* close two potential race conditions where a new asynchronous UDP recieve could overwrite an existing endpoint that had not yet been used by the previous thread
* in practice these race conditions were probably pretty rare0.6.0-stable
parent
5f4cad62c5
commit
90d69a0523
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@ -58,10 +58,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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protected byte[] ZeroBuffer = new byte[8192];
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/// <value>
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/// The endpoint of a sender of a particular packet. The port is changed by the various socket receive methods
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/// This is an endpoint that is reused where we don't need to protect the information from potentially
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/// being stomped on by other threads.
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/// </value>
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protected EndPoint reusedEpSender = new IPEndPoint(IPAddress.Any, 0);
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protected EndPoint reusedEpProxy;
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protected int proxyPortOffset;
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protected AsyncCallback ReceivedData;
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@ -178,11 +179,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Packet packet = null;
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int numBytes = 1;
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bool ok = false;
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reusedEpSender = new IPEndPoint(IPAddress.Any, 0);
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EndPoint epSender = new IPEndPoint(IPAddress.Any, 0);
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try
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{
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numBytes = m_socket.EndReceiveFrom(result, ref reusedEpSender);
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numBytes = m_socket.EndReceiveFrom(result, ref epSender);
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ok = true;
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}
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catch (SocketException e)
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@ -218,12 +219,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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for (z = numBytes ; z < RecvBuffer.Length ; z++)
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RecvBuffer[z] = 0;
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reusedEpProxy = reusedEpSender;
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if (proxyPortOffset != 0)
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{
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reusedEpSender = ProxyCodec.DecodeProxyMessage(RecvBuffer, ref numBytes);
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}
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int packetEnd = numBytes - 1;
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try
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@ -244,28 +239,46 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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}
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EndPoint epProxy = null;
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// If we've received a use circuit packet, then we need to decode an endpoint proxy, if one exists, before
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// allowing the RecvBuffer to be overwritten by the next packet.
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if (packet.Type == PacketType.UseCircuitCode)
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{
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epProxy = epSender;
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if (proxyPortOffset != 0)
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{
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epSender = ProxyCodec.DecodeProxyMessage(RecvBuffer, ref numBytes);
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}
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}
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BeginReceive();
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if (packet != null)
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ProcessInPacket(packet);
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{
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if (packet.Type == PacketType.UseCircuitCode)
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AddNewClient((UseCircuitCodePacket)packet, epSender, epProxy);
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else
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ProcessInPacket(packet, epSender);
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}
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}
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/// <summary>
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/// Process a successfully received packet. We pass the packet on to the LLPacketServer
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/// except in the case that the packet is UseCircuitCode. In that case we set up the circuit code instead.
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/// Process a successfully received packet.
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/// </summary>
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/// <param name="packet"></param>
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protected virtual void ProcessInPacket(Packet packet)
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/// <param name="epSender"></param>
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protected virtual void ProcessInPacket(Packet packet, EndPoint epSender)
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{
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try
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{
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// do we already have a circuit for this endpoint
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uint circuit;
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bool ret;
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lock (clientCircuits)
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{
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ret = clientCircuits.TryGetValue(reusedEpSender, out circuit);
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ret = clientCircuits.TryGetValue(epSender, out circuit);
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}
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if (ret)
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@ -275,21 +288,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_packetServer.InPacket(circuit, packet);
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}
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else if (packet.Type == PacketType.UseCircuitCode)
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{
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UseCircuitCodePacket p = (UseCircuitCodePacket)packet;
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AddNewClient(p);
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// Ack the first UseCircuitCode packet
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PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
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// TODO: don't create new blocks if recycling an old packet
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ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
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ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
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ack_it.Packets[0].ID = packet.Header.Sequence;
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ack_it.Header.Reliable = false;
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SendPacketTo(ack_it.ToBytes(), ack_it.ToBytes().Length, SocketFlags.None, p.CircuitCode.Code);
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}
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}
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catch (Exception e)
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{
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@ -319,7 +317,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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catch (Exception a)
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{
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m_log.Info("[UDPSERVER]: " + a);
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m_log.Error("[UDPSERVER]: " + a);
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}
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try
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@ -356,61 +354,47 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// Add a new client circuit.
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/// </summary>
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/// <param name="packet"></param>
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protected virtual void AddNewClient(UseCircuitCodePacket useCircuit)
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/// <param name="epSender"></param>
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/// <param name="epProxy"></param>
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protected virtual void AddNewClient(UseCircuitCodePacket useCircuit, EndPoint epSender, EndPoint epProxy)
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{
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//Slave regions don't accept new clients
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if (m_localScene.Region_Status != RegionStatus.SlaveScene)
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{
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lock (clientCircuits)
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{
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if (!clientCircuits.ContainsKey(epSender))
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{
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m_log.DebugFormat(
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"[CLIENT]: Adding new circuit for agent {0}, circuit code {1}",
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useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
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// Copy the current reusedEpSender and reusedEpProxy to store in the maps and hashes,
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// since the reused ones will change on the next packet receipt.
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IPEndPoint reusedIpEpSender = (IPEndPoint)reusedEpSender;
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EndPoint epSender = new IPEndPoint(reusedIpEpSender.Address, reusedIpEpSender.Port);
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IPEndPoint reusedIpEpPorxy = (IPEndPoint)reusedEpProxy;
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EndPoint epProxy = new IPEndPoint(reusedIpEpPorxy.Address, reusedIpEpPorxy.Port);
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lock (clientCircuits)
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{
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if (!clientCircuits.ContainsKey(epSender))
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{
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clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
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}
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else
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{
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m_log.Error(
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"[CLIENT]: clientCircuits already contains entry for user "
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+ useCircuit.CircuitCode.Code + ". NOT adding.");
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}
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}
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// This doesn't need locking as it's synchronized data
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if (!clientCircuits_reverse.ContainsKey(useCircuit.CircuitCode.Code))
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clientCircuits_reverse.Add(useCircuit.CircuitCode.Code, epSender);
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else
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m_log.Error(
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"[CLIENT]: clientCurcuits_reverse already contains entry for user "
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+ useCircuit.CircuitCode.Code + ". NOT adding.");
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lock (proxyCircuits)
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{
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if (!proxyCircuits.ContainsKey(useCircuit.CircuitCode.Code))
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proxyCircuits.Add(useCircuit.CircuitCode.Code, epProxy);
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else
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m_log.Error(
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"[CLIENT]: proxyCircuits already contains entry for user "
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+ useCircuit.CircuitCode.Code + ". NOT adding.");
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}
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if (!PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_circuitManager, epProxy))
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m_log.ErrorFormat(
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"[CLIENT]: A circuit already existed for agent {0}, circuit {1}",
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useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
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PacketServer.AddNewClient(epSender, useCircuit, m_assetCache, m_circuitManager, epProxy);
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}
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// Ack the UseCircuitCode packet
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PacketAckPacket ack_it = (PacketAckPacket)PacketPool.Instance.GetPacket(PacketType.PacketAck);
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// TODO: don't create new blocks if recycling an old packet
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ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
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ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
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ack_it.Packets[0].ID = useCircuit.Header.Sequence;
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ack_it.Header.Reliable = false;
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SendPacketTo(ack_it.ToBytes(), ack_it.ToBytes().Length, SocketFlags.None, useCircuit.CircuitCode.Code);
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PacketPool.Instance.ReturnPacket(useCircuit);
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}
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