*/
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i ++;
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nextsrc:;
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}
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// This an awkward an not very intuitive boundary case. If the
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// last substring is a tokenizer, then there is an implied trailing
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// null list entry. Hopefully the single comparison will not be too
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// arduous. Alternatively the 'break' could be replced with a return
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// but that's shabby programming.
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/*
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* Output last non-delimeter (including a possible null string if
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* delimeter ran to end of source string).
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*/
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outarray[outlen++] = new LSL_String(src.Substring(lastUsed));
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if (beginning == srclen)
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{
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if (srclen != 0)
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tokens.Add(new LSL_String(""));
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/*
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* Make up an exact-sized output array suitable for an LSL_List object.
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*/
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object[] outlist = new object[outlen];
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for (i = 0; i < outlen; i ++) {
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outlist[i] = outarray[i];
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}
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return tokens;
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return new LSL_List(outlist);
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}
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public LSL_Integer llGetObjectPermMask(int mask)
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