Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.csavinationmerge
commit
914f97cb76
|
@ -426,14 +426,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return key;
|
||||
}
|
||||
|
||||
// convert a LSL_Rotation to a Quaternion
|
||||
public static Quaternion Rot2Quaternion(LSL_Rotation r)
|
||||
{
|
||||
Quaternion q = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
|
||||
q.Normalize();
|
||||
return q;
|
||||
}
|
||||
|
||||
//These are the implementations of the various ll-functions used by the LSL scripts.
|
||||
public LSL_Float llSin(double f)
|
||||
{
|
||||
|
@ -2331,7 +2323,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// using it would cause attachments and HUDs to rotate
|
||||
// to the wrong positions.
|
||||
|
||||
SetRot(m_host, Rot2Quaternion(rot));
|
||||
SetRot(m_host, rot);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2341,7 +2333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
rootPart = m_host.ParentGroup.RootPart;
|
||||
if (rootPart != null)
|
||||
SetRot(m_host, rootPart.RotationOffset * Rot2Quaternion(rot));
|
||||
SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2351,8 +2343,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llSetLocalRot(LSL_Rotation rot)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
SetRot(m_host, Rot2Quaternion(rot));
|
||||
SetRot(m_host, rot);
|
||||
ScriptSleep(200);
|
||||
}
|
||||
|
||||
|
@ -2498,8 +2489,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public LSL_Integer llRotTarget(LSL_Rotation rot, double error)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
return m_host.ParentGroup.registerRotTargetWaypoint(
|
||||
new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), (float)error);
|
||||
return m_host.ParentGroup.registerRotTargetWaypoint(rot, (float)error);
|
||||
}
|
||||
|
||||
public void llRotTargetRemove(int number)
|
||||
|
@ -3111,7 +3101,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// need the magnitude later
|
||||
// float velmag = (float)Util.GetMagnitude(llvel);
|
||||
|
||||
SceneObjectGroup new_group = World.RezObject(m_host, item, pos, Rot2Quaternion(rot), vel, param);
|
||||
SceneObjectGroup new_group = World.RezObject(m_host, item, pos, rot, vel, param);
|
||||
|
||||
// If either of these are null, then there was an unknown error.
|
||||
if (new_group == null)
|
||||
|
@ -3193,7 +3183,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return;
|
||||
}
|
||||
|
||||
m_host.StartLookAt(Rot2Quaternion(r3 * r2 * r1), (float)strength, (float)damping);
|
||||
m_host.StartLookAt((Quaternion)(r3 * r2 * r1), (float)strength, (float)damping);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3619,7 +3609,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
else
|
||||
{
|
||||
m_host.RotLookAt(Rot2Quaternion(target), (float)strength, (float)damping);
|
||||
m_host.RotLookAt(target, (float)strength, (float)damping);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6970,7 +6960,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
if (!m_host.ParentGroup.IsDeleted)
|
||||
{
|
||||
m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, Rot2Quaternion(rot));
|
||||
m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, rot);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7001,7 +6991,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
rot.s = 1; // ZERO_ROTATION = 0,0,0,1
|
||||
|
||||
part.SitTargetPosition = offset;
|
||||
part.SitTargetOrientation = Rot2Quaternion(rot);
|
||||
part.SitTargetOrientation = rot;
|
||||
part.ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
|
||||
|
@ -8066,13 +8056,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (rootPart == part)
|
||||
{
|
||||
// special case: If we are root, rotate complete SOG to new rotation
|
||||
SetRot(part, Rot2Quaternion(q));
|
||||
SetRot(part, q);
|
||||
}
|
||||
else
|
||||
{
|
||||
// we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask.
