diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs deleted file mode 100644 index 360847f3b8..0000000000 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ /dev/null @@ -1,373 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Reflection; -using System.Text; -using System.Threading; -using System.Timers; -using Timer=System.Timers.Timer; -using Nini.Config; -using NUnit.Framework; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Framework.Communications; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.CoreModules.Framework.EntityTransfer; -using OpenSim.Region.CoreModules.World.Serialiser; -using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; -using OpenSim.Tests.Common; -using OpenSim.Tests.Common.Mock; - -namespace OpenSim.Region.Framework.Scenes.Tests -{ - /// - /// Scene presence tests - /// - [TestFixture] - public class ScenePresenceAgentTests - { - public Scene scene, scene2, scene3; - public UUID agent1, agent2, agent3; - public static Random random; - public ulong region1,region2,region3; - public AgentCircuitData acd1; - public SceneObjectGroup sog1, sog2, sog3; - public TestClient testclient; - - [TestFixtureSetUp] - public void Init() - { - TestHelpers.InMethod(); - - scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); - scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); - scene3 = SceneHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); - - ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); - interregionComms.Initialise(new IniConfigSource()); - interregionComms.PostInitialise(); - SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); - SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); - SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms); - - agent1 = UUID.Random(); - agent2 = UUID.Random(); - agent3 = UUID.Random(); - random = new Random(); - sog1 = SceneHelpers.CreateSceneObject(1, agent1); - scene.AddSceneObject(sog1); - sog2 = SceneHelpers.CreateSceneObject(1, agent1); - scene.AddSceneObject(sog2); - sog3 = SceneHelpers.CreateSceneObject(1, agent1); - scene.AddSceneObject(sog3); - - region1 = scene.RegionInfo.RegionHandle; - region2 = scene2.RegionInfo.RegionHandle; - region3 = scene3.RegionInfo.RegionHandle; - } - - [Test] - public void TestCloseAgent() - { - TestHelpers.InMethod(); -// log4net.Config.XmlConfigurator.Configure(); - - TestScene scene = SceneHelpers.SetupScene(); - ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); - - Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); - - scene.IncomingCloseAgent(sp.UUID); - - Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); - Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); - } - - /// - /// Test that if a root agent logs into a region, a child agent is also established in the neighbouring region - /// - /// - /// Please note that unlike the other tests here, this doesn't rely on structures - /// - [Test] - public void TestChildAgentEstablished() - { - TestHelpers.InMethod(); -// log4net.Config.XmlConfigurator.Configure(); - -// UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); - - TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); -// TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); - - IConfigSource configSource = new IniConfigSource(); - configSource.AddConfig("Modules").Set("EntityTransferModule", "BasicEntityTransferModule"); - EntityTransferModule etm = new EntityTransferModule(); - - SceneHelpers.SetupSceneModules(myScene1, configSource, etm); - - SceneHelpers.AddScenePresence(myScene1, agent1Id); -// ScenePresence childPresence = myScene2.GetScenePresence(agent1); - - // TODO: Need to do a fair amount of work to allow synchronous establishment of child agents -// Assert.That(childPresence, Is.Not.Null); -// Assert.That(childPresence.IsChildAgent, Is.True); - } - -// /// -// /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene. -// /// -// [Test] -// public void T010_TestAddRootAgent() -// { -// TestHelpers.InMethod(); -// -// string firstName = "testfirstname"; -// -// AgentCircuitData agent = new AgentCircuitData(); -// agent.AgentID = agent1; -// agent.firstname = firstName; -// agent.lastname = "testlastname"; -// agent.SessionID = UUID.Random(); -// agent.SecureSessionID = UUID.Random(); -// agent.circuitcode = 123; -// agent.BaseFolder = UUID.Zero; -// agent.InventoryFolder = UUID.Zero; -// agent.startpos = Vector3.Zero; -// agent.CapsPath = GetRandomCapsObjectPath(); -// agent.ChildrenCapSeeds = new Dictionary(); -// agent.child = true; -// -// scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID); -// -// string reason; -// scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason); -// testclient = new TestClient(agent, scene); -// scene.AddNewClient(testclient); -// -// ScenePresence presence = scene.GetScenePresence(agent1); -// -// Assert.That(presence, Is.Not.Null, "presence is null"); -// Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same"); -// acd1 = agent; -// } -// -// /// -// /// Test removing an uncrossed root agent from a scene. -// /// -// [Test] -// public void T011_TestRemoveRootAgent() -// { -// TestHelpers.InMethod(); -// -// scene.RemoveClient(agent1); -// -// ScenePresence presence = scene.GetScenePresence(agent1); -// -// Assert.That(presence, Is.Null, "presence is not null"); -// } - - [Test] - public void T012_TestAddNeighbourRegion() - { - TestHelpers.InMethod(); - - string reason; - - if (acd1 == null) - fixNullPresence(); - - scene.NewUserConnection(acd1, 0, out reason); - if (testclient == null) - testclient = new TestClient(acd1, scene); - scene.AddNewClient(testclient, PresenceType.User); - - ScenePresence presence = scene.GetScenePresence(agent1); - presence.MakeRootAgent(new Vector3(90,90,90),false); - - string cap = presence.ControllingClient.RequestClientInfo().CapsPath; - - presence.AddNeighbourRegion(region2, cap); - presence.AddNeighbourRegion(region3, cap); - - List neighbours = presence.GetKnownRegionList(); - - Assert.That(neighbours.Count, Is.EqualTo(2)); - } - - [Test] - public void T013_TestRemoveNeighbourRegion() - { - TestHelpers.InMethod(); - - ScenePresence presence = scene.GetScenePresence(agent1); - presence.RemoveNeighbourRegion(region3); - - List neighbours = presence.GetKnownRegionList(); - Assert.That(neighbours.Count,Is.EqualTo(1)); - /* - presence.MakeChildAgent; - presence.MakeRootAgent; - CompleteAvatarMovement - */ - } - - // I'm commenting this test because it does not represent - // crossings. The Thread.Sleep's in here are not meaningful mocks, - // and they sometimes fail in panda. - // We need to talk in order to develop a test - // that really tests region crossings. There are 3 async components, - // but things are synchronous among them. So there should be - // 3 threads in here. - //[Test] - public void T021_TestCrossToNewRegion() - { - TestHelpers.InMethod(); - - scene.RegisterRegionWithGrid(); - scene2.RegisterRegionWithGrid(); - - // Adding child agent to region 1001 - string reason; - scene2.NewUserConnection(acd1,0, out reason); - scene2.AddNewClient(testclient, PresenceType.User); - - ScenePresence presence = scene.GetScenePresence(agent1); - presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true); - - ScenePresence presence2 = scene2.GetScenePresence(agent1); - - // Adding neighbour region caps info to presence2 - - string cap = presence.ControllingClient.RequestClientInfo().CapsPath; - presence2.AddNeighbourRegion(region1, cap); - - Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region."); - Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region."); - - // Cross to x+1 - presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100); - presence.Update(); - - EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); - - // Mimicking communication between client and server, by waiting OK from client - // sent by TestClient.CrossRegion call. Originally, this is network comm. - if (!wh.WaitOne(5000,false)) - { - presence.Update(); - if (!wh.WaitOne(8000,false)) - throw new ArgumentException("1 - Timeout waiting for signal/variable."); - } - - // This is a TestClient specific method that fires OnCompleteMovementToRegion event, which - // would normally be fired after receiving the reply packet from comm. done on the last line. - testclient.CompleteMovement(); - - // Crossings are asynchronous - int timer = 10; - - // Make sure cross hasn't already finished - if (!presence.IsInTransit && !presence.IsChildAgent) - { - // If not and not in transit yet, give it some more time - Thread.Sleep(5000); - } - - // Enough time, should at least be in transit by now. - while (presence.IsInTransit && timer > 0) - { - Thread.Sleep(1000); - timer-=1; - } - - Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1."); - Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected."); - Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent."); - - // Cross Back - presence2.AbsolutePosition = new Vector3(-10, 3, 100); - presence2.Update(); - - if (!wh.WaitOne(5000,false)) - { - presence2.Update(); - if (!wh.WaitOne(8000,false)) - throw new ArgumentException("2 - Timeout waiting for signal/variable."); - } - testclient.CompleteMovement(); - - if (!presence2.IsInTransit && !presence2.IsChildAgent) - { - // If not and not in transit yet, give it some more time - Thread.Sleep(5000); - } - - // Enough time, should at least be in transit by now. - while (presence2.IsInTransit && timer > 0) - { - Thread.Sleep(1000); - timer-=1; - } - - Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2."); - Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); - Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); - } - - public void fixNullPresence() - { - string firstName = "testfirstname"; - - AgentCircuitData agent = new AgentCircuitData(); - agent.AgentID = agent1; - agent.firstname = firstName; - agent.lastname = "testlastname"; - agent.SessionID = UUID.Zero; - agent.SecureSessionID = UUID.Zero; - agent.circuitcode = 123; - agent.BaseFolder = UUID.Zero; - agent.InventoryFolder = UUID.Zero; - agent.startpos = Vector3.Zero; - agent.CapsPath = GetRandomCapsObjectPath(); - agent.Appearance = new AvatarAppearance(); - - acd1 = agent; - } - - public static string GetRandomCapsObjectPath() - { - UUID caps = UUID.Random(); - string capsPath = caps.ToString(); - capsPath = capsPath.Remove(capsPath.Length - 4, 4); - return capsPath; - } - } -} \ No newline at end of file