move test task inventory notecard item creation into a new TastInventoryHelpers class
parent
0050bb438c
commit
9103fe84d5
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@ -53,25 +53,6 @@ namespace OpenSim.Region.Framework.Tests
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[TestFixture]
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public class TaskInventoryTests
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{
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protected TaskInventoryItem CreateSOItem1(Scene scene, SceneObjectPart part)
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{
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AssetNotecard nc = new AssetNotecard();
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nc.BodyText = "Hello World!";
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nc.Encode();
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UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
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UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
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AssetBase ncAsset
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= AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
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scene.AssetService.Store(ncAsset);
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TaskInventoryItem ncItem
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= new TaskInventoryItem
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{ Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid,
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Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard };
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part.Inventory.AddInventoryItem(ncItem, true);
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return ncItem;
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}
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[Test]
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public void TestRezObjectFromInventoryItem()
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{
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@ -132,7 +113,7 @@ namespace OpenSim.Region.Framework.Tests
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UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
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SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID);
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SceneObjectPart sop1 = sog1.RootPart;
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TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1);
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TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
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InventoryFolderBase folder
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= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
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@ -158,7 +139,7 @@ namespace OpenSim.Region.Framework.Tests
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UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
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SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID);
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SceneObjectPart sop1 = sog1.RootPart;
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TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1);
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TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
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// Perform test
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scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID);
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@ -0,0 +1,68 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Tests.Common
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{
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/// <summary>
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/// Utility functions for carrying out task inventory tests.
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/// </summary>
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///
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public static class TaskInventoryHelpers
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{
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/// <summary>
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/// Add a notecard item to the given part.
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="part"></param>
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/// <returns>The item that was added</returns>
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public static TaskInventoryItem AddNotecard(Scene scene, SceneObjectPart part)
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{
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AssetNotecard nc = new AssetNotecard();
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nc.BodyText = "Hello World!";
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nc.Encode();
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UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
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UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
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AssetBase ncAsset
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= AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
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scene.AssetService.Store(ncAsset);
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TaskInventoryItem ncItem
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= new TaskInventoryItem
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{ Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid,
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Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard };
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part.Inventory.AddInventoryItem(ncItem, true);
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return ncItem;
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}
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}
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}
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