diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 878381d38e..28d4080db0 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -5434,11 +5434,8 @@ namespace OpenSim.Region.Framework.Scenes return new CameraData { Valid = true, - CameraPosition = this.CameraPosition, - CameraRotation = this.CameraRotation, MouseLook = this.m_mouseLook, - HeadRotation = this.m_headrotation, - BodyRotation = this.m_bodyRot + CameraRotation = this.CameraRotation, }; } diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs index f140e0923f..891d6c0169 100644 --- a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs +++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsActor.cs @@ -58,11 +58,8 @@ namespace OpenSim.Region.PhysicsModules.SharedBase public struct CameraData { public Quaternion CameraRotation; - public Vector3 CameraPosition; public bool MouseLook; public bool Valid; - public Quaternion HeadRotation; - public Quaternion BodyRotation; } public struct ContactPoint