diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index f52e764566..84970c2ed4 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs @@ -1092,11 +1092,11 @@ namespace OpenSim.Region.Environment.Scenes if (part.LocalId != m_rootPart.LocalId) { part.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_physicalPrim); - } - - // Hack to get the physics scene geometries in the right spot - ResetChildPrimPhysicsPositions(); - } + } + } + + // Hack to get the physics scene geometries in the right spot + ResetChildPrimPhysicsPositions(); } else {