Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full update. There should be a better way to indicate which properties have changed that is non LLUDP-centric
parent
6f220a8679
commit
91ca3117cb
|
@ -913,7 +913,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy;
|
public event SceneObjectPartCopyDelegate OnSceneObjectPartCopy;
|
||||||
public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
|
public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
|
||||||
|
|
||||||
public delegate void SceneObjectPartUpdated(SceneObjectPart sop);
|
public delegate void SceneObjectPartUpdated(SceneObjectPart sop, bool full);
|
||||||
public event SceneObjectPartUpdated OnSceneObjectPartUpdated;
|
public event SceneObjectPartUpdated OnSceneObjectPartUpdated;
|
||||||
|
|
||||||
public delegate void ScenePresenceUpdated(ScenePresence sp);
|
public delegate void ScenePresenceUpdated(ScenePresence sp);
|
||||||
|
@ -2837,7 +2837,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TriggerSceneObjectPartUpdated(SceneObjectPart sop)
|
public void TriggerSceneObjectPartUpdated(SceneObjectPart sop, bool full)
|
||||||
{
|
{
|
||||||
SceneObjectPartUpdated handler = OnSceneObjectPartUpdated;
|
SceneObjectPartUpdated handler = OnSceneObjectPartUpdated;
|
||||||
if (handler != null)
|
if (handler != null)
|
||||||
|
@ -2846,7 +2846,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
d(sop);
|
d(sop, full);
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
|
|
@ -2465,7 +2465,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// UUID, Name, TimeStampFull);
|
// UUID, Name, TimeStampFull);
|
||||||
|
|
||||||
if (ParentGroup.Scene != null)
|
if (ParentGroup.Scene != null)
|
||||||
ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
|
ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -2499,7 +2499,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ParentGroup.Scene != null)
|
if (ParentGroup.Scene != null)
|
||||||
ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this);
|
ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ScriptSetPhysicsStatus(bool UsePhysics)
|
public void ScriptSetPhysicsStatus(bool UsePhysics)
|
||||||
|
|
Loading…
Reference in New Issue