Change some message log levels in Scene.IncomingUpdateChildAgent() for debugging purposes
parent
2c856f2a60
commit
914a92335a
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@ -4293,7 +4293,7 @@ namespace OpenSim.Region.Framework.Scenes
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ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
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ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
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if (nearestParcel == null)
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if (nearestParcel == null)
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{
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{
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m_log.DebugFormat(
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m_log.InfoFormat(
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"[SCENE]: Denying root agent entry to {0} in {1}: no allowed parcel",
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"[SCENE]: Denying root agent entry to {0} in {1}: no allowed parcel",
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cAgentData.AgentID, RegionInfo.RegionName);
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cAgentData.AgentID, RegionInfo.RegionName);
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@ -4327,11 +4327,11 @@ namespace OpenSim.Region.Framework.Scenes
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Thread.Sleep(1000);
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Thread.Sleep(1000);
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if (sp.IsChildAgent)
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if (sp.IsChildAgent)
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m_log.DebugFormat(
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m_log.WarnFormat(
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"[SCENE]: Found presence {0} {1} unexpectedly still child in {2}",
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"[SCENE]: Found presence {0} {1} unexpectedly still child in {2}",
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sp.Name, sp.UUID, Name);
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sp.Name, sp.UUID, Name);
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else
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else
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m_log.DebugFormat(
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m_log.InfoFormat(
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"[SCENE]: Found presence {0} {1} as root in {2} after {3} waits",
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"[SCENE]: Found presence {0} {1} as root in {2} after {3} waits",
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sp.Name, sp.UUID, Name, 20 - ntimes);
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sp.Name, sp.UUID, Name, 20 - ntimes);
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