Set collision sound type so custom sound types are recognized
parent
e93308072e
commit
91557f18cd
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@ -4812,6 +4812,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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m_host.CollisionSoundVolume = (float)impact_volume;
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m_host.CollisionSoundVolume = (float)impact_volume;
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m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
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m_host.CollisionSound = m_host.invalidCollisionSoundUUID;
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m_host,CollisionSoundType = 0;
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return;
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return;
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}
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}
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// TODO: Parameter check logic required.
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// TODO: Parameter check logic required.
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@ -4831,6 +4832,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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m_host.CollisionSoundVolume = (float)impact_volume;
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m_host.CollisionSoundVolume = (float)impact_volume;
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m_host.CollisionSound = soundId;
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m_host.CollisionSound = soundId;
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m_host.CollisionSoundType = 1;
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}
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}
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public LSL_String llGetAnimation(string id)
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public LSL_String llGetAnimation(string id)
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