Second take at HGTP-mesh bug: delay sending the initial data only for agents that are coming via TP (root agents)
parent
645da54f25
commit
91091c3e54
|
@ -1373,7 +1373,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
// We only want to send initial data to new clients, not ones which are being converted from child to root.
|
// We only want to send initial data to new clients, not ones which are being converted from child to root.
|
||||||
if (client != null)
|
if (client != null)
|
||||||
client.SceneAgent.SendInitialDataToMe();
|
{
|
||||||
|
AgentCircuitData aCircuit = m_scene.AuthenticateHandler.GetAgentCircuitData(uccp.CircuitCode.Code);
|
||||||
|
bool tp = (aCircuit.teleportFlags > 0);
|
||||||
|
// Let's delay this for TP agents, otherwise the viewer doesn't know where to get meshes from
|
||||||
|
if (!tp)
|
||||||
|
client.SceneAgent.SendInitialDataToMe();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -1348,6 +1348,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// Create child agents in neighbouring regions
|
// Create child agents in neighbouring regions
|
||||||
if (openChildAgents && !IsChildAgent)
|
if (openChildAgents && !IsChildAgent)
|
||||||
{
|
{
|
||||||
|
SendInitialDataToMe();
|
||||||
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
|
IEntityTransferModule m_agentTransfer = m_scene.RequestModuleInterface<IEntityTransferModule>();
|
||||||
if (m_agentTransfer != null)
|
if (m_agentTransfer != null)
|
||||||
Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); });
|
Util.FireAndForget(delegate { m_agentTransfer.EnableChildAgents(this); });
|
||||||
|
|
Loading…
Reference in New Issue