* Removed some catch-all-ignores from UDPServer in an attempt to look for #305.
* Minor work towards abstracting terrain.ThreadPoolClientBranch
parent
3a208a3a4f
commit
91d9248fce
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@ -189,9 +189,9 @@ namespace OpenSim.Region.ClientStack
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return;
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return;
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}
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}
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catch (ObjectDisposedException)
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catch (ObjectDisposedException e)
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{
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{
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//m_log.Debug("[UDPSERVER]: " + e.ToString());
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m_log.Debug("[UDPSERVER]: " + e.ToString());
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return;
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return;
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}
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}
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@ -201,9 +201,9 @@ namespace OpenSim.Region.ClientStack
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{
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{
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packet = PacketPool.Instance.GetPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
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packet = PacketPool.Instance.GetPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
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}
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}
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catch (Exception)
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catch (Exception e)
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{
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{
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m_log.Debug("[UDPSERVER]: " + e.ToString());
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}
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}
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if (packet != null)
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if (packet != null)
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@ -32,11 +32,12 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Modules;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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using libsecondlife;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Modules
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namespace OpenSim.Region.Environment.Modules.Terrain
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{
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{
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/// <summary>
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/// <summary>
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/// A new version of the old Channel class, simplified
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/// A new version of the old Channel class, simplified
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@ -31,6 +31,7 @@ using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Terrain;
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using OpenSim.Region.Terrain;
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using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Scenes
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namespace OpenSim.Region.Environment.Scenes
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{
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{
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@ -58,6 +59,7 @@ namespace OpenSim.Region.Environment.Scenes
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protected RegionInfo m_regInfo;
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protected RegionInfo m_regInfo;
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public TerrainEngine Terrain;
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public TerrainEngine Terrain;
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public ITerrainChannel Heightmap;
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protected EventManager m_eventManager;
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protected EventManager m_eventManager;
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