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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Region.Framework.Interfaces
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{
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/// <summary>
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/// Provide mechanisms for messaging groups.
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/// </summary>
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///
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/// TODO: Provide a mechanism for receiving group messages as well as sending them
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///
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public interface IGroupsMessagingModule
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{
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/// <summary>
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/// Start a group chat session.
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/// </summary>
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/// You must call this before calling SendMessageToGroup(). If a chat session for this group is already taking
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/// place then the agent will added to that session.
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/// <param name="agentID">
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/// A UUID that represents the agent being added. If you are agentless (e.g. you are
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/// a region module), then you can use any random ID.
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/// </param>
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/// <param name="groupID">
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/// The ID for the group to join. Currently, the session ID used is identical to the
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/// group ID.
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/// </param>
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/// <returns>
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/// True if the chat session was started successfully, false otherwise.
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/// </returns>
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bool StartGroupChatSession(UUID agentID, UUID groupID);
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/// <summary>
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/// Send a message to an entire group.
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/// </summary>
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/// <param name="im">
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/// The message itself. The fields that must be populated are
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///
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/// imSessionID - Populate this with the group ID (session ID and group ID are currently identical)
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/// fromAgentName - Populate this with whatever arbitrary name you want to show up in the chat dialog
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/// message - The message itself
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/// dialog - This must be (byte)InstantMessageDialog.SessionSend
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/// </param>
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/// <param name="groupID"></param>
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void SendMessageToGroup(GridInstantMessage im, UUID groupID);
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}
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}
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; Service connector to Groups Service [Select One] ServicesConnectorModule
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; Simian Grid Service for Groups
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;ServicesConnectorModule = SimianGroupsServicesConnector
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;GroupsServerURI = http://mygridserver.com:82/Grid/
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; XmlRpc Service Connector to the Flotsam XmlRpc Groups Service settings
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;ServicesConnectorModule = XmlRpcGroupsServicesConnector
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;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
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