|
||||
// sounds like sl bug that we need to replicate
|
||||
SetRot(part, rootPart.RotationOffset * Rot2Quaternion(q));
|
||||
SetRot(part, rootPart.RotationOffset * (Quaternion)q);
|
||||
}
|
||||
|
||||
break;
|
||||
|
@ -8414,8 +8404,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
|
||||
if (remain < 1)
|
||||
return null;
|
||||
LSL_Rotation lr = rules.GetQuaternionItem(idx++);
|
||||
SetRot(part, Rot2Quaternion(lr));
|
||||
SetRot(part, rules.GetQuaternionItem(idx++));
|
||||
break;
|
||||
case (int)ScriptBaseClass.PRIM_OMEGA:
|
||||
if (remain < 3)
|
||||
|
@ -11878,13 +11867,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
else
|
||||
rot = obj.GetWorldRotation();
|
||||
|
||||
LSL_Rotation objrot = new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
|
||||
LSL_Rotation objrot = new LSL_Rotation(rot);
|
||||
ret.Add(objrot);
|
||||
}
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_VELOCITY:
|
||||
Vector3 ovel = obj.Velocity;
|
||||
ret.Add(new LSL_Vector(ovel.X, ovel.Y, ovel.Z));
|
||||
ret.Add(new LSL_Vector(obj.Velocity));
|
||||
break;
|
||||
case ScriptBaseClass.OBJECT_OWNER:
|
||||
ret.Add(new LSL_String(obj.OwnerID.ToString()));
|
||||
|
|
|
@ -333,8 +333,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
if (type == typeof(OpenMetaverse.Quaternion))
|
||||
{
|
||||
LSL_Rotation rot = (LSL_Rotation)lslparm;
|
||||
return new OpenMetaverse.Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s);
|
||||
return (OpenMetaverse.Quaternion)((LSL_Rotation)lslparm);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -366,8 +365,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
result[i] = new UUID((LSL_Key)plist[i]);
|
||||
else if (plist[i] is LSL_Rotation)
|
||||
{
|
||||
LSL_Rotation rot = (LSL_Rotation)plist[i];
|
||||
result[i] = new OpenMetaverse.Quaternion((float)rot.x,(float)rot.y,(float)rot.z,(float)rot.s);
|
||||
result[i] = (OpenMetaverse.Quaternion)(
|
||||
(LSL_Rotation)plist[i]);
|
||||
}
|
||||
else if (plist[i] is LSL_Vector)
|
||||
{
|
||||
|
|
|
@ -2565,7 +2565,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
ScenePresence sp = World.GetScenePresence(npcId);
|
||||
|
||||
if (sp != null)
|
||||
sp.Rotation = LSL_Api.Rot2Quaternion(rotation);
|
||||
sp.Rotation = rotation;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -352,7 +352,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
|||
q = avatar.Rotation;
|
||||
}
|
||||
|
||||
LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
|
||||
LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
|
||||
LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
|
||||
double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
|
||||
|
||||
|
@ -482,7 +482,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
|||
q = avatar.Rotation;
|
||||
}
|
||||
|
||||
LSL_Types.Quaternion r = new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
|
||||
LSL_Types.Quaternion r = new LSL_Types.Quaternion(q);
|
||||
LSL_Types.Vector3 forward_dir = (new LSL_Types.Vector3(1, 0, 0) * r);
|
||||
double mag_fwd = LSL_Types.Vector3.Mag(forward_dir);
|
||||
bool attached = (SensePoint.ParentGroup.AttachmentPoint != 0);
|
||||
|
|
|
@ -361,6 +361,14 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
|||
s = 1;
|
||||
}
|
||||
|
||||
public Quaternion(OMV_Quaternion rot)
|
||||
{
|
||||
x = rot.X;
|
||||
y = rot.Y;
|
||||
z = rot.Z;
|
||||
s = rot.W;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Overriders
|
||||
|
@ -407,6 +415,21 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
|||
return new list(new object[] { r });
|
||||
}
|
||||
|
||||
public static implicit operator OMV_Quaternion(Quaternion rot)
|
||||
{
|
||||
// LSL quaternions can normalize to 0, normal Quaternions can't.
|
||||
if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
|
||||
rot.z = 1; // ZERO_ROTATION = 0,0,0,1
|
||||
OMV_Quaternion omvrot = new OMV_Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
|
||||
omvrot.Normalize();
|
||||
return omvrot;
|
||||
}
|
||||
|
||||
public static implicit operator Quaternion(OMV_Quaternion rot)
|
||||
{
|
||||
return new Quaternion(rot);
|
||||
}
|
||||
|
||||
public static bool operator ==(Quaternion lhs, Quaternion rhs)
|
||||
{
|
||||
// Return true if the fields match:
|
||||
|
|
|
@ -391,8 +391,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
myScriptEngine.PostObjectEvent(localID, new EventParams(
|
||||
"at_rot_target", new object[] {
|
||||
new LSL_Types.LSLInteger(handle),
|
||||
new LSL_Types.Quaternion(targetrot.X,targetrot.Y,targetrot.Z,targetrot.W),
|
||||
new LSL_Types.Quaternion(atrot.X,atrot.Y,atrot.Z,atrot.W) },
|
||||
new LSL_Types.Quaternion(targetrot),
|
||||
new LSL_Types.Quaternion(atrot) },
|
||||
new DetectParams[0]));
|
||||
}
|
||||
|
||||
|
|
|
@ -1558,7 +1558,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
else if (p[i] is Vector3)
|
||||
lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]);
|
||||
else if (p[i] is Quaternion)
|
||||
lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W);
|
||||
lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]);
|
||||
else if (p[i] is float)
|
||||
lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]);
|
||||
else
|
||||
|
@ -1584,7 +1584,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
else if (p[i] is Vector3)
|
||||
lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]);
|
||||
else if (p[i] is Quaternion)
|
||||
lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W);
|
||||
lsl_p[i] = new LSL_Types.Quaternion((Quaternion)p[i]);
|
||||
else if (p[i] is float)
|
||||
lsl_p[i] = new LSL_Types.LSLFloat((float)p[i]);
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue